AE:Trailer: Difference between revisions

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:There might be a problem with the FRAPS watermark. I encourage you to use Taksi to record the AVI (this implies further losses, but some codecs offer a decent compromise; see, e.g., Tracker's recommendations as for recording Oni On Time). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST)
:There might be a problem with the FRAPS watermark. I encourage you to use Taksi to record the AVI (this implies further losses, but some codecs offer a decent compromise; see, e.g., Tracker's recommendations as for recording Oni On Time). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST)
[http://iritscen.oni2.net/wiki/Loser-Mukade%20clone%20fight%201.mov HERE] [Link updated. --Iritscen] is video of Doppelganger Mukade fight, I tried to make it so you can see him cloning+lots of teleportations. Surprisingly Mukade behaves quite as if he actually KNEW he has clones. After cloning process, he often cloaks himself and then he stays in range and only observes. Bastard ^_^. And fuel for funny scenes - [http://iritscen.oni2.net/wiki/Loser-Mukade%20clone%20fight%202.mov HERE] [Link updated. --Iritscen] is what actually happened on its own, I was not "helping them" to kick my @$$, they did on their own with joy and I just stared in awe ^_^. --[[User:Loser|Loser]] 16:53, 9 August 2008 (CEST)
[http://iritscen.oni2.net/wiki/Loser-Mukade%20clone%20fight%201.mov HERE] [Link updated. --Iritscen] is video of Doppelganger Mukade fight, I tried to make it so you can see him cloning+lots of teleportations. Surprisingly Mukade behaves quite as if he actually KNEW he has clones. After cloning process, he often cloaks himself and then he stays in range and only observes. Bastard ^_^. And fuel for funny scenes - [http://iritscen.oni2.net/wiki/Loser-Mukade%20clone%20fight%202.mov HERE] [Link updated. --Iritscen] is what actually happened on its own, I was not "helping them" to kick my @$$, they did on their own with joy and I just stared in awe ^_^. --[[User:Loser|Loser]] 16:53, 9 August 2008 (CEST)
:Erm, whatever happened to the video quality? "When we said sucky, we didn't mean ''that'' sucky..." Seriously, parkour.wmv looked much better than that. And why the fraps do the Mukades have some whitish texture without reflectivity? Is this supposed to look cool? Huh. The teleportations and pwnage will make nice placeholders though, thanks ^_^ While you're at it (covering Mukade), maybe you can show off some teleportation techniques (dev mode) playing as him. And don't forget the Mukade chasing you along (it actually looks good enough in the warehouse, for once, so just upload the footage you used for [https://www.youtube.com/watch?v=rwF0FynUhgQ THIS] video) --[[User:Geyser|geyser]] 16:33, 12 August 2008 (CEST)
:Erm, whatever happened to the video quality? "When we said sucky, we didn't mean ''that'' sucky..." Seriously, parkour.wmv looked much better than that. And why the fraps do the Mukades have some whitish texture without reflectivity? Is this supposed to look cool? Huh. The teleportations and pwnage will make nice placeholders though, thanks ^_^ While you're at it (covering Mukade), maybe you can show off some teleportation techniques (dev mode) playing as him. And don't forget the Mukade chasing you along (it actually looks good enough in the warehouse, for once, so just upload the footage you used for [https://www.youtube.com/watch?v=NQE-LjM9GqM THIS] video) --[[User:Geyser|geyser]] 16:33, 12 August 2008 (CEST)


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::::::Here's all the weapons in a level plugin form. http://edt.oni2.net/AE_Files/NewWeapons.zip  The telekinetic bracelet is already part of AE.  Just scroll through the weapons and you'll find it. OniRULES Plasma Rifle is just too brutal, but it should make the Trailer look interesting! [[User:EdT|EdT]] 04:21, 15 August 2008 (CEST)
::::::Here's all the weapons in a level plugin form. http://edt.oni2.net/AE_Files/NewWeapons.zip  The telekinetic bracelet is already part of AE.  Just scroll through the weapons and you'll find it. OniRULES Plasma Rifle is just too brutal, but it should make the Trailer look interesting! [[User:EdT|EdT]] 04:21, 15 August 2008 (CEST)
:::::::Yeah, we'll have to balance the weapons for gameplay at some point, but I have to say, the plasma rifle is a beautiful thing to behold. Look forward to trying these out soon. --[[User:Iritscen|Iritscen]] 04:30, 15 August 2008 (CEST)
:::::::Yeah, we'll have to balance the weapons for gameplay at some point, but I have to say, the plasma rifle is a beautiful thing to behold. Look forward to trying these out soon. --[[User:Iritscen|Iritscen]] 04:30, 15 August 2008 (CEST)
