Mod Tool/Scripting: Difference between revisions
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'''Links''' | '''Links''' | ||
* [http://softimage.wiki.softimage.com/index.php?title=Scripting_Tips_and_Tricks_%28XSISDK%29 xsi wiki page about scripting] | * [http://web.archive.org/web/20160803061035/http://softimage.wiki.softimage.com/index.php?title=Scripting_Tips_and_Tricks_%28XSISDK%29 xsi wiki page about scripting] | ||
* '''[http://softimage.wiki.softimage.com/sdkdocs/scriptsdb/scriptsdb/scrdb_vbscript.htm many vbscript examples]''' | * '''[http://web.archive.org/web/20170616035120/http://softimage.wiki.softimage.com/sdkdocs/scriptsdb/scriptsdb/scrdb_vbscript.htm many vbscript examples]''' | ||
* '''[ | * '''[https://ss64.com/vb/ vbs commands]''' | ||
* [ | * [https://web.archive.org/web/20070510173452/https://www.activexperts.com/activmonitor/windowsmanagement/adminscripts/filesfolders/files/ objFSO/objWSHShell: Scripts to manage Files] (replace "Wscript.Echo" with "logmessage") | ||
* [http://activexperts.com/activmonitor/windowsmanagement/adminscripts/other/textfiles/ objFSO/objWSHShell: Scripts to manage Text Files] | * [https://web.archive.org/web/20150504221146/http://activexperts.com/activmonitor/windowsmanagement/adminscripts/other/textfiles/ objFSO/objWSHShell: Scripts to manage Text Files] | ||
* [http://www.kxcad.net/ | * [http://web.archive.org/web/20080905102848/http://www.kxcad.net/softimage_xsi/Softimage_XSI_Documentation/script_basics_IncludingExternalScripts.htm using external scripts] | ||
* [ | * [https://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/XSIUIToolkit.html,topicNumber=si_om_XSIUIToolkit_html progress bar and open file dialog<!-- (hm, InitialDirectory code for quick save idea ?)-->] | ||
<!--* [http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=files/cus_ppg_FileBrowserWidget.htm,topicNumber=d30e11980,hash=WS34BA39B437A993419C80CAB58E3BEFA1-0059 text box]--> | <!--* [http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=files/cus_ppg_FileBrowserWidget.htm,topicNumber=d30e11980,hash=WS34BA39B437A993419C80CAB58E3BEFA1-0059 text box]--> | ||
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logmessage GetGlobal ("MyGloVar") | logmessage GetGlobal ("MyGloVar") | ||
Further information are found over [ | Further information are found over [https://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/SetGlobal.html HERE.] | ||
| Line 100: | Line 100: | ||
logmessage XSIUtils.Environment("MyVar") | logmessage XSIUtils.Environment("MyVar") | ||
As the information is a string you need to convert it back to what it was meant originally e.g. with cBool and cInt. For more conversion see [http://www.w3schools.com/vbscript/vbscript_ref_functions.asp HERE] | As the information is a string you need to convert it back to what it was meant originally e.g. with cBool and cInt. For more conversion see [http://web.archive.org/web/20150707131602/http://www.w3schools.com/vbscript/vbscript_ref_functions.asp HERE] | ||
| Line 375: | Line 375: | ||
=== | ===Dealing with different decimal marks=== | ||
Decimal sign is either period or comma. | Decimal sign is either period or comma. | ||
| Line 570: | Line 570: | ||
'''Via winmgmts''' | '''Via winmgmts''' | ||
' slightly modified code from [ | ' slightly modified code from [https://devblogs.microsoft.com/scripting/how-can-i-start-a-process-and-then-wait-for-the-process-to-end-before-terminating-the-script/ that site] | ||
' ''logmessage "onisplit finished."'' will be executed after the conversion finished, there should be also an delay of 3 seconds to support very slow computers | ' ''logmessage "onisplit finished."'' will be executed after the conversion finished, there should be also an delay of 3 seconds to support very slow computers | ||
' if you are going to use this method consider to extent the code to check if input file and output directory exist | ' if you are going to use this method consider to extent the code to check if input file and output directory exist | ||
| Line 1,052: | Line 1,052: | ||
===Byte array -> string=== | ===Byte array -> string=== | ||
Function ByteArrayToString(Binary) | Function ByteArrayToString(Binary) | ||
'Antonin Foller, | 'Antonin Foller, https://www.motobit.com/ | ||
'Optimized version of a simple BinaryToString algorithm. | 'Optimized version of a simple BinaryToString algorithm. | ||
| Line 1,443: | Line 1,443: | ||
====Bounding box values==== | ====Bounding box values==== | ||
' this could be useful to create a bounding box for [[ | ' this could be useful to create a bounding box for [[XML:OFGA|OFGA files]] | ||
' let's get the bounding box of a simple cylinder | ' let's get the bounding box of a simple cylinder | ||
| Line 1,736: | Line 1,736: | ||
==Softimage ICE== | ==Softimage ICE== | ||
===Show a simple value in the viewport=== | ===Show a simple value in the viewport=== | ||
[[Image:XSI_ModTool_ICE_workaround_displaying_a_flag.png|thumb|400px]] | |||
CreatePrim "Cube", "MeshSurface" | CreatePrim "Cube", "MeshSurface" | ||
Latest revision as of 17:38, 21 February 2022
Information for novices
- open the Script Editor: [Alt] + [4]
- run the current code in the Script Editor window: [F5]
- clear the log: Edit > Clear History Log
- Actions from button embedded code will be logged.
