XML talk:BINA/OBJC/CHAR: Difference between revisions
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==Omniscience== | |||
On the subject of Omniscience, I don't think it's unique to that property that an AI knows where you are without seeing you. Once an AI sees you, they will always be able to follow you, even when you are out of sight, until the timer causes them to forget about you; Omniscience just removes the timer. Correct me if I'm wrong. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:17, 13 December 2016 (CET) | On the subject of Omniscience, I don't think it's unique to that property that an AI knows where you are without seeing you. Once an AI sees you, they will always be able to follow you, even when you are out of sight, until the timer causes them to forget about you; Omniscience just removes the timer. Correct me if I'm wrong. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:17, 13 December 2016 (CET) | ||
:I will confirm this out soon. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 16:34, 15 December 2016 (CET) | :I will confirm this out soon. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 16:34, 15 December 2016 (CET) | ||
::You might find it helpful to read over the [[AI]] page. Loser doesn't seem to discuss the "omniscient" property there, but if you search for the occurrences of "exact location" under the section "Basic combat behaviors", you'll see what I was talking about. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:47, 15 December 2016 (CET) | ::You might find it helpful to read over the [[AI]] page. Loser doesn't seem to discuss the "omniscient" property there, but if you search for the occurrences of "exact location" under the section "Basic combat behaviors", you'll see what I was talking about. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:47, 15 December 2016 (CET) | ||
==Spawned== | |||
It does not spawn a character because a missing NotInitiallyPresent will do the trick. | |||
Ideas to test out: | |||
* <s>Maybe <Spawn> function doesn't fire when Spawned was used?</s> Nope. | |||
* Maybe TVs don't fire "enter" when I a character with "Spawned" is initially present inside that TV? |
Latest revision as of 10:46, 27 August 2020
Omniscience
On the subject of Omniscience, I don't think it's unique to that property that an AI knows where you are without seeing you. Once an AI sees you, they will always be able to follow you, even when you are out of sight, until the timer causes them to forget about you; Omniscience just removes the timer. Correct me if I'm wrong. --Iritscen (talk) 01:17, 13 December 2016 (CET)
- I will confirm this out soon. Script 10k (talk) 16:34, 15 December 2016 (CET)
- You might find it helpful to read over the AI page. Loser doesn't seem to discuss the "omniscient" property there, but if you search for the occurrences of "exact location" under the section "Basic combat behaviors", you'll see what I was talking about. --Iritscen (talk) 16:47, 15 December 2016 (CET)
Spawned
It does not spawn a character because a missing NotInitiallyPresent will do the trick.
Ideas to test out:
Maybe <Spawn> function doesn't fire when Spawned was used?Nope.- Maybe TVs don't fire "enter" when I a character with "Spawned" is initially present inside that TV?