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XML:BINA/OBJC/CHAR: Difference between revisions

m
Spawned: once again, no, it doesn't mean it the character is automatically spawned, because all you need is to remove NotInitiallyPresent
m (changing links to XML pages)
m (Spawned: once again, no, it doesn't mean it the character is automatically spawned, because all you need is to remove NotInitiallyPresent)
Line 140: Line 140:
: IsPlayer (1) (if you have two of them, and delete one and then spawn the other, if not done simultaneously a camera glitch can appear)
: IsPlayer (1) (if you have two of them, and delete one and then spawn the other, if not done simultaneously a camera glitch can appear)
: RandomCostume (2) (flag belongs to [[XML:ONCV|ONCV]]) Note: if a character has no different costumes, a random ONCC will be picked by the engine!!
: RandomCostume (2) (flag belongs to [[XML:ONCV|ONCV]]) Note: if a character has no different costumes, a random ONCC will be picked by the engine!!
: NotInitiallyPresent (4)
: NotInitiallyPresent (4) (not spawned, must be called from BSL)
: NonCombatant (8)
: NonCombatant (8)
: CanSpawnMultiple (16)
: CanSpawnMultiple (16)
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