Quotes/Weapons: Difference between revisions

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==tctf_autopistol==
==tctf_autopistol==
[[Image:TXMPtctf_autopistol.png|right]]
*Name.....................Campbell Equalizer Mk4
*Name.....................Campbell Equalizer Mk4
*Ammunition Type.................Ballistic Ammo
*Ammunition Type.................Ballistic Ammo
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==syn_autopistol==
==syn_autopistol==
[[Image:TXMPsyn_autopistol.png|right]]
*Name..................Hughes Black Adder SMG
*Name..................Hughes Black Adder SMG
*Ammunition Type.................Ballistic Ammo
*Ammunition Type.................Ballistic Ammo
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==ph_rifle==
==ph_rifle==
[[Image:TXMPph_rifle.png|right]]
*Name............................SML3 Plasma Rifle
*Name............................SML3 Plasma Rifle
*Ammunition Type....................Energy Cells
*Ammunition Type....................Energy Cells
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==ph_stream==
==ph_stream==
[[Image:TXMPph_stream.png|right]]
*Name.....................Phase Stream Projector
*Name.....................Phase Stream Projector
*Ammunition Type....................Energy Cells
*Ammunition Type....................Energy Cells
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==superball==
==superball==
[[Image:TXMPsuperball.png|right]]
*Name..................SBG Man-Portable Mortar
*Name..................SBG Man-Portable Mortar
*Ammunition Type................Ballistic Ammo
*Ammunition Type................Ballistic Ammo
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Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun!
Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun!


Hint: Fire normally for a default scatter pattern. Hold the trigger when firing to bounce shots, then release to detonate.
Hint: Fire normally for a default scatter pattern. [The manual begins the next sentence with this additional clause: "To surprise your enemies with a carom[...]"; the Rockstar Oni Flash site says: "For a surprise carom special[...]"]Hold the trigger when firing to bounce shots, then release to detonate.


==vdg==
==vdg==
[[Image:TXMPvdg.png|right]]
*Name.................Van de Graaff (VDG) Pistol
*Name.................Van de Graaff (VDG) Pistol
*Ammunition Type....................Energy Cells
*Ammunition Type....................Energy Cells
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==scramble==
==scramble==
[[Image:TXMPscramble.png|right]]
*Name.................................Scram Cannon
*Name.................................Scram Cannon
*Ammunition Type.................Ballistic Ammo
*Ammunition Type.................Ballistic Ammo
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*Fire Rate...............1 swarm per 2.5 seconds
*Fire Rate...............1 swarm per 2.5 seconds


The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! It's homing-missile swarms "scramble" toward targets moments after launch.
The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! Its homing missile swarms "scramble" toward targets moments after launch.


Hint: Missile warheads are inactive at close range. For best results, give swarms space to home-in on their targets.
Hint: Missile warheads are inactive at close range. For best results, give swarms space to home in on their targets.


==merc_gun==
==merc_gun==
[[Image:TXMPmerc_gun.png|right]]
*Name...................................Mercury Bow
*Name...................................Mercury Bow
*Ammunition Type.................Ballistic Ammo
*Ammunition Type.................Ballistic Ammo
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Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning.
Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning.


Hint: Kills all but the strongest enemies with one shot. The bow must re-freeze after firing, and thus has slow cycle-rate.
Hint: Kills all but the strongest enemies with one shot. The bow must re-freeze after firing, and thus has a slow cycle-rate.


==scream==
==scream==
[[Image:TXMPscream.png|right]]
*Name...........................Screaming Cannon
*Name...........................Screaming Cannon
*Ammunition Type....................Energy Cells
*Ammunition Type....................Energy Cells
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==barab_gun==
==barab_gun==
[[Image:TXMPbarab_gun.png|right]]
*Name.......................Wave Motion Cannon
*Name.......................Wave Motion Cannon
*Ammunition Type.......................Unknown
*Ammunition Type.......................Unknown

Latest revision as of 16:20, 17 February 2021

tctf_autopistol

TXMPtctf autopistol.png
  • Name.....................Campbell Equalizer Mk4
  • Ammunition Type.................Ballistic Ammo
  • Magazine Capacity......................10 rounds
  • Fire Rate.....................5 rounds per second

The Equalizer is the standard issue TCTF sidearm. It has undergone a number of refinements since the original model appeared during the World Coalition Government's rise to power.

