XML:BINA/OBJC/CHAR: Difference between revisions

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m (Spawned: once again, no, it doesn't mean it the character is automatically spawned, because all you need is to remove NotInitiallyPresent)
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: RandomCostume (2) (flag belongs to [[XML:ONCV|ONCV]]) Note: if a character has no different costumes, a random ONCC will be picked by the engine!!
: RandomCostume (2) (flag belongs to [[XML:ONCV|ONCV]]) Note: if a character has no different costumes, a random ONCC will be picked by the engine!!
: NotInitiallyPresent (4) (not spawned, must be called from BSL)
: NotInitiallyPresent (4) (not spawned, must be called from BSL)
: NonCombatant (8)
: NonCombatant (8) (character doesn't fight, character panics if enemy (team) is in range)
: CanSpawnMultiple (16)
: CanSpawnMultiple (16)
: Spawned (32) (Characters is automatically spawned at level start)
: Spawned (32) (unknown)
: Unkillable (64) (character won't lose more HP if it reaches 1; same as BSL command "chr_unkillable")
: Unkillable (64) (character won't lose more HP if it reaches 1; same as BSL command "chr_unkillable")
: InfiniteAmmo (128) (Raiden: "You got enough?" Snake points to his head. "Infinite ammo...")
: InfiniteAmmo (128) (Raiden: "You got enough?" Snake points to his head. "Infinite ammo...")
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