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An obvious first take on the BGI trooper was to toy around with the Spartan design from Halo. The character wasn't designed by the same guys who worked on Oni, but the final model has features that remind both of Oni's TCTF SWAT and of Mukade. This double similarity makes all the more sense in the context of [[Oni2:Truth Number Zero]] (in which Mukade used to be part of BGI before Oni). Of the existing textures, the black variant is perhaps the least reminiscent of Halo and the most fitting in Oni's universe. Permanent phase cloaking and self-destruction would limit the sightings of the asset to situations of physical contact, contributing to the mystery surrounding the BGI entity and hopefully minimizing the legal issues. | An obvious first take on the BGI trooper was to toy around with the Spartan design from Halo. The character wasn't designed by the same guys who worked on Oni, but the final model has features that remind both of Oni's TCTF SWAT and of Mukade. This double similarity makes all the more sense in the context of [[Oni2:Truth Number Zero]] (in which Mukade used to be part of BGI before Oni). Of the existing textures, the black variant is perhaps the least reminiscent of Halo and the most fitting in Oni's universe. Permanent phase cloaking and self-destruction would limit the sightings of the asset to situations of physical contact, contributing to the mystery surrounding the BGI entity and hopefully minimizing the legal issues. | ||
The model we initially got busy with ([http://www.sharecg.com/v/18378/3d-model/Halo-Masterchief HERE] and [http://www.linefour.com/acatalog/3DHaloMasterchief.html HERE]) was a promotional model distributed for free by LineFour (their only free character model). We rather naively assumed that this was an original (although somewhat unfinished) model by LineFour. Later, we found multiple instances of the same model on Turbosquid: [http://www.turbosquid.com/FullPreview/Index.cfm/ID/285129 HERE], [http://www.turbosquid.com/FullPreview/Index.cfm/ID/272592 HERE], and [http://www.turbosquid.com/FullPreview/Index.cfm/ID/356026 HERE], the latter being the actual rip and the others more or less accurate renditions of it. | The model we initially got busy with ([http://www.sharecg.com/v/18378/3d-model/Halo-Masterchief HERE] and [https://web.archive.org/web/20160225135851/http://www.linefour.com/acatalog/3DHaloMasterchief.html HERE]) was a promotional model distributed for free by LineFour (their only free character model). We rather naively assumed that this was an original (although somewhat unfinished) model by LineFour. Later, we found multiple instances of the same model on Turbosquid: [http://www.turbosquid.com/FullPreview/Index.cfm/ID/285129 HERE], [http://www.turbosquid.com/FullPreview/Index.cfm/ID/272592 HERE], and [http://www.turbosquid.com/FullPreview/Index.cfm/ID/356026 HERE], the latter being the actual rip and the others more or less accurate renditions of it. | ||
The ripped mesh suffered from a few defects (disconnected triangles, duplicated triangles, missing triangles) which were fixed. The model was then decomposed into rigid body parts and imported into Oni, along with a ripped and downsampled texture. The troops are available in the newest version of the level0_BGI plugin, with several variants, ranging from nimble assassins to powerful giants. See [[AE:Plugins#BGI]] | The ripped mesh suffered from a few defects (disconnected triangles, duplicated triangles, missing triangles) which were fixed. The model was then decomposed into rigid body parts and imported into Oni, along with a ripped and downsampled texture. The troops are available in the newest version of the level0_BGI plugin, with several variants, ranging from nimble assassins to powerful giants. See [[AE:Plugins#BGI]] |