MakeHuman: Difference between revisions

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'''MakeHuman''' ( [http://www.makehuman.org  http://www.makehuman.org] ) is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.
[https://github.com/makehumancommunity/makehuman MakeHuman] is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.


[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview HERE] is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or game use - "Project Maiko" (!) by Colin Barton. The full list of updates/tutorials under the "Maiko" project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE]
[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview "Project Maiko"] (!) by Colin Barton is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or in-game use. The full list of updates/tutorials under the Maiko project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE].


A recently developed alternative to MakeHuman is '''Manuel Bastioni Lab''' (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.
A recently developed alternative to MakeHuman is [https://mb-lab-community.github.io/MB-Lab.github.io/ Manuel Bastioni Lab] (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MBL exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.


Another good alternative is [[Fuse]].
Another good alternative is [[Fuse]].


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]

Revision as of 19:05, 17 March 2021

MakeHuman is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.

"Project Maiko" (!) by Colin Barton is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or in-game use. The full list of updates/tutorials under the Maiko project is HERE.

A recently developed alternative to MakeHuman is Manuel Bastioni Lab (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MBL exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.

Another good alternative is Fuse.