- Actions from code files that are linked in a button won't be logged. (This results in a performance boost.)
- Logged stuff will be rewritten if you change the script language. (File > Preferences...)
- You can also change the language by right-click the white script box and click on "Set to JScript" or "Set to VBScript".
- Python can be added as script language if you install it on your PC.
- Right-clicking the white script box gives you also access to a few code piece, e.g. "Syntax Help" > "If..Else" or "Catch Error".
- Mark code you want to disable ("Comment Out") or enable ("Comment Remove").
- You can save your code to a file via "File" > "Save As..." or "Save Selection"
Links
- xsi wiki page about scripting
- many vbscript examples
- vbs commands
- objFSO/objWSHShell: Scripts to manage Files (replace "Wscript.Echo" with "logmessage")
- objFSO/objWSHShell: Scripts to manage Text Files
- using external scripts
- progress bar and open file dialog
General stuff
Variables
Declaration
In VBS, any new variable is of type "variant".
dim MyVar
A variant's subtype (boolean, string, integer, ...) gets declared automatically when the variable is used the first time.
MyVar = 100
Variants can be declared in bulk, separated by comma.
dim MyVar, MyVar2, MyVar3
Variables can be used without declaring them. That's convenient for short scripts.
MyVar4 = 100 MyVar5 = "text"
As longer a script becomes as more likely typos can appear including in variables.
option explicit will force you to declare every variable but that will also make sure no misspelled variable can appear. You would see the error immediately.
option explicit dim MyVar6 MyVar6 = true
Global variables
Variables inside a function or sub are local. A local variable can only be used of the sub or function where it was declared.
Any variable that gets defined outside a function or subroutine is a global variable. Global variables can be used by any sub or function in the file.
' global var 7 MyVar7 = 3 + 0.3
sub test ' local var 8 MyVar8 = 3.3 end sub
function test2 ' local var 9 and 10 MyVar9 = 3 MyVar10 = 4 + MyVar7 end function
In Softimage Public variable declaration doesn't work. It means variables can be global inside a script but not between multiple scripts.
At same time Softimage's substitute for these missing "public" variables are two commands: SetGlobal and GetGlobal.
SetGlobal "MyGloVar", "variable_value"
logmessage GetGlobal ("MyGloVar")
Further information are found over HERE.
Theoretically it should be possible to place all code on one script file but that screws the overview.
Other possibilities to pass values from one script to another:
- a) a command (containing a function with at least one argument), needs many lines just for the setup
- b) user data blob, preferably attached to the scene root, needs annoying checks to see if they already exist, however an advantage is that UDB can be saved inside *.xsi files
- c) a Softimage environment item, the information can only be stored as a string
' set value XSIUtils.Environment.Setitem "MyVar", "true"
' get value
logmessage XSIUtils.Environment("MyVar")
As the information is a string you need to convert it back to what it was meant originally e.g. with cBool and cInt. For more conversion see HERE
Arrays
An array is a variable that can contain multiple values, also named elements. VBS arrays are 0-based. For example MyArr(1) has 2 elements (one at index 0 and one at index 1).
' static array Dim MyArr(1) MyArr (0) = true MyArr (1) = false
To create dynamic arrays (where the amount of elements can by changed) use redim at all times or Array declaration at the beginning. ReDim clears an array. Use preserve to keep the old values.
ReDim MyArr (1)
MyArr(0) = true
MyArr(1) = false
MyArr2 = Array("A","B")
ReDim Preserve MyArr (2)
ReDim Preserve MyArr2(2)
MyArr (2) = true
MyArr2(2) = "C"
[...]
Events
OnStartup
Loading objects on startup can fail in some aspects even though you use the same function for OnActivate. For example a console might get correct position but wrong rotation.
In that case you might want to switch to another program and then back to XSI to use the OnActivate event. Or you do something else e.g. let the user click on a button. With that everything that happened OnStartup should had enough time to process.
OnActivate
function siOnActivateEventTest_OnEvent( in_ctxt )
Application.LogMessage "State: " + cstr(in_ctxt.GetAttribute("State"))
' TODO: Put your code here.
' Return value is ignored as this event can not be aborted.
siOnActivateEventTest_OnEvent = true
end function
State becomes "False" when XSI loses its focus.
State becomes "True" when XSI regains focus.
Exchanging data between XSI and other programs is rather difficult.
Instead, whenever "True" is detected XSI could look into an exchange folder or exchange file*.
