AE:Trailer: Difference between revisions

m
restoring more deleted uploads
m (restoring three movies that went down)
m (restoring more deleted uploads)
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====delocalized characters====
====delocalized characters====
(characters appearing where they don't belong: globalization, chr_location, etc)
(characters appearing where they don't belong: globalization, chr_location, etc)
:Konoko on the rooftops: http://edt.oni2.net/AE_Files/KonokoRoof.mov [[User:EdT|EdT]] 04:49, 16 August 2008 (CEST)
:Konoko on the rooftops: http://iritscen.oni2.net/wiki/EdT-Konoko%20on%20roof.mov [Updated link. --Iritscen] [[User:EdT|EdT]] 04:49, 16 August 2008 (CEST)
::Hm, the outfit is ugly and the camera going through the building is a no-no, but other than that it has promise ^_^ and a smooth-moving manual camera is definitely an improvement over "invisible midget Konoko running around". The rooftop you chose is somehow not very impressive; sometimes an ugly rooftop set against a good-looking background can be much better, see the ending frame [http://www.youtube.com/watch?v=6GKAbX1BB9I HERE] for example. Maybe you can set up a big brawl (Last Man Standing?) in some improbable place? Not this place, probably ^_^... not quite sure which one... maybe those Take Me Down sites - as long as the AI don't have too much space, they'll fight each other even without a pathfinding grid. I think it would look great if you fly into/over/by such a brawl, which would be visible from far away (unlike Konoko) because of the melee flashes. Note: you can make the camera fly faster by increasing gs_input_accel --[[User:Geyser|geyser]] 05:43, 16 August 2008 (CEST)
::Hm, the outfit is ugly and the camera going through the building is a no-no, but other than that it has promise ^_^ and a smooth-moving manual camera is definitely an improvement over "invisible midget Konoko running around". The rooftop you chose is somehow not very impressive; sometimes an ugly rooftop set against a good-looking background can be much better, see the ending frame [http://www.youtube.com/watch?v=6GKAbX1BB9I HERE] for example. Maybe you can set up a big brawl (Last Man Standing?) in some improbable place? Not this place, probably ^_^... not quite sure which one... maybe those Take Me Down sites - as long as the AI don't have too much space, they'll fight each other even without a pathfinding grid. I think it would look great if you fly into/over/by such a brawl, which would be visible from far away (unlike Konoko) because of the melee flashes. Note: you can make the camera fly faster by increasing gs_input_accel --[[User:Geyser|geyser]] 05:43, 16 August 2008 (CEST)


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*microwave chaingun, bazooka, flame thrower... pending
*microwave chaingun, bazooka, flame thrower... pending
*Chaingun Too: mini-cutscene with BGI troopers (Black Halo Spartans) mowing down Strikers and civilians
*Chaingun Too: mini-cutscene with BGI troopers (Black Halo Spartans) mowing down Strikers and civilians
::like this? http://edt.oni2.net/AE_Files/spartans1.mov [[User:EdT|EdT]] 02:06, 13 August 2008 (CEST)
::like this? http://iritscen.oni2.net/wiki/EdT-Spartans%201.mov [Updated link. --Iritscen] [[User:EdT|EdT]] 02:06, 13 August 2008 (CEST)
:::Sorta. Could have looked better with civilians panicking and running for their lives, but the final moments of this one are fine. --[[User:Geyser|geyser]] 02:24, 13 August 2008 (CEST)
:::Sorta. Could have looked better with civilians panicking and running for their lives, but the final moments of this one are fine. --[[User:Geyser|geyser]] 02:24, 13 August 2008 (CEST)
:::Maybe take advantage of the aftermath of such scenes and shoot orbiting views of victorious Spartans standing over fallen foes. --[[User:Geyser|geyser]] 02:24, 13 August 2008 (CEST)
:::Maybe take advantage of the aftermath of such scenes and shoot orbiting views of victorious Spartans standing over fallen foes. --[[User:Geyser|geyser]] 02:24, 13 August 2008 (CEST)
:::Congratulations on the shotgun mesh, BTW. Do you like it better as a chaingun than the "silenced" one? Maybe try and use both? --[[User:Geyser|geyser]] 02:24, 13 August 2008 (CEST)
:::Congratulations on the shotgun mesh, BTW. Do you like it better as a chaingun than the "silenced" one? Maybe try and use both? --[[User:Geyser|geyser]] 02:24, 13 August 2008 (CEST)
::::Couple more spartan clips: Chain guns http://edt.oni2.net/AE_Files/spartans2.mov  Plasma rifle: http://edt.oni2.net/AE_Files/spartans3.mov  The silenced machine gun seems a bit small for the spartans. [[User:EdT|EdT]] 02:56, 15 August 2008 (CEST)
::::Couple more spartan clips: Chain guns http://iritscen.oni2.net/wiki/EdT-Spartans%202.mov [Updated link. --Iritscen] Plasma rifle: http://iritscen.oni2.net/wiki/EdT-Spartans%203.mov [Updated link. --Iritscen]   The silenced machine gun seems a bit small for the spartans. [[User:EdT|EdT]] 02:56, 15 August 2008 (CEST)
