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====Video==== | ====Video==== | ||
; | ;Intro video | ||
; | ;Ingame videos | ||
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==General notes on using blueprints== | ==General notes on using blueprints== | ||
[[Image:UnrealOni_working_with_blueprints_1_expose_options_from_reference.png|right|thumb|Exposing object-specific nodes by pulling a pin out of a reference]] | [[Image:UnrealOni_working_with_blueprints_1_expose_options_from_reference.png|right|thumb|Exposing object-specific nodes by pulling a pin out of a reference]] | ||
When right-clicking on | When right-clicking on an empty BP grid then by default you will see pre-selected categories and nodes. | ||
In rare cases you have to disable the Context Sensitive option to get all possible nodes. | In rare cases you have to disable the Context Sensitive option to get all possible nodes. | ||
To get Variables and functions from specific | To get Variables and functions from a specific object you need a reference of that object first. | ||
Connections can be double-clicked to get a Detour node. When you hover a Detour node with a little offset you will notice a changed mouse cursor, indicating that the node can be moved. | Connections can be double-clicked to get a Detour node. When you hover a Detour node with a little offset you will notice a changed mouse cursor, indicating that the node can be moved. |
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