- *OniSplit GUI could save a vbs script to file and then it gets executed by XSI
- Application.ExecuteScript( FileName, [Language], [ProcName], [Params] )
Full example (FillFile would have to be done by the GUI)
Dim fso, wText, bInteractive, TestFile
TestFile="C:\Oni\AE\Tools\Simple_OniSplit_GUI\XSI_exchange\test.vbs"
Main()
'------------------------------------------------------------------------------
' NAME: FillFile
'
' INPUT:
'
' DESCRIPTION: Fill the test file
'------------------------------------------------------------------------------
sub FillFile (in_file)
wText.WriteLine "Main()"
wText.WriteLine ""
wText.WriteLine "sub log_some_messages(an_int, a_string)"
wText.WriteLine "logmessage ""the int : "" & an_int"
wText.WriteLine "logmessage ""the string : "" & a_string"
wText.WriteLine "end sub"
wText.WriteLine ""
wText.WriteLine "sub main()"
wText.WriteLine "CreatePrim ""Sphere"", ""NurbsSurface"""
wText.WriteLine "end sub"
wText.Close
end sub
sub main()
Set fso = CreateObject("Scripting.FileSystemObject")
Set wText = fso.CreateTextFile( TestFile, 1)
FillFile TestFile
ExecuteScript TestFile
dim aParams
aParams = Array(123456789, "toto")
ExecuteScript TestFile,,"log_some_messages", aParams
end sub
OnValueChange
' this event is fired 4 times (2 local, 2 global)
' everytime when created, translated, rotated, or scaled
' we only want one global
firstValue = false
function siOnValueChangeEventTest_OnEvent( in_ctxt )
if instr(cstr(in_ctxt.GetAttribute("Object")), ".kine.global") > 0 then
if firstValue = false then
' add more exit conditions here
' e.g. selection mode
' selection count
' if obj is not an Oni obj or camera
if selection.count > 0 and not replace(cstr(in_ctxt.GetAttribute("Object")),".kine.global", "") = "Camera_Interest" then
logmessage "Object at: " & selection(0).posx.value & " " & selection(0).posy.value & " " & selection(0).posz.value
end if
if replace(cstr(in_ctxt.GetAttribute("Object")),".kine.global", "") = "Camera_Interest" then
logmessage GetValue("Camera_Interest.kine.global.posx") & " " & _
GetValue("Camera_Interest.kine.global.posy") & " " & _
GetValue("Camera_Interest.kine.global.posz")
logmessage "Obj is cam"
end if
firstValue = true
else
firstValue = false
end if
end if
end function
' INFO : Object at: -22,0187049984705 6,63004918144234 5,08830153431981 ' INFO : Obj is cam
This could be used to track camera and sound spheres positions. They values could be passed as command line argument to GUI.
Suppress events in batch processing
Events that get triggered by code inside functions don't delay the function for processing the event.
The events are precessed after the function finished.
This can pose a serious problem with batch processing where you might create and select each object several times.
Negative-example
function XSILoadPlugin( in_reg )
in_reg.Author = ""
in_reg.Name = "Sel Plug-in"
in_reg.Major = 1
in_reg.Minor = 0
in_reg.RegisterEvent "Selection",siOnSelectionChange
XSILoadPlugin = true
end function
function XSIUnloadPlugin( in_reg )
dim strPluginName
strPluginName = in_reg.Name
Application.LogMessage strPluginName & " has been unloaded.",siVerbose
XSIUnloadPlugin = true
end function
function Selection_OnEvent( in_ctxt )
' get select event, ignore unselect events (0)
if cstr(in_ctxt.GetAttribute("ChangeType")) = 1 then
exit function
end if
if XSIUtils.Environment("IgnoreMe") = "true" then
exit function
else
logmessage "hi !"
end if
Selection_OnEvent = true
end function
Code to be called from somewhere else.
XSIUtils.Environment.Setitem "IgnoreMe", "true" SelectObj "cylinder", , True XSIUtils.Environment.Setitem "IgnoreMe", "false"
The selection event outputs "hi !" despite "IgnoreMe" is set to "true" at the beginning.
That's because the event becomes processed after the function finished after "IgnoreMe" was set to "false".
Positive-example
function XSILoadPlugin( in_reg )
in_reg.Author = ""
in_reg.Name = "Sel2 Plug-in"
in_reg.Major = 1
in_reg.Minor = 0
in_reg.RegisterEvent "Selection2",siOnSelectionChange
XSILoadPlugin = true
end function
function XSIUnloadPlugin( in_reg )
dim strPluginName
strPluginName = in_reg.Name
Application.LogMessage strPluginName & " has been unloaded.",siVerbose
XSIUnloadPlugin = true
end function
function Selection2_OnEvent( in_ctxt )
if cstr(in_ctxt.GetAttribute("ChangeType")) = 1 then
exit function
end if
IgnoreCount = GetGlobal ("IgnoreThis")
if IgnoreCount > 0 then
SetGlobal "IgnoreThis", (IgnoreCount - 1)
else
logmessage "Hi 2 !"
end if
Selection2_OnEvent = true
end function
Code to be called from somewhere else.
Be aware of what can trigger the unwanted event and use a global ignore variable.
for i=1 to 5
SetGlobal "IgnoreThis", GetGlobal ("IgnoreThis") + 1
SelectObj "cylinder", , True
next
' Don't use that variable where you want to trigger the event intentionally.
SelectObj "cylinder", , True
Directories
logmessage XSIUtils.ResolvePath("$XSI_USERHOME/")
' directory to addons and exported resources
logmessage XSIUtils.ResolvePath("$XSI_HOME/")
' directory to a few imported core files that must be modified (Model.vbs, ModStartup.js, ...)
