XML:StNA: Difference between revisions

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{{XML_File_Header | prev=SNDD | type=StNA | next=SUBT | name=String Array}}
__TOC__
__TOC__
:These flags are not extracted from StNA because they are different towards really used flags in TRAM.


StNA files [[OBD:File_types#Defunct_tags|are obsolete.]] However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system.


===animation flags===
===Animation flags===
<pre>
<pre>
HEX XML
HEX XML
01 RuntimeLoaded
01 RuntimeLoaded
02 Invulnerable
02 Invulnerable
Line 30: Line 33:
000080 NoAIPickup</pre>
000080 NoAIPickup</pre>


===Animation states===
<pre>
# HEX XML BSL notes
0 0 None None
1 1 Anything Anything
2 2 RunningLeftDown Running_Left_Down
3 3 RunningRightDown Running_Right_Down
4 4 Sliding Sliding
5 5 WalkingLeftDown Walking_Left_Down
6 6 WalkingRightDown Walking_Right_Down
7 7 Standing Standing
8 8 RunStart Run_Start
9 9 RunAccel Run_Accel not used *
10 0A RunSidestepLeft Run_Sidestep_Left
11 0B RunSidestepRight Run_Sidestep_Right
12 0C RunSlide Run_Slide
13 0D RunJump Run_Jump
14 0E RunJumpLand Run_Jump_Land
15 0F RunBackStart Run_Back_Start
16 10 RunningBackRightDown Running_Back_Right_Down
17 11 RunningBackLeftDown Running_Back_Left_Down
18 12 FallenBack Fallen_Back
19 13 Crouch Crouch
20 14 RunningUpstairRightDown Running_Upstairs_Right_Down
21 15 RunningUpstairLeftDown Running_Upstairs_Left_Down
22 16 SidestepLeftLeftDown Sidestep_Left_Left_Down
23 17 SidestepLeftRightDown Sidestep_Left_Right_Down
24 18 SidestepRightLeftDown Sidestep_Right_Left_Down
25 19 SidestepRightRightDown Sidestep_Right_Right_Down
26 1A SidestepRightJump Sidestep_Right_Jump
27 1B SidestepLeftJump Sidestep_Left_Jump
28 1C JumpForward Jump_Forward
29 1D JumpUp Jump_Up
30 1E RunBackSlide Run_Back_Slide
31 1F LieBack Lie_Back
32 20 SsLtStart Sidestep_Left_Start
33 21 SsRtStart Sidestep_Right_Start
34 22 WalkingSidestepLeft Walking_Sidestep_Left
35 23 CrouchWalk Crouch_Walk
36 24 WalkingSidestepRight Walking_Sidestep_Right
37 25 Flying Flying
38 26 Falling Falling
39 27 FlyingForward Flying_Forward
40 28 FallingForward Falling_Forward
41 29 FlyingBack Flying_Back
42 2A FallingBack Falling_Back
43 2B FlyingLeft Flying_Left
44 2C FallingLeft Falling_Left
45 2D FlyingRight Flying_Right
46 2E FallingRight Falling_Right
47 2F CrouchStart Crouch_Start
48 30 WalkingBackLeftDown Walking_Back_Left_Down
49 31 WalkingBackRightDown Walking_Back_Right_Down
50 32 FallenFront Fallen_Front
51 33 SidestepLeftStart Sidestep_Left_Start_Long_Name
52 34 SidestepRightStart Sidestep_Right_Start_Long_Name
53 35 Sit Sit
54 36 PunchLow Punch_Low
55 37 StandSpecial Stand_Special
56 38 Acting Acting
57 39 CrouchRunLeft Crouch_Run_Left
58 3A CrouchRunRight Crouch_Run_Right
59 3B CrouchRunBackLeft Crouch_Run_Back_Left
60 3C CrouchRunBackRight Crouch_Run_Back_Right
61 3D Blocking1 Blocking1
62 3E Blocking2 Blocking2
63 3F Blocking3 Blocking3
64 40 CrouchBlocking1 Crouch_Blocking1
65 41 Gliding Gliding
66 42 WatchIdle Watch_Idle
67 43 Stunned Stunned
68 44 Powerup Powerup
69 45 Thunderbolt Thunderbolt</pre>


===animation states===
===Animation types===
<pre>
<pre>
HEX XML
# HEX XML BSL
00 None
01 Anything
02 RunningLeftDown
03  RunningRightDown
04 Sliding
05 WalkingLeftDown
06 WalkingRightDown
07 Standing
08 RunStart
09 RunAccel
0A RunSidestepLeft
0B RunSidestepRight
0C RunSlide
0D RunJump
0E RunJumpLand
0F RunBackStart
10 RunningBackRightDown
11 RunningBackLeftDown
12 FallenBack
13 Crouch
14 RunningUpstairRightDown
15 RunningUpstairLeftDown
16 SidestepLeftLeftDown
17 SidestepLeftRightDown
18 SidestepRightLeftDown
19 SidestepRightRightDown
1A SidestepRightJump
1B SidestepLeftJump
1C JumpForward
1D JumpUp
1E RunBackSlide
1F LieBack
20 SsLtStart
21 SsRtStart
22 WalkingSidestepLeft
23 CrouchWalk
24 WalkingSidestepRight
25 Flying
26 Falling
27 FlyingForward
28 FallingForward
29 FlyingBack
2A FallingBack
2B FlyingLeft
2C FallingLeft
2D FlyingRight
2E FallingRight
2F CrouchStart
30 WalkingBackLeftDown
31 WalkingBackRightDown
32 FallenFront
33 SidestepLeftStart
34 SidestepRightStart
35 Sit
36 PunchLow
37 StandSpecial
38 Acting
39 CrouchRunLeft
3A CrouchRunRight
3B CrouchRunBackLeft
3C CrouchRunBackRight
3D Blocking1
3E Blocking2
3F Blocking3
40 CrouchBlocking1
41 Gliding
42 WatchIdle
43 Stunned
44 Powerup
45 Thunderbolt</pre>
<!-- test
46 70-->


