XML:BINA/TMBD: Difference between revisions
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Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth". | Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth". | ||
{{XML}} | {{XML}} | ||
Revision as of 15:09, 17 August 2020
| TMBD : Texture Materials Binary Data |
| |
|---|---|---|
| XML
AKEV << Other file types >> CONS SABD << Other BINA >> ONIE |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINADBMTTextureMaterials.oni is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- This file is used to register textures under specific materials which are used for impact effects. See ONIE.
- TMBD contains only textures used by AKEV (level geometry).
- TMBD cannot contain any decals (textures which are glued onto wall and ground).
- TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
- Be careful when editing links, they are case-sensitive.
XML structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<TextureMaterials>
[...]
</TextureMaterials>
</Oni>
[...] means at least one material with at least one texture. Paste all data into there.
example
<Material Name="Cloth">
<Texture>covcrate_4</Texture>
<Texture>DL_LAV_FABRIC</Texture>
<Texture>covcrate_1</Texture>
<Texture>covcrate_3</Texture>
<Texture>covcrate_2</Texture>
<Texture>_door_dr_03</Texture>
<Texture>_door_dr_01</Texture>
<Texture>TEST_CLOTH</Texture>
</Material>
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".