Hint: This weapon has high recoil. Compensate when firing on full auto.

syn_autopistol

TXMPsyn autopistol.png
  • Name..................Hughes Black Adder SMG
  • Ammunition Type.................Ballistic Ammo
  • Magazine Capacity......................30 rounds
  • Fire Rate...................12 rounds per second

Manufactured around the world in dozens of illegal factories, the Black Adder SMG is the weapon of choice for violent criminals, terrorists and Syndicate assault troops.

Hint: Deadly at close range, but only useful for suppression fire beyond 6 meters.

ph_rifle

TXMPph rifle.png
  • Name............................SML3 Plasma Rifle
  • Ammunition Type....................Energy Cells
  • Magazine Capacity......................10 rounds
  • Fire Rate..................1.1 rounds per second

The SML3 Plasma Rifle fires bursts of superheated plasma encased in a 1.2 kT magnetic field which explode on impact.

Hint: Bursts accelerate rapidly during flight. Lead moving targets appropriately.

ph_stream

TXMPph stream.png
  • Name.....................Phase Stream Projector
  • Ammunition Type....................Energy Cells
  • Magazine Capacity......................300 units
  • Fire Rate.................................continuous

This device is a miniaturized version of the vehicle-mounted phase projectors deployed during the Freedom Riots of 2012. It emits a continuous beam of energy that can stagger or topple enemies.

Hint: To aim, direct the weapon's energy beam.

superball

TXMPsuperball.png
  • Name..................SBG Man-Portable Mortar
  • Ammunition Type................Ballistic Ammo
  • Magazine Capacity......................4 rounds
  • Fire Rate.................1 round per 2 seconds

Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun!

Hint: Fire normally for a default scatter pattern. [The manual begins the next sentence with this additional clause: "To surprise your enemies with a carom[...]"; the Rockstar Oni Flash site says: "For a surprise carom special[...]"]Hold the trigger when firing to bounce shots, then release to detonate.

vdg

TXMPvdg.png
  • Name.................Van de Graaff (VDG) Pistol
  • Ammunition Type....................Energy Cells
  • Magazine Capacity........................5 rounds
  • Fire Rate...............1 round per 3.1 seconds

An extrapolation of fundamental electrical principles, the VDG Pistol is the ultimate "stun gun". Each shot is high-voltage/low amperage, so it causes minimal physical harm.

Hint: Shots disable one or more enemies at close range. Attack or escape while victims are disoriented.

scramble

TXMPscramble.png
  • Name.................................Scram Cannon
  • Ammunition Type.................Ballistic Ammo
  • Magazine Capacity.......................5 rounds
  • Fire Rate...............1 swarm per 2.5 seconds

The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! Its homing missile swarms "scramble" toward targets moments after launch.

Hint: Missile warheads are inactive at close range. For best results, give swarms space to home in on their targets.

merc_gun

TXMPmerc gun.png
  • Name...................................Mercury Bow
  • Ammunition Type.................Ballistic Ammo
  • Magazine Capacity.......................2 rounds
  • Fire Rate..................1 round per 5 seconds

Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning.

Hint: Kills all but the strongest enemies with one shot. The bow must re-freeze after firing, and thus has a slow cycle-rate.

scream

TXMPscream.png
  • Name...........................Screaming Cannon
  • Ammunition Type....................Energy Cells
  • Magazine Capacity.......................6 rounds
  • Fire Rate................1 round per 10 seconds

This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures seem to exist out of Earth phase, but feed on human lifeforce and are drawn to it when freed.

Hint: The cannon masks its wielder's lifeforce from the entity, but any life that ventures too near it will be drained.

barab_gun

TXMPbarab gun.png
  • Name.......................Wave Motion Cannon
  • Ammunition Type.......................Unknown
  • Magazine Capacity......................Unknown
  • Fire Rate...................................Unknown

This massive weapons array has been under development by Syndicate scientists for some time. Normally vehicle mounted, it would require superhuman strength to lift or fire!

Hint: Try pressing other attack buttons for alternate weapon fire modes.