00 0 None None not used * **
01 1 Anything Anything
02 2 Walk Walk
03 3 Run Run
04 4 Slide Slide
05 5 Jump Jump
06 6 Stand Stand
07 7 StandingTurnLeft Standing_Turn_Left
08 8 StandingTurnRight Standing_Turn_Right
09 9 RunBackwards Run_Backwards
10 0A RunSidestepLeft Run_Sidestep_Left
11 0B RunSidestepRight Run_Sidestep_Right
12 0C Kick Kick
13 0D WalkSidestepLeft Walk_Sidestep_Left
14 0E WalkSidestepRight Walk_Sidestep_Right
15 0F WalkBackwards Walk_Backwards
16 10 Stance Stance not used * **
17 11 Crouch Crouch
18 12 JumpForward Jump_Forward
19 13 JumpBackward Jump_Backward
20 14 JumpLeft Jump_Left not used * **
21 15 JumpRight Jump_Right not used * **
22 16 Punch Punch
23 17 Block Block
24 18 Land Land
25 19 Fly Fly
26 1A KickForward Kick_Forward
27 1B KickLeft Kick_Left
28 1C KickRight Kick_Right
29 1D KickBack Kick_Back
30 1E KickLow Kick_Low
31 1F PunchForward Punch_Forward
32 20 PunchLeft Punch_Left
33 21 PunchRight Punch_Right
34 22 PunchBack Punch_Back
35 23 PunchLow Punch_Low
36 24 Kick2 Kick2
37 25 Kick3 Kick3
38 26 Punch2 Punch2
39 27 Punch3 Punch3
40 28 LandForward Land_Forward
41 29 LandRight Land_Right
42 2A LandLeft Land_Left
43 2B LandBack Land_Back
44 2C PPK PPK
45 2D PKK PKK not used * **
46 2E PKP PKP not used * **
47 2F KPK KPK not used * **
48 30 KPP KPP not used * **
49 31 KKP KKP not used * **
50 32 PK PK not used * **
51 33 KP KP not used * **
52 34 PunchHeavy Punch_Heavy
53 35 KickHeavy Kick_Heavy
54 36 PunchForwardHeavy Punch_Forward_Heavy not used * **
55 37 KickForwardHeavy Kick_Forward_Heavy
56 38 AimingOverlay Aiming_Overlay not used * **
57 39 HitOverlay Hit_Overlay
58 3A CrouchRun Crouch_Run
59 3B CrouchWalk Crouch_Walk
60 3C CrouchRunBackwards Crouch_Run_Backwards
61 3D CrouchWalkBackwards Crouch_Walk_Backwards
62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left not used * **
63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right not used * **
64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left
65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right
66 42 RunKick Run_Kick
67 43 RunPunch Run_Punch
68 44 RunBackPunch Run_Back_Punch
69 45 RunBackKick Run_Back_Kick
70 46 SidestepLeftKick Sidestep_Left_Kick
71 47 SidestepLeftPunch Sidestep_Left_Punch
72 48 SidestepRightKick Sidestep_Right_Kick
73 49 SidestepRightPunch Sidestep_Right_Punch
74 4A Prone Prone
75 4B Flip Flip
76 4C HitHead Hit_Head
77 4D HitBody Hit_Body
78 4E HitFoot Hit_Foot
79 4F KnockdownHead Knockdown_Head
80 50 KnockdownBody Knockdown_Body
81 51 KnockdownFoot Knockdown_Foot
82 52 HitCrouch Hit_Crouch
83 53 KnockdownCrouch Knockdown_Crouch not used * **
84 54 HitFallen Hit_Fallen
85 55 HitHeadBehind Hit_Head_Behind
86 56 HitBodyBehind Hit_Body_Behind
87 57 HitFootBehind Hit_Foot_Behind
88 58 KnockdownHeadBehind Knockdown_Head_Behind
89 59 KnockdownBodyBehind Knockdown_Body_Behind
90 5A KnockdownFootBehind Knockdown_Foot_Behind
91 5B HitCrouchBehind Hit_Crouch_Behind not used * **
92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind not used * **
93 5D Idle Idle
94 5E Taunt Taunt
95 5F Throw Throw not used * **
96 60 Thrown1 Thrown1
97 61 Thrown2 Thrown2
98 62 Thrown3 Thrown3
99 63 Thrown4 Thrown4
100 64 Thrown5 Thrown5
101 65 Thrown6 Thrown6
102 66 Special1 Special1
103 67 Special2 Special2 not used * **
104 68 Special3 Special3
105 69 Special4 Special4 not used * **
106 6A ThrowForwardPunch Throw_Forward_Punch
107 6B ThrowForwardKick Throw_Forward_Kick
108 6C ThrowBackwardPunch Throw_Behind_Punch
109 6D ThrowBackwardKick Throw_Behind_Kick
110 6E RunThrowForwardPunch Run_Throw_Forward_Punch
111 6F RunThrowBackwardPunch Run_Throw_Behind_Punch
112 70 RunThrowForwardKick Run_Throw_Forward_Kick
113 71 RunThrowBackwardKick Run_Throw_Behind_Kick
114 72 Thrown7 Thrown7
115 73 Thrown8 Thrown8
116 74 Thrown9 Thrown9 not used * **
117 75 Thrown10 Thrown10
118 76 Thrown11 Thrown11
119 77 Thrown12 Thrown12
