XML:IGHH: Difference between revisions
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{{XML_File_Header | type=IGHH | {{XML_File_Header | prev=HPge | type=IGHH | next=IGPA | name=IGUI HUD Help}} | ||
==General information== | ==General information== | ||
* The XML on this page is compatible with OniSplit '''v0.9.61.0'''. | * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. | ||
*"IGUI" stands for "In-game User Interface". "HUD" stands for "heads-up display". | |||
* IGHH is '''global''' (it can be found in AE/AEInstaller/vanilla/level0_Final.dat). | * IGHH is '''global''' (it can be found in AE/AEInstaller/vanilla/level0_Final.dat). | ||
* There's only one IGHH in Oni. | * There's only one IGHH in Oni. |
Revision as of 19:02, 27 March 2021
IGHH : IGUI HUD Help | ||
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XML
HPge << Other file types >> IGPA |
General information
- The XML on this page is compatible with OniSplit v0.9.61.0.
- "IGUI" stands for "In-game User Interface". "HUD" stands for "heads-up display".
- IGHH is global (it can be found in AE/AEInstaller/vanilla/level0_Final.dat).
- There's only one IGHH in Oni.
- The HPge and IGHH get displayed at the same time.
- In the following description, "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the guide image with the green lines.
File structure
XML tag | Content type | description |
---|---|---|
<IGHH id="..."> | integer | instance ID, should be 0 |
<LeftTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE |
<RightTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE |
<LeftX> | integer | Horizontal relative position of left HUD explanation image (left white border) to left HUD image (left red border). |
<LeftY> | integer | Vertical relative position of left HUD explanation image (bottom white border) to left HUD image (bottom red border). |
<RightX> | integer | Horizontal relative position of right HUD explanation image (right white border) to right HUD image (right red border). |
<RightY> | integer | Vertical relative position of right HUD explanation image (bottom white border) to right HUD image (bottom red border). |
<LeftCount> | integer | Number of elements (<IGHHLabels>) attached to left HUD explanation image. |
<RightCount> | integer | Number of elements (<IGHHLabels>) attached to right HUD explanation image. |
<Labels> | - | You can have N <IGHHLabels> where N is an integer (int32). |
<IGHHLabels> | - | Holds <Text>, <X> and <Y> tags. |
<Text> | char[64] | Legend text for a HUD item, for example "BALLISTIC AMMO". |
<X> | integer |
For left HUD:
For right HUD:
|
<Y> | integer | Vertical relative position of text to the right/left HUD explanation image (top white border).
|