' example:
' INFO : C:\Users\Paradox-01\Autodesk\Softimage_2015\
' INFO : C:\Program Files\Autodesk\Softimage 2015\
' INFO : C:\Users\Paradox-01\Autodesk\Softimage_Mod_Tool_7.5\
' INFO : C:\Softimage\Softimage_Mod_Tool_7.5\
' this can be useful for default locations like when selecting a folder
DesktopPath = CreateObject("WScript.Shell").SpecialFolders("Desktop")
logmessage DesktopPath
Message box
' okay-only msgbox "message", 0, "title"
' okay and cancel
MyVar = msgbox ("message", 1, "title")
if MyVar = 1 then
logmessage "OK button clicked"
logmessage MyVar ' = 1
else
logmessage "Cancel button clicked"
logmessage MyVar ' = 2
end if
Input box
MyVar = inputbox ("message", "title" , "pre-entered content")
if MyVar = false then
logmessage "Cancel button clicked"
else
logmessage "OK button clicked"
logmessage MyVar
end if
Dealing with different decimal marks
Decimal sign is either period or comma.
Detect the used sign:
logmessage Mid(FormatNumber(0.1, 1, true, false, -2), 2, 1)
OniSplit always uses the period sign but XSI uses the system used one, which is language-specific.
When xml files are loaded into XSI, the OniSplit formatted values need to be converted if necessary. Example:
if Mid(FormatNumber(0.1, 1, true, false, -2), 2, 1) = "," then posX = cdbl(replace(posX, ".", ",")) posY = cdbl(replace(posY, ".", ",")) posZ = cdbl(replace(posZ, ".", ",")) end if
Actually you only the replacement function because it will skip the operation if the sign to replace is not found.
When xml files are written, comma signs have to be replaced again.
posX = replace(posX, ",", ".") posY = replace(posY, ",", ".") posZ = replace(posZ, ",", ".")
Check executable version
' taking OniSplit as example
Set objFSO = CreateObject("Scripting.FileSystemObject")
logmessage objFSO.GetFileVersion("F:\Program Files (x86)\Oni\Edition\install\onisplit.exe")
' result looks like this:
' INFO : 0.9.59.0
Build an vbs executable
Executable, app(lication), program. Whatever you call it, sometimes it might be necessary to compile the script into an actual program.
Even though vbs is a script language and not a programming language, it can be done.
VbsEdit is an editor to fulfill such task with ease.
- Just goto File > Convert into Executable. Choose output path, 32/64-bit version and hit OK.
OS bitness
if GetObject("winmgmts:root\cimv2:Win32_Processor='cpu0'").AddressWidth = 64 then
logmessage "64"
else
logmessage "32"
end if
faster
Set WshShell = CreateObject("WScript.Shell")
if instr(WshShell.RegRead("HKLM\HARDWARE\DESCRIPTION\System\CentralProcessor\0\Identifier"), "64") > 0 then
logmessage "64"
else
logmessage "32"
end if
XSI/Softimage bitness, version and license
There are three possibilities to detect the program's bitness:
logmessage Platform
logmessage XSIUtils.ResolvePath("$XSI_CPU/")
logmessage XSIUtils.Is64BitOS
' output for 32-bit installation
' INFO : Win32
' INFO : nt-x86\
' INFO : False
' output for 64-bit installation
' INFO : Win64
' INFO : nt-x86-64\
' INFO : True
For program's version:
logmessage version ' examples: ' INFO : 13.0.114.0 ' INFO : 7.5.203.0
For program's license:
logmessage license ' examples: ' INFO : Softimage ' INFO : Mod Tool
DAE files saved with XSI/Softimage contain license information.
Read registry
This reads the registry with forced 64/32-bit path (RegType). In this example Oni's install location gets revealed.
Set WshShell = CreateObject("WScript.Shell")
if instr(WshShell.RegRead("HKLM\HARDWARE\DESCRIPTION\System\CentralProcessor\0\Identifier"), "64") > 0 then
OS_bitness = 64
else
OS_bitness = 32
end if
Const HKEY_LOCAL_MACHINE = &H80000002
sPath = ReadRegStr (HKEY_LOCAL_MACHINE, _
"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1", _
"InstallLocation", _
OS_bitness)
logmessage sPath
Function ReadRegStr (RootKey, Key, Value, RegType)
Dim oCtx, oLocator, oReg, oInParams, oOutParams
Set oCtx = CreateObject("WbemScripting.SWbemNamedValueSet")
oCtx.Add "__ProviderArchitecture", RegType
Set oLocator = CreateObject("Wbemscripting.SWbemLocator")
Set oReg = oLocator.ConnectServer("", "root\default", "", "", , , , oCtx).Get("StdRegProv")
Set oInParams = oReg.Methods_("GetStringValue").InParameters
oInParams.hDefKey = RootKey
oInParams.sSubKeyName = Key
oInParams.sValueName = Value
Set oOutParams = oReg.ExecMethod_("GetStringValue", oInParams, , oCtx)
ReadRegStr = oOutParams.sValue
End Function
Run other programs
via XSI System
'relative pathes don't seem to work with this method OniSplitLocation = "C:\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\OniSplit.exe" inputFile = "M3GMU_security_tv_wall_0.oni" inputPath = "C:\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\test a" & "\" & inputFile outputPath = "C:\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\test a" ApplicationParam = "-extract:xml " & """" & outputPath & """" & " " & """" & inputPath & """" appResult = System( OniSplitLocation & " " & ApplicationParam ) Select Case appResult Case 0 LogMessage "Ok." Case Else LogMessage "Error." End Select