120 78 StartleLeft Startle_Left_Unused
121 79 StartleRight Startle_Right_Unused
122 7A Sit Sit
123 7B StandSpecial Stand_Special
124 7C Act Act
125 7D Kick3Fw Kick3_Forward
126 7E HitFootOuch Hit_Foot_Ouch
127 7F HitJewels Hit_Jewels
128 80 Thrown13 Thrown13
129 81 Thrown14 Thrown14 not used * **
130 82 Thrown15 Thrown15
131 83 Thrown16 Thrown16
132 84 Thrown17 Thrown17 not used * **
133 85 PPKK PPKK
134 86 PPKKK PPKKK
135 87 PPKKKK PPKKKK
136 88 LandHard Land_Hard
137 89 LandHardForward Land_Forward_Hard not used * **
138 8A LandHardRight Land_Right_Hard not used * **
139 8B LandHardLeft Land_Left_Hard not used * **
140 8C LandHardBack Land_Back_Hard not used * **
141 8D LandDead Land_Dead
142 8E CrouchTurnLeft Crouch_Turn_Left
143 8F CrouchTurnRight Crouch_Turn_Right
144 90 CrouchForward Crouch_Forward
145 91 CrouchBack Crouch_Back
146 92 CrouchLeft Crouch_Left
147 93 CrouchRight Crouch_Right
148 94 GetupKickBack Getup_Kick_Back
149 95 AutopistolRecoil Autopistol_Recoil
150 96 PhaseRifleRecoil Phase_Rifle_Recoil
151 97 PhaseStreamRecoil Phase_Stream_Recoil
152 98 SuperballRecoil Superball_Recoil
153 99 VandegrafRecoil Vandegraf_Recoil
154 9A ScramCannonRecoil Scram_Cannon_Recoil
155 9B MercuryBowRecoil Mercury_Bow_Recoil
156 9C ScreamerRecoil Screamer_Recoil
157 9D PickupObject Pickup_Object
158 9E PickupPistol Pickup_Pistol
159 9F PickupRifle Pickup_Rifle
160 A0 Holster Holster
161 A1 DrawPistol Draw_Pistol
162 A2 DrawRifle Draw_Rifle
163 A3 Punch4 Punch4
164 A4 ReloadPistol Reload_Pistol
165 A5 ReloadPhaseRifle Reload_Rifle
166 A6 ReloadPhaseStream Reload_Stream
167 A7 ReloadSuperball Reload_Superball
168 A8 ReloadVandegraf Reload_Vandegraf
169 A9 ReloadScramCannon Reload_Scram_Cannon
170 AA ReloadMercuryBow Reload_MercuryBow
171 AB ReloadScreamer Reload_Screamer
172 AC PfPf PF_PF not used * **
173 AD PfPfPf PF_PF_PF not used * **
174 AE PlPl PL_PL not used * **
175 AF PlPlPl PL_PL_PL not used * **
176 B0 PrPr PR_PR not used * **
177 B1 PrPrPr PR_PR_PR not used * **
178 B2 PbPb PB_PB not used * **
179 B3 PbPbPb PB_PB_PB not used * **
180 B4 PdPd PD_PD not used * **
181 B5 PdPdPd PD_PD_PD not used * **
182 B6 KfKf KF_KF not used * **
183 B7 KfKfKf KF_KF_KF not used * **
184 B8 KlKl KL_KL not used * **
185 B9 KlKlKl KL_KL_KL not used * **
186 BA KrKr KR_KR not used * **
187 BB KrKrKr KR_KR_KR not used * **
188 BC KbKb KB_KB not used * **
189 BD KbKbKb KB_KB_KB not used * **
190 BE KdKd KD_KD not used * **
191 BF KdKdKd KD_KD_KD not used * **
192 C0 StartleLt Startle_Left
193 C1 StartleRt Startle_Right
194 C2 StartleBk Startle_Back
195 C3 StartleFw Startle_Forward
196 C4 Console Console
197 C5 ConsoleWalk Console_Walk
198 C6 Stagger Stagger
199 C7 Watch Watch
200 C8 ActNo Act_No
201 C9 ActYes Act_Yes
202 CA ActTalk Act_Talk
203 CB ActShrug Act_Shrug
204 CC ActShout Act_Shout
205 CD ActGive Act_Give
206 CE RunStop Run_Stop
207 CF WalkStop Walk_Stop
208 D0 RunStart Run_Start
209 D1 WalkStart Walk_Start
210 D2 RunBackwardsStart Run_Backwards_Start
211 D3 WalkBackwardsStart Walk_Backwards_Start
212 D4 Stun Stun
213 D5 StaggerBehind Stagger_Behind
214 D6 Blownup Blownup
215 D7 BlownupBehind Blownup_Behind
216 D8 OneStepStop 1Step_Stop
217 D9 RunSidestepLeftStart Run_Sidestep_Left_Start
218 DA RunSidestepRightStart Run_Sidestep_Right_Start
219 DB Powerup Powerup
220 DC FallingFlail Falling_Flail
221 DD ConsolePunch Console_Punch *
222 DE TeleportIn Teleport_In
223 DF TeleportOut Teleport_Out
224 E0 NinjaFireball Ninja_Fireball
225 E1 NinjaInvisible Ninja_Invisible
226 E2 PunchRifle Punch_Rifle
227 E3 PickupObjectMid Pickup_Object_Mid
228 E4 PickupPistolMid Pickup_Pistol_Mid
229 E5 PickupRifleMid Pickup_Rifle_Mid
230 E6 Hail Hail
231 E7 MuroThunderbolt Muro_Thunderbolt
232 E8 HitOverlayAI Hit_Overlay_AI not used * **
</pre>
: * Tool used for flag searches: [http://mods.oni2.net/node/184 XMLEquality].
: ** Applicability not tested.