:::::Thanks! Wow, I kinda feel bad for the Syndicate for once. You know what other existing weapon I'd really like to see video of? The telekinetic bracelet. That's working, right? If we had that footage, I think that this section, "Weapons", would be done enough for the trailer, although certainly as long as we have time before finishing the trailer we can see what can be done about bazookas, swords, etc. For now I am only thinking about the mods that are done and can be filmed, though. Ooh, and what about some footage of Konoko firing away at enemies with a shotgun? By all means, you can pass me what files you may have and I will help capture footage. I seem to be one of, oh, three people or so that can record video ''sans'' watermarks. --[[User:Iritscen|Iritscen]] 04:08, 15 August 2008 (CEST)
:::::Thanks! Wow, I kinda feel bad for the Syndicate for once. You know what other existing weapon I'd really like to see video of? The telekinetic bracelet. That's working, right? If we had that footage, I think that this section, "Weapons", would be done enough for the trailer, although certainly as long as we have time before finishing the trailer we can see what can be done about bazookas, swords, etc. For now I am only thinking about the mods that are done and can be filmed, though. Ooh, and what about some footage of Konoko firing away at enemies with a shotgun? By all means, you can pass me what files you may have and I will help capture footage. I seem to be one of, oh, three people or so that can record video ''sans'' watermarks. --[[User:Iritscen|Iritscen]] 04:08, 15 August 2008 (CEST)
::::::Here's all the weapons in a level plugin form. http://edt.oni2.net/AE_Files/NewWeapons.zip  The telekinetic bracelet is already part of AE.  Just scroll through the weapons and you'll find it. OniRULES Plasma Rifle is just too brutal, but it should make the Trailer look interesting! [[User:EdT|EdT]] 04:21, 15 August 2008 (CEST)
::::::Here's all the weapons in a level plugin form. http://edt.oni2.net/AE_Files/NewWeapons.zip  The telekinetic bracelet is already part of AE.  Just scroll through the weapons and you'll find it. OniRULES Plasma Rifle is just too brutal, but it should make the Trailer look interesting! [[User:EdT|EdT]] 04:21, 15 August 2008 (CEST)
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===New content===
===New content===
*DeLorean (ideally a moving shot: be creative and use the OBAN available at the airport or at the TCTF HQ)
*DeLorean (ideally a moving shot: be creative and use the OBAN available at the airport or at the TCTF HQ)
:A few clips from Lab, Airport, and TCTF: http://edt.oni2.net/AE_Files/delorean.mov --[[User:EdT|EdT]]
:A few clips from Lab, Airport, and TCTF: http://iritscen.oni2.net/wiki/EdT-DeLorean.mov [Updated link. --Iritscen] --[[User:EdT|EdT]]
::Cool, thanks Ed! This is another video I was going to have a hard time recording. Anyway, I was only going to have a quick shot of the DeLorean (especially because geyser is talking about the texture not being final), so I am sure I will be able to use one of the shots you provided. --[[User:Iritscen|Iritscen]] 18:32, 15 August 2008 (CEST)
::Cool, thanks Ed! This is another video I was going to have a hard time recording. Anyway, I was only going to have a quick shot of the DeLorean (especially because geyser is talking about the texture not being final), so I am sure I will be able to use one of the shots you provided. --[[User:Iritscen|Iritscen]] 18:32, 15 August 2008 (CEST)
:::My "drive-by" example is actually the optimal way to "reveal" the DeLorean: "new content" driving out of the lab, in our face, and away - that's more of a surprise than if we can see the car all along. Also note that smooth camera movement (linear motion of manual camera, or cm_orbiting around a well-concealed player) looks way cooler than a "hand-held camera"... I think. Like I said on the DeLorean page, we probably shouldn't use the TCTF HQ scene with the DeLorean (except maybe the start of it, which Ed didn't record). That's where I wanted to use the Steambo below. The DeLorean is not owned by the kind of people who'd drive it across the sidewalk and ram it into a glass wall. BTW, I suppose I ought to release those people at some point: probably they can/will be used in a scene together with the DeLorean.
:::My "drive-by" example is actually the optimal way to "reveal" the DeLorean: "new content" driving out of the lab, in our face, and away - that's more of a surprise than if we can see the car all along. Also note that smooth camera movement (linear motion of manual camera, or cm_orbiting around a well-concealed player) looks way cooler than a "hand-held camera"... I think. Like I said on the DeLorean page, we probably shouldn't use the TCTF HQ scene with the DeLorean (except maybe the start of it, which Ed didn't record). That's where I wanted to use the Steambo below. The DeLorean is not owned by the kind of people who'd drive it across the sidewalk and ram it into a glass wall. BTW, I suppose I ought to release those people at some point: probably they can/will be used in a scene together with the DeLorean.