XML:IGHH: Difference between revisions

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{{XML_File_Header | type=IGHH | prev=HPge | next=IPge | name=In-game HUD }}
{{XML_File_Header | prev=HPge | type=IGHH | next=IGPA | name=IGUI HUD Help}}


==General information==
==General information==
* The XML on this page is compatible with OniSplit '''v0.9.61.0'''.
* The XML on this page is compatible with OniSplit '''v0.9.61.0'''.
*"IGUI" stands for "In-game User Interface". "HUD" stands for "heads-up display".
* IGHH is '''global''' (it can be found in AE/AEInstaller/vanilla/level0_Final.dat).
* IGHH is '''global''' (it can be found in AE/AEInstaller/vanilla/level0_Final.dat).
* There's only one IGHH in Oni.
* There's only one IGHH in Oni.

Revision as of 19:02, 27 March 2021

IGHH : IGUI HUD Help
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XML.png
XML

HPge << Other file types >> IGPA

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General information

  • The XML on this page is compatible with OniSplit v0.9.61.0.
  • "IGUI" stands for "In-game User Interface". "HUD" stands for "heads-up display".
  • IGHH is global (it can be found in AE/AEInstaller/vanilla/level0_Final.dat).
  • There's only one IGHH in Oni.
  • The HPge and IGHH get displayed at the same time.
  • In the following description, "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the guide image with the green lines.

File structure

XML tag Content type description
<IGHH id="..."> integer instance ID, should be 0
<LeftTexture> link TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE
<RightTexture> link TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE
<LeftX> integer Horizontal relative position of left HUD explanation image (left white border) to left HUD image (left red border).
<LeftY> integer Vertical relative position of left HUD explanation image (bottom white border) to left HUD image (bottom red border).
<RightX> integer Horizontal relative position of right HUD explanation image (right white border) to right HUD image (right red border).
<RightY> integer Vertical relative position of right HUD explanation image (bottom white border) to right HUD image (bottom red border).
<LeftCount> integer Number of elements (<IGHHLabels>) attached to left HUD explanation image.
<RightCount> integer Number of elements (<IGHHLabels>) attached to right HUD explanation image.
<Labels> - You can have N <IGHHLabels> where N is an integer (int32).
<IGHHLabels> - Holds <Text>, <X> and <Y> tags.
<Text> char[64] Legend text for a HUD item, for example "BALLISTIC AMMO".
<X> integer
Help page plus IGHH illustration.

For left HUD:

Horizontal relative position of text to left HUD explanation image (right white border).
For example it's 77 px for "BALLISTIC AMMO".

For right HUD:

Horizontal relative position of text to right HUD explanation image (left white border).
For example it's 19 px for "OVERPOWER HEALTH".
<Y> integer Vertical relative position of text to the right/left HUD explanation image (top white border).
For example it's 8 px for "BALLISTIC AMMO" and 26 px for "OVERPOWER HEALTH".