===animation types===
{{XML}}
<pre>
#  HEX  XML
00  00  None
01  01  Anything
02  02  Walk
03  03  Run
04  04  Slide
05  05  Jump
06  06  Stand
07  07  StandingTurnLeft
08  08  StandingTurnRight
09  09  RunBackwards
10  0A  RunSidestepLeft
11  0B  RunSidestepRight
12  0C  Kick
13  0D  WalkSidestepLeft
14  0E  WalkSidestepRight
15  0F  WalkBackwards
16  10  Stance
17  11  Crouch
18  12  JumpForward
19  13  JumpBackward
20  14  JumpLeft
21  15  JumpRight
22  16  Punch
23  17  Block
24  18  Land
25  19  Fly
26  1A  KickForward
27  1B  KickLeft
28  1C  KickRight
29  1D  KickBack
30  1E  KickLow
31  1F  PunchForward
32  20  PunchLeft
33  21  PunchRight
34  22  PunchBack
35  23  PunchLow
36  24  Kick2
37  25  Kick3
38  26  Punch2
39  27  Punch3
40  28  LandForward
41  29  LandRight
42  2A  LandLeft
43  2B  LandBack
44  2C  PPK
45  2D  PKK
46  2E  PKP
47  2F  KPK
48  30  KPP
49  31  KKP
50  32  PK
51  33  KP
52  34  PunchHeavy
53  35  KickHeavy
54  36  PunchForwardHeavy
55  37  KickForwardHeavy
56  38  AimingOverlay
57  39  HitOverlay
58  3A  CrouchRun
59  3B  CrouchWalk
60  3C  CrouchRunBackwards
61  3D  CrouchWalkBackwards
62  3E  CrouchRunSidestepLeft
63  3F  CrouchRunSidestepRigh
64  40  CrouchWalkSidestepLeft
65  41  CrouchWalkSidestepRight
66  42  RunKick
67  43  RunPunch
68  44  RunBackPunch
69  45  RunBackKick
70  46  SidestepLeftKick
71  47  SidestepLeftPunch
72  48  SidestepRightKick
73  49  SidestepRightPunch
74  4A  Prone
75  4B  Flip
76  4C  HitHead
77  4D  HitBody
78  4E  HitFoot
79  4F  KnockdownHead
80  50  KnockdownBody
81  51  KnockdownFoot
82  52  HitCrouch
83  53  KnockdownCrouch
84  54  HitFallen
85  55  HitHeadBehind
86  56  HitBodyBehind
87  57  HitFootBehind
88  58  KnockdownHeadBehind
89  59  KnockdownBodyBehind
90  5A  KnockdownFootBehind
91  5B  HitCrouchBehind
92  5C  KnockdownCrouchBehind
93  5D  Idle
94  5E  Taunt
95  5F  Throw
96  60  Thrown1
97  61  Thrown2
98  62  Thrown3
99  63  Thrown4
100  64  Thrown5
101  65  Thrown6
102  66  Special1
103  67  Special2
104  68  Special3
105  69  Special4
106  6A  ThrowForwardPunch
107  6B  ThrowForwardKick
108  6C  ThrowBackwardPunch
109  6D  ThrowBackwardKick
110  6E  RunThrowForwardPunch
111  6F  RunThrowBackwardPunch
112  70  RunThrowForwardKick
113  71  RunThrowBackwardKick
114  72  Thrown7
115  73  Thrown8
116  74  Thrown9
117  75  Thrown10
118  76  Thrown11
119  77  Thrown12
120  78  StartleLeft
121  79  StartleRight
122  7A  Sit
123  7B  StandSpecial
124  7C  Act
125  7D  Kick3Fw
126  7E  HitFootOuch
127  7F  HitJewels
128  80  Thrown13
129  81  Thrown14
130  82  Thrown15
131  83  Thrown16
132  84  Thrown17
133  85  PPKK
134  86  PPKKK
135  87  PPKKKK
136  88  LandHard
137  89  LandHardForward
138  8A  LandHardRight
139  8B  LandHardLeft
140  8C  LandHardBack
141  8D  LandDead
142  8E  CrouchTurnLeft
143  8F  CrouchTurnRight
144  90  CrouchForward
145  91  CrouchBack
146  92  CrouchLeft
147  93  CrouchRight
148  94  GetupKickBack
149  95  AutopistolRecoil
150  96  PhaseRifleRecoil
151  97  PhaseStreamRecoil
152  98  SuperballRecoil
153  99  VandegrafRecoil
154  9A  ScramCannonRecoil
155  9B  ercuryBowRecoil
156  9C  ScreamerRecoil
157  9D  PickupObject
158  9E  PickupPistol
159  9F  PickupRifle
160  A0  Holster
161  A1  DrawPistol
162  A2  DrawRifle
163  A3  Punch4
164  A4  ReloadPistol
165  A5  ReloadPhaseRifle
166  A6  ReloadPhaseStream
167  A7  ReloadSuperball
168  A8  ReloadVandegraf
169  A9  ReloadScramCannon
170  AA  ReloadMercuryBow
171  AB  ReloadScreamer
172  AC  PfPf
173  AD  PfPfPf
174  AE  PlPl
175  AF  PlPlPl
176  B0  PrPr
177  B1  PrPrPr
178  B2  PbPb
179  B3  PbPbPb
180  B4  PdPd
181  B5  PdPdPd
182  B6  KfKf
183  B7  KfKfKf
184  B8  KlKl
185  B9  KlKlKl
186  BA  KrKr
187  BB  KrKrKr
188  BC  KbKb
189  BD  KbKbKb
190  BE  KdKd
191  BF  KdKdKd
192  C0  StartleLt
193  C1  StartleRt
194  C2  StartleBk
195  C3  StartleFw
196  C4  Console
197  C5  ConsoleWalk
198  C6  Stagger
199  C7  Watch
200  C8  ActNo
201  C9  ActYes
202  CA  ActTalk
203  CB  ActShrug
204  CC  ActShout
205  CD  ActGive
206  CE  RunStop
207  CF  WalkStop
208  D0  RunStart
209  D1  WalkStart
210  D2  RunBackwardsStart
211  D3  WalkBackwardsStart
212  D4  Stun
213  D5  StaggerBehind
214  D6  Blownup
215  D7  BlownupBehind
216  D8  OneStepStop
217  D9  RunSidestepLeftStart
218  DA  RunSidestepRightStart
219  DB  Powerup
220  DC  FallingFlail
221  DD  ConsolePunch
222  DE  TeleportIn
223  DF  TeleportOut
224  E0  NinjaFireball
225  E1  NinjaInvisible
226  E2  PunchRifle
227  E3  PickupObjectMid
228  E4  PickupPistolMid
229  E5  PickupRifleMid
230  E6  Hail
231  E7  MuroThunderbolt
232  E8  HitOverlayAI
</pre>
<!--test
233  E9  233-->

Latest revision as of 13:39, 30 March 2021

StNA : String Array
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XML.png
XML

SNDD << Other file types >> SUBT

switch to OBD page

StNA files are obsolete. However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system.

Animation flags

HEX	XML

01	RuntimeLoaded
02	Invulnerable
04	BlockHigh
08	BlockLow
10	Attack
20	DropWeapon
40	InAir
80	Atomic
0001	NoTurn
0002	AttackForward
0004	AttackLeft
0008	AttackRight
0010	AttackBackward
0020	Overlay
0040	DontInterpolateVelocity
0080	ThrowSource
000001	ThrowTarget
000002	RealWorld
000004	DoAim
000008	CanPickup
000010	Aim360
000020	DisableShield
000080	NoAIPickup

Animation states

#	HEX	XML			BSL				notes
	
0	0	None			None
1	1	Anything		Anything
2	2	RunningLeftDown		Running_Left_Down
3	3	RunningRightDown	Running_Right_Down
4	4	Sliding			Sliding
5	5	WalkingLeftDown		Walking_Left_Down
6	6	WalkingRightDown	Walking_Right_Down
7	7	Standing		Standing
8	8	RunStart		Run_Start
9	9	RunAccel		Run_Accel			not used *
10	0A	RunSidestepLeft		Run_Sidestep_Left
11	0B	RunSidestepRight	Run_Sidestep_Right
12	0C	RunSlide		Run_Slide
13	0D	RunJump			Run_Jump
14	0E	RunJumpLand		Run_Jump_Land
15	0F	RunBackStart		Run_Back_Start
16	10	RunningBackRightDown	Running_Back_Right_Down
17	11	RunningBackLeftDown	Running_Back_Left_Down
18	12	FallenBack		Fallen_Back
19	13	Crouch			Crouch
20	14	RunningUpstairRightDown	Running_Upstairs_Right_Down
21	15	RunningUpstairLeftDown	Running_Upstairs_Left_Down
22	16	SidestepLeftLeftDown	Sidestep_Left_Left_Down
23	17	SidestepLeftRightDown	Sidestep_Left_Right_Down
24	18	SidestepRightLeftDown	Sidestep_Right_Left_Down
25	19	SidestepRightRightDown	Sidestep_Right_Right_Down
26	1A	SidestepRightJump	Sidestep_Right_Jump
27	1B	SidestepLeftJump	Sidestep_Left_Jump
28	1C	JumpForward		Jump_Forward
29	1D	JumpUp			Jump_Up
30	1E	RunBackSlide		Run_Back_Slide
31	1F	LieBack			Lie_Back
32	20	SsLtStart		Sidestep_Left_Start
33	21	SsRtStart		Sidestep_Right_Start
34	22	WalkingSidestepLeft	Walking_Sidestep_Left
35	23	CrouchWalk		Crouch_Walk
36	24	WalkingSidestepRight	Walking_Sidestep_Right
37	25	Flying			Flying
38	26	Falling			Falling
39	27	FlyingForward		Flying_Forward
40	28	FallingForward		Falling_Forward
41	29	FlyingBack		Flying_Back
42	2A	FallingBack		Falling_Back
43	2B	FlyingLeft		Flying_Left
44	2C	FallingLeft		Falling_Left
45	2D	FlyingRight		Flying_Right
46	2E	FallingRight		Falling_Right
47	2F	CrouchStart		Crouch_Start
48	30	WalkingBackLeftDown	Walking_Back_Left_Down
49	31	WalkingBackRightDown	Walking_Back_Right_Down
50	32	FallenFront		Fallen_Front
51	33	SidestepLeftStart	Sidestep_Left_Start_Long_Name
52	34	SidestepRightStart	Sidestep_Right_Start_Long_Name
53	35	Sit			Sit
54	36	PunchLow		Punch_Low
55	37	StandSpecial		Stand_Special
56	38	Acting			Acting
57	39	CrouchRunLeft		Crouch_Run_Left
58	3A	CrouchRunRight		Crouch_Run_Right
59	3B	CrouchRunBackLeft	Crouch_Run_Back_Left
60	3C	CrouchRunBackRight	Crouch_Run_Back_Right
61	3D	Blocking1		Blocking1
62	3E	Blocking2		Blocking2
63	3F	Blocking3		Blocking3
64	40	CrouchBlocking1		Crouch_Blocking1
65	41	Gliding			Gliding
66	42	WatchIdle		Watch_Idle
67	43	Stunned			Stunned
68	44	Powerup			Powerup
69	45	Thunderbolt		Thunderbolt

Animation types

#	HEX	XML			BSL

00	0	None			None				not used * **
01	1	Anything		Anything
02	2	Walk			Walk
03	3	Run			Run
04	4	Slide			Slide
05	5	Jump			Jump
06	6	Stand			Stand
07	7	StandingTurnLeft	Standing_Turn_Left
08	8	StandingTurnRight	Standing_Turn_Right
09	9	RunBackwards		Run_Backwards
10	0A	RunSidestepLeft		Run_Sidestep_Left
11	0B	RunSidestepRight	Run_Sidestep_Right
12	0C	Kick			Kick
13	0D	WalkSidestepLeft	Walk_Sidestep_Left
14	0E	WalkSidestepRight	Walk_Sidestep_Right
15	0F	WalkBackwards		Walk_Backwards
16	10	Stance			Stance				not used * **
17	11	Crouch			Crouch
18	12	JumpForward		Jump_Forward
19	13	JumpBackward		Jump_Backward
20	14	JumpLeft		Jump_Left			not used * **
21	15	JumpRight		Jump_Right			not used * **
22	16	Punch			Punch
23	17	Block			Block
24	18	Land			Land
25	19	Fly			Fly
26	1A	KickForward		Kick_Forward
27	1B	KickLeft		Kick_Left
28	1C	KickRight		Kick_Right
29	1D	KickBack		Kick_Back
30	1E	KickLow			Kick_Low
31	1F	PunchForward		Punch_Forward
32	20	PunchLeft		Punch_Left
33	21	PunchRight		Punch_Right
34	22	PunchBack		Punch_Back
35	23	PunchLow		Punch_Low
36	24	Kick2			Kick2
37	25	Kick3			Kick3
38	26	Punch2			Punch2
39	27	Punch3			Punch3
40	28	LandForward		Land_Forward
41	29	LandRight		Land_Right
42	2A	LandLeft		Land_Left
43	2B	LandBack		Land_Back
44	2C	PPK			PPK
45	2D	PKK			PKK				not used * **
46	2E	PKP			PKP				not used * **
47	2F	KPK			KPK				not used * **
48	30	KPP			KPP				not used * **
49	31	KKP			KKP				not used * **
50	32	PK			PK				not used * **
51	33	KP			KP				not used * **
52	34	PunchHeavy		Punch_Heavy
53	35	KickHeavy		Kick_Heavy
54	36	PunchForwardHeavy	Punch_Forward_Heavy		not used * **
55	37	KickForwardHeavy	Kick_Forward_Heavy
56	38	AimingOverlay		Aiming_Overlay			not used * **
57	39	HitOverlay		Hit_Overlay
58	3A	CrouchRun		Crouch_Run
59	3B	CrouchWalk		Crouch_Walk
60	3C	CrouchRunBackwards	Crouch_Run_Backwards
61	3D	CrouchWalkBackwards	Crouch_Walk_Backwards
62	3E	CrouchRunSidestepLeft	Crouch_Run_Sidestep_Left	not used * **
63	3F	CrouchRunSidestepRigh	Crouch_Run_Sidestep_Right	not used * **
64	40	CrouchWalkSidestepLeft	Crouch_Walk_Sidestep_Left
65	41	CrouchWalkSidestepRight	Crouch_Walk_Sidestep_Right
66	42	RunKick			Run_Kick
67	43	RunPunch		Run_Punch
68	44	RunBackPunch		Run_Back_Punch
69	45	RunBackKick		Run_Back_Kick
70	46	SidestepLeftKick	Sidestep_Left_Kick
71	47	SidestepLeftPunch	Sidestep_Left_Punch
72	48	SidestepRightKick	Sidestep_Right_Kick
73	49	SidestepRightPunch	Sidestep_Right_Punch
74	4A	Prone			Prone
75	4B	Flip			Flip
76	4C	HitHead			Hit_Head
77	4D	HitBody			Hit_Body
78	4E	HitFoot			Hit_Foot
79	4F	KnockdownHead		Knockdown_Head
80	50	KnockdownBody		Knockdown_Body
81	51	KnockdownFoot		Knockdown_Foot
82	52	HitCrouch		Hit_Crouch
