18,700
edits
m (link fixes, wording) |
(straightened out the difference between ManuelBastioniLAB and MB-Lab; updated to reflect the fact that both are dead) |
||
Line 3: | Line 3: | ||
[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview "Project Maiko"] (!) by Colin Barton is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or in-game use. The full list of updates/tutorials under the Maiko project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE]. | [http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview "Project Maiko"] (!) by Colin Barton is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or in-game use. The full list of updates/tutorials under the Maiko project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE]. | ||
An alternative to MakeHuman was MB-Lab, a fork of the discontinued Manuel Bastioni Lab (developed by a former user of MakeHuman). Unlike MakeHuman, MBL existed only as a Blender plugin. It featured new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) were in development, but the project was discontinued in July 2024 ([https://web.archive.org/web/20240418233318/https://mb-lab-community.github.io/MB-Lab.github.io/ former web page], [https://github.com/animate1978/MB-Lab archived GitHub repo]). | |||
Another good alternative is [[Fuse]]. | Another good alternative is [[Fuse]]. | ||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |