Blender: Difference between revisions
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{{fmbox|text=There's also some information [[User:Iritscen/BlenderTutorial|HERE]], but it's really ancient — like, v2.46 ancient.}} | {{fmbox|text=There's also some information [[User:Iritscen/BlenderTutorial|HERE]], but it's really ancient — like, v2.46 ancient.}} | ||
==Controls== | ==Controls== | ||
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==Tutorials== | ==Tutorials== | ||
Modelling | |||
* [https://www.youtube.com/watch?v=1jHUY3qoBu8 Learn Low Poly Modeling in Blender 2.83 (Imphenzia)] | |||
Rigging | Rigging | ||
* [https://www.youtube.com/watch?v=vKgH5zXIYmM Rigify (CGDive)] | * [https://www.youtube.com/watch?v=vKgH5zXIYmM Rigify (CGDive)] |
Revision as of 07:16, 11 September 2020
This page is unfinished. Can you fill in any missing information? |
This page contains information that is out of date. |
There's also some information HERE, but it's really ancient — like, v2.46 ancient. |
Controls
Blender is so radically different from any other tool that you might want to customize the controls. In that case, have a look at:
- File > User Preferences... > Input > 3D View > 3D View (Global)
The more controls you change, the harder it gets to follow a tutorial. Consider biting the bullet and keeping the controls as they are.
Viewport
Q: How can I change the display mode to see textures?
- A: At the bottom, click at the circle button to get a dropdown menu.
- Texture gives you just rough shading.
- Use Material instead to see textures plus rough shading.
Q: How do I get global lighting?
- A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)
Object mode with vertex colors
- In the upper right are small "sphere" buttons and an arrow.
- When "solid" is selected, click on the arrow to open a drop down menu and change the color to vertex.
UI
Q: How do I close panels?
Tools and actions
Blender has excellent documentation. See HERE for the general docs on face-editing.
Q: How do I select faces, edges and vertices (points)?
- A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.
Q: How do I toggle between selection modes.
- A: See here.
Q: How do I (de)select all?
- A: Press A.
Q: How do I fill holes in meshes?
- A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.
Q: How do I show normals?
- A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click the faces symbol.
- Remove hard (blue) edge
- In edit mode select edge, go to the right, open "Shading / UVs"
- Edges: "Smooth" button
- Triangulate faces
- Select faces, Control + T
- Quadrulate triangles
- Select faces, Alt + J
Q: How do I edit UVs?
- A:
Hotkeys
Right-click a menu for the context menu. Often this allows you to assign a hotkey.
Development
You may want to go to the preferences and switch on Python Tooltips.
Contrary to intuition, the Developer Extras do not give you additional Python functionality per se. Instead this option enables experimental Blender features.
Related videos:
- Python Crash Course for Blender! - Curtis Holt
- Blender 2.8 Addon Development Tutorial for Beginners - Jayanam
Tutorials
Modelling
Rigging
Scripts
Script for enabling/disabling constraints in selected objects
This script allows the user to enable or disable constraints in currently selected objects, depending on whether con.mute is set to 0 (enable constraints) or 1 (disable). Usage is simple, just select your objects, set the value of con.mute and run the script.
import bpy obj = bpy.context.selected_pose_bones_from_active_object for bone in obj: for con in bone.constraints: con.mute = 1