83	53	KnockdownCrouch		Knockdown_Crouch		not used * **
84	54	HitFallen		Hit_Fallen
85	55	HitHeadBehind		Hit_Head_Behind
86	56	HitBodyBehind		Hit_Body_Behind
87	57	HitFootBehind		Hit_Foot_Behind
88	58	KnockdownHeadBehind	Knockdown_Head_Behind
89	59	KnockdownBodyBehind	Knockdown_Body_Behind
90	5A	KnockdownFootBehind	Knockdown_Foot_Behind
91	5B	HitCrouchBehind		Hit_Crouch_Behind		not used * **
92	5C	KnockdownCrouchBehind	Knockdown_Crouch_Behind		not used * **
93	5D	Idle			Idle
94	5E	Taunt			Taunt
95	5F	Throw			Throw				not used * **
96	60	Thrown1			Thrown1
97	61	Thrown2			Thrown2
98	62	Thrown3			Thrown3
99	63	Thrown4			Thrown4
100	64	Thrown5			Thrown5
101	65	Thrown6			Thrown6
102	66	Special1		Special1
103	67	Special2		Special2			not used * **
104	68	Special3		Special3
105	69	Special4		Special4			not used * **
106	6A	ThrowForwardPunch	Throw_Forward_Punch
107	6B	ThrowForwardKick	Throw_Forward_Kick
108	6C	ThrowBackwardPunch	Throw_Behind_Punch
109	6D	ThrowBackwardKick	Throw_Behind_Kick
110	6E	RunThrowForwardPunch	Run_Throw_Forward_Punch
111	6F	RunThrowBackwardPunch	Run_Throw_Behind_Punch
112	70	RunThrowForwardKick	Run_Throw_Forward_Kick
113	71	RunThrowBackwardKick	Run_Throw_Behind_Kick
114	72	Thrown7			Thrown7
115	73	Thrown8			Thrown8
116	74	Thrown9			Thrown9				not used * **
117	75	Thrown10		Thrown10
118	76	Thrown11		Thrown11
119	77	Thrown12		Thrown12
120	78	StartleLeft		Startle_Left_Unused
121	79	StartleRight		Startle_Right_Unused
122	7A	Sit			Sit
123	7B	StandSpecial		Stand_Special
124	7C	Act			Act
125	7D	Kick3Fw			Kick3_Forward
126	7E	HitFootOuch		Hit_Foot_Ouch
127	7F	HitJewels		Hit_Jewels
128	80	Thrown13		Thrown13
129	81	Thrown14		Thrown14			not used * **
130	82	Thrown15		Thrown15
131	83	Thrown16		Thrown16
132	84	Thrown17		Thrown17			not used * **
133	85	PPKK			PPKK
134	86	PPKKK			PPKKK
135	87	PPKKKK			PPKKKK
136	88	LandHard		Land_Hard
137	89	LandHardForward		Land_Forward_Hard		not used * **
138	8A	LandHardRight		Land_Right_Hard			not used * **
139	8B	LandHardLeft		Land_Left_Hard			not used * **
140	8C	LandHardBack		Land_Back_Hard			not used * **
141	8D	LandDead		Land_Dead
142	8E	CrouchTurnLeft		Crouch_Turn_Left
143	8F	CrouchTurnRight		Crouch_Turn_Right
144	90	CrouchForward		Crouch_Forward
145	91	CrouchBack		Crouch_Back
146	92	CrouchLeft		Crouch_Left
147	93	CrouchRight		Crouch_Right
148	94	GetupKickBack		Getup_Kick_Back
149	95	AutopistolRecoil	Autopistol_Recoil
150	96	PhaseRifleRecoil	Phase_Rifle_Recoil
151	97	PhaseStreamRecoil	Phase_Stream_Recoil
152	98	SuperballRecoil		Superball_Recoil
153	99	VandegrafRecoil		Vandegraf_Recoil
154	9A	ScramCannonRecoil	Scram_Cannon_Recoil
155	9B	MercuryBowRecoil	Mercury_Bow_Recoil
156	9C	ScreamerRecoil		Screamer_Recoil