::::::::The plasma rifle is not a beautiful thing to behold, because it's ripped from Halo and not even textured right. Badass Spartans are OK (but they'll definitely have to be portrayed fighting badass melee as a complement), but I have a feeling that we'll wear out our welcome with pretty much everybody if we show them wielding crappy weapons ''or'', god forbid, further Halo rips. With some creativity, however, you can make it all right again in no time, and solve all of the major or minor concerns listed above.  First, you can say goodbye to the Halo-ripped plasma rifle mesh, but you can keep the particle. It is brutal, yes, but no more than the chaingun (it's actually halfway between the microwave chaingun I had in mind and the laser Gumby has been working on), and definitely fits the death-squad profile of the BGI troops. As a mesh, you can use the Pallet (we'll just call this one a cameo, OK?), or you can use [https://www.turbosquid.com/3d-models/directx-assault-rifle-hugo-3274/372367 THIS ONE] (a bit too high-poly, would need trimming), ''or'' you can use the silenced chaingun, aptly retextured so that the silencer becomes some sort of meta-magnetron generating ''this''... I guess you won't call the chaingun mesh too small if it packs such a devastating power. As for the shotgun, I don't think much of it so far, but it's just futuristic enough so it's OK, and I guess it could be "onified" by adding some contrast and color to the texture... I suppose it will do fine as a placeholder for the time of the trailer anyway. Oh, and of course it looks more naturally as a shotgun than as a chaingun ^_^ Now, as for the "weapons" section being "done enough" - objection! let's see some actual camera work, first, not an invisible midget Konoko running around... or let's see the Spartans mow down some civilians or TCTF, with different weapons, in different places, preferably in epic numbers (One Small Mistake, anyone?)... I mean, has no one noticed the Russian video down there? that's how it's done. And as for "the time we have before finishing the trailer" - let's face it, we'll be lucky if we wrap it up by Christmas... but just having the potential to make a great trailer (by Christmas) is no little thing. So let's keep it up, it's looking good... nowhere near the real thing, but promising. --[[User:Geyser|geyser]] 06:49, 16 August 2008 (CEST)
::::::::The plasma rifle is not a beautiful thing to behold, because it's ripped from Halo and not even textured right. Badass Spartans are OK (but they'll definitely have to be portrayed fighting badass melee as a complement), but I have a feeling that we'll wear out our welcome with pretty much everybody if we show them wielding crappy weapons ''or'', god forbid, further Halo rips. With some creativity, however, you can make it all right again in no time, and solve all of the major or minor concerns listed above.  First, you can say goodbye to the Halo-ripped plasma rifle mesh, but you can keep the particle. It is brutal, yes, but no more than the chaingun (it's actually halfway between the microwave chaingun I had in mind and the laser Gumby has been working on), and definitely fits the death-squad profile of the BGI troops. As a mesh, you can use the Pallet (we'll just call this one a cameo, OK?), or you can use this one (<nowiki>https://www.turbosquid.com/3d-models/directx-assault-rifle-hugo-3274/372367</nowiki>, dead link) (a bit too high-poly, would need trimming), ''or'' you can use the silenced chaingun, aptly retextured so that the silencer becomes some sort of meta-magnetron generating ''this''... I guess you won't call the chaingun mesh too small if it packs such a devastating power. As for the shotgun, I don't think much of it so far, but it's just futuristic enough so it's OK, and I guess it could be "onified" by adding some contrast and color to the texture... I suppose it will do fine as a placeholder for the time of the trailer anyway. Oh, and of course it looks more naturally as a shotgun than as a chaingun ^_^ Now, as for the "weapons" section being "done enough" - objection! let's see some actual camera work, first, not an invisible midget Konoko running around... or let's see the Spartans mow down some civilians or TCTF, with different weapons, in different places, preferably in epic numbers (One Small Mistake, anyone?)... I mean, has no one noticed the Russian video down there? that's how it's done. And as for "the time we have before finishing the trailer" - let's face it, we'll be lucky if we wrap it up by Christmas... but just having the potential to make a great trailer (by Christmas) is no little thing. So let's keep it up, it's looking good... nowhere near the real thing, but promising. --[[User:Geyser|geyser]] 06:49, 16 August 2008 (CEST)
:::::::::When I said it was "beautiful", I actually meant the particles more than anything, since I hadn't gotten much of a look at the weapon in use. But I totally agree that we need to move away from Halo rips and have mentioned this on the forum.
:::::::::When I said it was "beautiful", I actually meant the particles more than anything, since I hadn't gotten much of a look at the weapon in use. But I totally agree that we need to move away from Halo rips and have mentioned this on the forum.
:::::::::I also agree that we have a long way to do with the trailer. There are some things even in what's done so far that I don't like (the whole "original Oni" section needs to be reworked with some more variety in the footage, for instance). Hopefully this isn't a case of "Do Not Open 'Til Xmas", though, as I can see it getting done before that. Well, we'll see. --[[User:Iritscen|Iritscen]] 14:16, 16 August 2008 (CEST)
:::::::::I also agree that we have a long way to do with the trailer. There are some things even in what's done so far that I don't like (the whole "original Oni" section needs to be reworked with some more variety in the footage, for instance). Hopefully this isn't a case of "Do Not Open 'Til Xmas", though, as I can see it getting done before that. Well, we'll see. --[[User:Iritscen|Iritscen]] 14:16, 16 August 2008 (CEST)