Via CMD
' relative path ' the "GameDataFolder" isn't inside the "install" folder ' so we will use ..\ to go one folder backwards ' additional quote signs tells the program where the ' paths strings start and end in case the path contains spaces ' if you are going to use the xml file right after its extraction (which is likely) ' then the "/wait" argument inside the onisplit_action string is important ' without it the code would continue and might try to read the not existing xml file and produce an error onisplit_location = "F:\Program Files (x86)\Oni\Edition\install" input_folder = """..\GameDataFolder\level19_Final\ONLVcompound.oni""" output_folder = """..\GameDataFolder""" onisplit_action = "cmd /C start /wait OniSplit.exe -extract:xml " & output_folder & " " & input_folder logmessage "relative path: " & onisplit_action ' expected logmessage: ' INFO : relative path: cmd /C start OniSplit.exe -extract:xml "..\GameDataFolder" "..\GameDataFolder\level19_Final\ONLVcompound.oni" XSIUtils.LaunchProcess onisplit_action, 1, onisplit_location ' absolute path 'adapt paths so it works on your computer onisplit_location = "F:\Program Files (x86)\Oni\Edition\install" input_folder = """F:\Program Files (x86)\Oni\Edition\GameDataFolder\level19_Final\ONLVcompound.oni""" output_folder = """F:\Program Files (x86)\Oni\Edition\GameDataFolder""" onisplit_action = "cmd /C start /wait OniSplit.exe -extract:xml " & output_folder & " " & input_folder logmessage "absolute path: " & onisplit_action ' expected logmessage: ' INFO : absolute path: cmd /C start OniSplit.exe -extract:xml "F:\Program Files (x86)\Oni\Edition\GameDataFolder" "F:\Program Files (x86)\Oni\Edition\GameDataFolder\level19_Final\ONLVcompound.oni" XSIUtils.LaunchProcess onisplit_action, 1, onisplit_location ' you can also lunch bat files onibat = "cmd /C start run_wind.bat" onilocation = "F:\Program Files (x86)\Oni\Edition" XSIUtils.LaunchProcess onibat, 0, onilocation
Via winmgmts
' slightly modified code from that site ' logmessage "onisplit finished." will be executed after the conversion finished, there should be also an delay of 3 seconds to support very slow computers ' if you are going to use this method consider to extent the code to check if input file and output directory exist osp_loca = "C:\OniAE\Edition\install\OniSplit.exe" osp_action = "-extract:xml" osp_output = """C:\OniAE\Edition\GameDataFolder""" osp_input = """C:\OniAE\Edition\GameDataFolder\level1_Final\AKEVEnvWarehouse.oni""" osp_total = osp_loca & " " & osp_action & " " & osp_output & " " & osp_input logmessage osp_total strComputer = "." Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2:Win32_Process") objWMIService.Create osp_total, null, null, intProcessID Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2") ' wait 3 second to find event - should be enough time for single actions on a slow computer Set colMonitoredProcesses = objWMIService.ExecNotificationQuery _ ("Select * From __InstanceDeletionEvent Within 3 Where TargetInstance ISA 'Win32_Process'") Do Until i = 1 Set objLatestProcess = colMonitoredProcesses.NextEvent If objLatestProcess.TargetInstance.ProcessID = intProcessID Then i = 1 End If Loop logmessage "onisplit finished." ' now you can work with the extracted xml file
Detect a running program
detectProgram = "Simple_OniSplit_GUI.exe"
programIsActive = false
sComputerName = "."
Set objWMIService = GetObject("winmgmts:\\" & sComputerName & "\root\cimv2")
sQuery = "SELECT * FROM Win32_Process"
Set objItems = objWMIService.ExecQuery(sQuery)
For Each objItem In objItems
if objItem.name = detectProgram then
programIsActive = true
exit for
end if
Next
logmessage programIsActive
outputs either True or False
The code above triggers a bug. When Mod Tool gets minimized you can't bring it back to front.
ExecuteScript doesn't help.
Taking a viewport screenshot
SetDisplayMode "Camera", "texturedecal"
DeselectAll
cf = ActiveProject.Properties.Item("Play Control").Parameters.Item("Current").Value
set oViewportCapture = Dictionary.GetObject("ViewportCapture")
oViewportCapture.NestedObjects.Item("Start Frame").Value = cf
oViewportCapture.NestedObjects.Item("End Frame").Value = cf
oViewportCapture.NestedObjects.Item("OpenGL Anti-Aliasing").Value = 4
oViewportCapture.NestedObjects.Item("File Name").Value = "C:\Oni\AE\Tools\Simple_OniSplit_GUI\OutputFolder\test.jpg"
CaptureViewport 2, false
command-line access via:
C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\flip.exe
For CMD options use "true" and Help > Command Line Options
CaptureViewport 2, true
It might be possible to further automate html creation with this.
When screenshots are big enough the info text doesn't overlay object and can be cut away in further image processing.
