Blender: Difference between revisions
(copy edit, link fix, moved cat to bottom, changed use of message templates at top) |
m (link fix (I'm impressed by the quality of this documentation, maybe for the first time in my experience with FOSS); changing FAQ grammar to first-person) |
||
Line 19: | Line 19: | ||
:: '''Use Material''' instead to see textures plus rough shading. | :: '''Use Material''' instead to see textures plus rough shading. | ||
Q: How | Q: How do I get global lighting? | ||
:A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot) | :A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot) | ||
Line 30: | Line 30: | ||
==UI== | ==UI== | ||
Q: How do | Q: How do I '''close panels'''? | ||
:A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.] | :A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.] | ||
==Tools and actions== | ==Tools and actions== | ||
https://docs.blender.org/manual/en/dev/modeling/meshes/editing/ | Blender has excellent documentation. See [https://docs.blender.org/manual/en/dev/modeling/meshes/editing/face/index.html HERE] for the general docs on face-editing. | ||
Q: '''How do | Q: '''How do I select''' faces, edges and vertices (points)? | ||
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract. | :A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract. | ||
Q: How do | Q: How do I '''toggle between selection modes'''. | ||
:A: [https://blenderartists.org/t/can-we-toggle-between-face-edge-vert-select-modes-with-hotkeys/498635#post1990947 See here.] | :A: [https://blenderartists.org/t/can-we-toggle-between-face-edge-vert-select-modes-with-hotkeys/498635#post1990947 See here.] | ||
Q: How | Q: How do I '''(de)select all'''? | ||
:A: Press A. | :A: Press A. | ||
Q: How do | Q: How do I '''fill holes''' in meshes? | ||
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face. | :A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face. | ||
Q: How do | Q: How do I '''show normals'''? | ||
:A: '''Press N''' to toggle for a panel with more properties. Scroll down to '''Mesh Display section'''. You likely want to click the '''faces symbol'''. | :A: '''Press N''' to toggle for a panel with more properties. Scroll down to '''Mesh Display section'''. You likely want to click the '''faces symbol'''. | ||
Line 61: | Line 61: | ||
:Select faces, Alt + J | :Select faces, Alt + J | ||
Q: How do | Q: How do I '''edit UVs'''? | ||
:A: | :A: | ||
Revision as of 15:53, 23 August 2020
This page is unfinished. Can you fill in any missing information? |
This page contains information that is out of date. |
There's also some information HERE, but it's really ancient — like, v2.46 ancient. |
The following tutorial has been highly recommended on our Discord:
Controls
Blender is so radically different from any other tool that you might want to customize the controls. In that case, have a look at:
- File > User Preferences... > Input > 3D View > 3D View (Global)
The more controls you change, the harder it gets to follow a tutorial. Consider biting the bullet and keeping the controls as they are.
Viewport
Q: How can I change the display mode to see textures?
- A: At the bottom, click at the circle button to get a dropdown menu.
- Texture gives you just rough shading.
- Use Material instead to see textures plus rough shading.
Q: How do I get global lighting?
- A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)
Object mode with vertex colors
- In the upper right are small "sphere" buttons and an arrow.
- When "solid" is selected, click on the arrow to open a drop down menu and change the color to vertex.
UI
Q: How do I close panels?
Tools and actions
Blender has excellent documentation. See HERE for the general docs on face-editing.
Q: How do I select faces, edges and vertices (points)?
- A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.
Q: How do I toggle between selection modes.
- A: See here.
Q: How do I (de)select all?
- A: Press A.
Q: How do I fill holes in meshes?
- A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.
Q: How do I show normals?
- A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click the faces symbol.
- Remove hard (blue) edge
- In edit mode select edge, go to the right, open "Shading / UVs"
- Edges: "Smooth" button
- Triangulate faces
- Select faces, Control + T
- Quadrulate triangles
- Select faces, Alt + J
Q: How do I edit UVs?
- A:
Hotkeys
Right-click a menu for the context menu. Often this allows you to assign a hotkey.
Development
You may want to go to the preferences and switch on Python Tooltips.
Contrary to intuition, the Developer Extras do not give you additional Python functionality per se. Instead this option enables experimental Blender features.
Related videos: