File:Ray-casting failure.jpg: Difference between revisions
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(In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. Category:Screenshots) |
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In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. | In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. | ||
[[Category:Screenshots]] | [[Category:Screenshots]][[Category:Konoko model images]] |
Latest revision as of 18:52, 17 January 2022
In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead.
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current | 02:51, 10 July 2015 | 1,024 × 768 (107 KB) | Iritscen (talk | contribs) | In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. Category:Screenshots |
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