Write file
Export DAE
Before you go crazy, yes, the command "CreateExportCrosswalkOptions" doesn't get logged in the script history.
set oProps = ActiveProject.ActiveScene.Root.Properties
if typename (oProps.find("ExportCrosswalkOptions")) = "Nothing" then
CreateExportCrosswalkOptions , "ExportCrosswalkOptions"
end if
' sets the extension to dae
SetValue "ExportCrosswalkOptions.Format", 1
' set export path and file name
SetValue "ExportCrosswalkOptions.Filename", CreateObject("WScript.Shell").SpecialFolders("Desktop") & "\export_test.dae"
' selection only
SetValue "ExportCrosswalkOptions.ExportSelectionOnly", True
' export
ExportCrosswalk "ExportCrosswalkOptions"
Export FBX
FBXExportLights (false)
FBXExportSelection (true)
' mark FBXExport and hit F1 to get more options
FBXExport (CreateObject("WScript.Shell").SpecialFolders("Desktop") & "\export_test.fbx" )
Write text file
txt_location = "C:\Softimage\Softimage_Mod_Tool_7.5\test.txt"
Set fso = CreateObject ("Scripting.FileSystemObject")
Set wText = fso.CreateTextFile (txt_location, 1)
wText.WriteLine "I'm a test file."
wText.WriteLine "Yo!"
wText.Close
Read file
Import DAE
CopyPaste, filePath, parentObject, 2
'use scene object if you don't want to group the imported object under a parent, e.g.:
CopyPaste, filePath, ActiveProject.ActiveScene, 2
Import DAE (and get name)
Sometimes you want to get the name of the object you just imported.
In that case you use "ImportModel" instead of "CopyPaste"
ImportModel filePath, [parentObject], , , "0" logmessage selection(0).parent logmessage selection(0) 'this gets root object (file name) logmessage selection(0).children(0) 'this gets first object of file
If you want to remove the null object and select the new parent you add these lines:
set nullObject = selection(0) set newParent = selection(0).children(0) CutObj newParent DeleteObj nullObject SelectObj newParent
Read text file
Set objFileToRead = CreateObject("Scripting.FileSystemObject").OpenTextFile("C:\Softimage\Softimage_Mod_Tool_7.5\test.txt", 1)
do while not objFileToRead.AtEndOfStream
strLine = objFileToRead.ReadLine()
logmessage strLine
loop
' INFO : I'm a test file.
' INFO : Yo!
objFileToRead.Close
Set objFileToRead = Nothing
Read binary file
scan_AKEV_file_table
sub scan_AKEV_file_table
' ##############################################
OniInputFile = "H:\Oni\AE\GameDataFolder\level1_Final\AKEVEnvWarehouse.oni"
' ##############################################
Set OniInputFileStream = CreateObject("ADODB.Stream")
OniInputFileStream.Type = 1
OniInputFileStream.Open
OniInputFileStream.LoadFromFile OniInputFile
' ### read AKEV textures table offset and size
ByteNum = 4
' ##############################################
TOffset = cLng("&H" & "28")
' ##############################################
OniInputFileStream.Position = TOffset
BArr1 = OniInputFileStream.Read(ByteNum)
ByteNum = 4
' ##############################################
TSize = cLng ("&H" & "2C")
' ##############################################
OniInputFileStream.Position = TSize
BArr2 = OniInputFileStream.Read(ByteNum)
' ### get AKEV textures table offset and size
TOffsetHex = SimpleBinaryToString(BArr1)
for i = ubound(TOffsetHex ) - 1 to 0 step -1
newhex = newhex & hex(Asc(TOffsetHex(i)))
next
logmessage newhex
logmessage "name table offset: " & cLng("&H" & newhex)
TOffsetInt = cLng("&H" & newhex)
newhex = ""
TSizeHex = SimpleBinaryToString(BArr2)
for i = ubound(TSizeHex) - 1 to 0 step -1
newhex = newhex & hex(Asc(TSizeHex(i)))
next
logmessage newhex
logmessage "name table size: " & cLng("&H" & newhex)
TSizeInt = cLng("&H" & newhex)
logmessage "------------------------------"
' ### read table content
ByteNum = TSizeInt
OniInputFileStream.Position = TOffsetInt
BArr3 = OniInputFileStream.Read(ByteNum)
TContent = SimpleBinaryToString(BArr3)
' ### name grapper
NG = ""
for each n in TContent
if not Asc(n) = 0 then
NG = NG & n
else
'if instr(NG, "TXMP") = 1 then
' write TXMP to array ?
logmessage NG
'end if
NG = ""
end if
next
end sub
Function SimpleBinaryToString(Binary)
ReDim tmpArr(LenB(Binary) - 1)
For I = 1 To LenB(Binary)
S = Chr(AscB(MidB(Binary, I, 1)))
tmpArr(I - 1) = S
Next
SimpleBinaryToString = tmpArr
End Function
Output:
' INFO : 0E40 ' INFO : name table offset: 3648 ' INFO : 0A4A ' INFO : name table size: 2634 ' INFO : ------------------------------ ' INFO : AKEVEnvWarehouse ' INFO : AGDBEnvWarehouse ' INFO : TXMP_DOOR_FRAME ' INFO : TXMPNONE ' INFO : TXMPSUMI_1 ' INFO : TXMPTC_CONTROL_01 ' [...] ' INFO : TXMPWH_DCTRBND
AKEV AGQG
read_AGQG_binary
sub read_AGQG_binary
OniInputFile = "C:\Oni\AE\GameDataFolder\L3\AKEVlab.oni"
' ##############################################
Set OniInputFileStream = CreateObject("ADODB.Stream")
OniInputFileStream.Type = 1
OniInputFileStream.Open
OniInputFileStream.LoadFromFile OniInputFile
data_table_offset = "&H20"
AGQG_table_offset = "&H94"
AGQG_table_size = "&H9C"
ByteNum = 4
OniInputFileStream.Position = clng(data_table_offset)
BArr0 = OniInputFileStream.Read(ByteNum)
ByteNum = 4
OniInputFileStream.Position = clng(AGQG_table_offset)
BArr1 = OniInputFileStream.Read(ByteNum)
ByteNum = 4
OniInputFileStream.Position = clng(AGQG_table_size)
BArr2 = OniInputFileStream.Read(ByteNum)
newhex = ""
data_table_offset_hex = SimpleBinaryToString(BArr0)
for i = ubound(data_table_offset_hex) - 1 to 0 step -1
h = hex(Asc(data_table_offset_hex(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
logmessage newhex
logmessage "data table offset: " & cLng("&H" & newhex)
data_table_offset_int = cLng("&H" & newhex)
newhex = ""
AGQG_offset_hex = SimpleBinaryToString(BArr1)
for i = ubound(AGQG_offset_hex) - 1 to 0 step -1
h = hex(Asc(AGQG_offset_hex(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
logmessage newhex
logmessage "AGQG table offset: " & cLng("&H" & newhex)
AGQG_offset_int = cLng("&H" & newhex)
newhex = ""
AGQG_size_hex = SimpleBinaryToString(BArr2)
for i = ubound(AGQG_size_hex) - 1 to 0 step -1
h = hex(Asc(AGQG_size_hex(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
logmessage newhex
logmessage "AGQG table size: " & cLng("&H" & newhex)
AGQG_size_int = cLng("&H" & newhex)
logmessage "------------------------------"
AGQG_start = data_table_offset_int + AGQG_offset_int - 8
AGQG_end = data_table_offset_int + AGQG_offset_int + AGQG_size_int - 8
logmessage "AGQG_start: " & AGQG_start
' AGQG array size
ByteNum = 4
OniInputFileStream.Position = AGQG_start + 28
BArr3 = OniInputFileStream.Read(ByteNum)
TContent = SimpleBinaryToString(BArr3)
logmessage "------------------------------"
newhex = 0
for i = ubound(TContent) to 0 step -1
h = hex(Asc(TContent(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
AGQG_array_size = clng("&H" & newhex)
logmessage "AGQG array size: " & clng("&H" & newhex)
' reduce number by header space
ByteNum = AGQG_size_int - 31
' skip bytes used by header
OniInputFileStream.Position = AGQG_start + 32
BArr4 = OniInputFileStream.Read(ByteNum)
TContent2 = SimpleBinaryToString(BArr4)
c = -1
loop_count = 1
h = ""
newhex = ""
color = 0
logmessage "----------"
logmessage "element: 1"
for i = 0 to ubound(TContent2) - 1
c = c + 1
if c = 56 then
c = 0
loop_count = loop_count + 1
logmessage "----------"
logmessage "element: " & loop_count
end if
h = hex(Asc(TContent2(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
if i mod 56 = 32 then
color = 1
end if
if i mod 56 = 48 then
color = 0
end if
if i mod 56 = 52 then
objid = 1
end if
if i mod 56 = 0 then
objid = 0
end if
if len(newhex) = 8 then
if color = 1 then
logmessage newhex & " (color: " & clng(("&H" & left(newhex, 2))) _
& " " & clng("&H" & mid(newhex, 3, 2)) _
& " " & clng("&H" & mid(newhex, 5, 2)) _
& " " & clng("&H" & mid(newhex, 7, 2)) & ")"
elseif objid = 1 then
if newhex = "FFFFFFFF" then
logmessage newhex & " (object id: -1)"
else
logmessage newhex
end if
else
logmessage newhex
end if
newhex = ""
end if
next
end sub
Function SimpleBinaryToString(Binary)
ReDim tmpArr(LenB(Binary) - 1)
For I = 1 To LenB(Binary)
S = Chr(AscB(MidB(Binary, I, 1)))
tmpArr(I - 1) = S
'logmessage "hex = " & hex(AscB(S))
Next
SimpleBinaryToString = tmpArr
End Function
Modify file
Binary
Change FilePath and in case of binary patching use function "StringToByteArray".