157	9D	PickupObject		Pickup_Object
158	9E	PickupPistol		Pickup_Pistol
159	9F	PickupRifle		Pickup_Rifle
160	A0	Holster			Holster
161	A1	DrawPistol		Draw_Pistol
162	A2	DrawRifle		Draw_Rifle
163	A3	Punch4			Punch4
164	A4	ReloadPistol		Reload_Pistol
165	A5	ReloadPhaseRifle	Reload_Rifle
166	A6	ReloadPhaseStream	Reload_Stream
167	A7	ReloadSuperball		Reload_Superball
168	A8	ReloadVandegraf		Reload_Vandegraf
169	A9	ReloadScramCannon	Reload_Scram_Cannon
170	AA	ReloadMercuryBow	Reload_MercuryBow
171	AB	ReloadScreamer		Reload_Screamer
172	AC	PfPf			PF_PF				not used * **
173	AD	PfPfPf			PF_PF_PF			not used * **
174	AE	PlPl			PL_PL				not used * **
175	AF	PlPlPl			PL_PL_PL			not used * **
176	B0	PrPr			PR_PR				not used * **
177	B1	PrPrPr			PR_PR_PR			not used * **
178	B2	PbPb			PB_PB				not used * **
179	B3	PbPbPb			PB_PB_PB			not used * **
180	B4	PdPd			PD_PD				not used * **
181	B5	PdPdPd			PD_PD_PD			not used * **
182	B6	KfKf			KF_KF				not used * **
183	B7	KfKfKf			KF_KF_KF			not used * **
184	B8	KlKl			KL_KL				not used * **
185	B9	KlKlKl			KL_KL_KL			not used * **
186	BA	KrKr			KR_KR				not used * **
187	BB	KrKrKr			KR_KR_KR			not used * **
188	BC	KbKb			KB_KB				not used * **
189	BD	KbKbKb			KB_KB_KB			not used * **
190	BE	KdKd			KD_KD				not used * **
191	BF	KdKdKd			KD_KD_KD			not used * **
192	C0	StartleLt		Startle_Left
193	C1	StartleRt		Startle_Right
194	C2	StartleBk		Startle_Back
195	C3	StartleFw		Startle_Forward
196	C4	Console			Console
197	C5	ConsoleWalk		Console_Walk
198	C6	Stagger			Stagger
199	C7	Watch			Watch
200	C8	ActNo			Act_No
201	C9	ActYes			Act_Yes
202	CA	ActTalk			Act_Talk
203	CB	ActShrug		Act_Shrug
204	CC	ActShout		Act_Shout
205	CD	ActGive			Act_Give
206	CE	RunStop			Run_Stop
207	CF	WalkStop		Walk_Stop
208	D0	RunStart		Run_Start
209	D1	WalkStart		Walk_Start
210	D2	RunBackwardsStart	Run_Backwards_Start
211	D3	WalkBackwardsStart	Walk_Backwards_Start
212	D4	Stun			Stun
213	D5	StaggerBehind		Stagger_Behind
214	D6	Blownup			Blownup
215	D7	BlownupBehind		Blownup_Behind
216	D8	OneStepStop		1Step_Stop
217	D9	RunSidestepLeftStart	Run_Sidestep_Left_Start
218	DA	RunSidestepRightStart	Run_Sidestep_Right_Start
219	DB	Powerup			Powerup
220	DC	FallingFlail		Falling_Flail
221	DD	ConsolePunch		Console_Punch		 	*
222	DE	TeleportIn		Teleport_In
223	DF	TeleportOut		Teleport_Out
224	E0	NinjaFireball		Ninja_Fireball
225	E1	NinjaInvisible		Ninja_Invisible
226	E2	PunchRifle		Punch_Rifle
227	E3	PickupObjectMid		Pickup_Object_Mid
228	E4	PickupPistolMid		Pickup_Pistol_Mid
229	E5	PickupRifleMid		Pickup_Rifle_Mid
230	E6	Hail			Hail
231	E7	MuroThunderbolt		Muro_Thunderbolt
232	E8	HitOverlayAI		Hit_Overlay_AI			not used * **
* Tool used for flag searches: XMLEquality.
** Applicability not tested.