FilePath = "C:\path_to\AKEVEnvWarehouse.oni"
' ### create stream objects
Set InputStream = CreateObject("ADODB.Stream")
InputStream.Type = 1
InputStream.Open
Set OutputStream = CreateObject("ADODB.Stream")
OutputStream.Type = 1
OutputStream.Open
' ### load input stream from file
InputStream.LoadFromFile FilePath
' ### copy first 16 signs of input stream to output stream
OutputStream.Write InputStream.Read(16)
' ### apply patch
' # ASCII patching
patch_data = "ABCD"
patch_data_length = len(patch_data)
' patch_data_length = 4
InputStream.Position = InputStream.Position + patch_data_length
OutputStream.Write CreateObject("System.Text.ASCIIEncoding").GetBytes_4(patch_data)
' # binary patching
'OutputStream.Write StringToByteArray("41424344")
' ### re-add data that was cut off
OutputStream.Write InputStream.Read
' ### unloader
InputStream.Close
Set InputStream = Nothing
' ### modes: 2 = overwrite; 1 = dontoverwrite
' test: save to new file
' FilePath2 = "C:\path_to\AKEVEnvWarehouseB.oni"
OutputStream.SaveToFile FilePath, 2
OutputStream.Close
Set OutputStream = Nothing
Conversions
String -> byte array
function StringToByteArray(ThisString)
for i = 1 To Len(ThisString) Step 2
str = str & Chr("&h" & Mid(ThisString, i, 2))
next
Set stream = CreateObject("ADODB.Stream")
With stream
.Open
.CharSet = "Windows-1252"
.Type = 2
' ### 2 = text
.WriteText str
.Position = 0
.Type = 1
' ### 1 = binary
StringToByteArray = .Read
.Close
End With
end function
' ### usage
ByteArray = StringToByteArray(ThisString)
Byte array -> string
Function ByteArrayToString(Binary) 'Antonin Foller, https://www.motobit.com/ 'Optimized version of a simple BinaryToString algorithm. Dim cl1, cl2, cl3, pl1, pl2, pl3 Dim L cl1 = 1 cl2 = 1 cl3 = 1 L = LenB(Binary) Do While cl1<=L pl3 = pl3 & Chr(AscB(MidB(Binary,cl1,1))) cl1 = cl1 + 1 cl3 = cl3 + 1 If cl3>300 Then pl2 = pl2 & pl3 pl3 = "" cl3 = 1 cl2 = cl2 + 1 If cl2>200 Then pl1 = pl1 & pl2 pl2 = "" cl2 = 1 End If End If Loop BinaryToString = pl1 & pl2 & pl3 End Function ' ### usage MyString = ByteArrayToString(ByteArray)
Math
Euler rotation -> matrix
function cosn (n) cosn = cos(XSIMath.DegreesToRadians(n)) end function function sinn (n) sinn = sin(XSIMath.DegreesToRadians(n)) end function ' ################ logmessage "input" x = 60 : logmessage x y = 60 : logmessage y z = 60 : logmessage z logmessage "##################" logmessage "converted" set RotMatX = XSIMath.CreateMatrix3(1, 0, 0, 0, cosn(x), sinn(x), 0, -sinn(x), cosn(x)) set RotMatY = XSIMath.CreateMatrix3(cosn(y), 0, -sinn(y), 0, 1, 0, sinn(y), 0, cosn(y)) set RotMatZ = XSIMath.CreateMatrix3(cosn(z), sinn(z), 0, -sinn(z), cosn(z), 0, 0, 0, 1) RotMatZ.MulInPlace RotMatY RotMatZ.MulInPlace RotMatX for i=0 to 2 for j=0 to 2 logmessage RotMatZ (i, j) next next ' INFO : input ' INFO : 60 ' INFO : 60 ' INFO : 60 ' INFO : ################## ' INFO : converted ' INFO : 0,25 ' INFO : 0,808012701892219 ' INFO : 0,53349364905389 ' INFO : -0,433012701892219 ' INFO : -0,399519052838329 ' INFO : 0,808012701892219 ' INFO : 0,866025403784439 ' INFO : -0,433012701892219 ' INFO : 0,25
Matrix -> Euler rotation
Function Atan2(y, x)
If x > 0 Then
Atan2 = Atn(y / x)
ElseIf x < 0 Then
Atan2 = Sgn(y) * (XSIMath.PI - Atn(Abs(y / x)))
ElseIf y = 0 Then
Atan2 = 0
Else
Atan2 = Sgn(y) * XSIMath.PI / 2
End If
End Function
function ToEuler(M00, M10, M20, M21, M22)
a = M00
b = M10
dim c, s, r
if b = 0 then
c = Sgn(a)
s = 0
r = Abs(a)
elseif a = 0 then
c = 0
s = Sgn(b)
r = Abs(b)
elseif Abs(b) > Abs(a) then
t = a / b
u = Sgn(b) * Sqr(1 + t * t)
s = 1 / u
c = s * t
r = b * u
else
t = b / a
u = Sgn(a) * Sqr(1 + t * t)
c = 1 / u
s = c * t
r = a * u
end if
Z = -Atan2(s, c)
Y = Atan2(M20, r)
X = -Atan2(M21, M22)
X = XSIMath.RadiansToDegrees(X)
Y = XSIMath.RadiansToDegrees(Y)
Z = XSIMath.RadiansToDegrees(Z)
ToEuler = array(X, Y, Z)
end function
' ################################
set RotMat = XSIMath.CreateMatrix3( _
0.25, 0.808012701892219, 0.53349364905389, _
-0.433012701892219, -0.399519052838329, 0.808012701892219, _
0.866025403784439, -0.433012701892219, 0.25 )
' convert matrix to euler rotation and store values to array
ReXYZ = ToEuler(RotMat(0,0), RotMat(1,0), RotMat(2,0), RotMat(2,1), RotMat(2,2))
logmessage "reconverted"
logmessage ReXYZ(0)
logmessage ReXYZ(1)
logmessage ReXYZ(2)
' INFO : 60
' INFO : 60
' INFO : 60
Euler rotation -> quaternion
dim x, y, z, dRotation, qRotation x = 90 y = 0 z = 0 set dRotation = XSIMath.CreateRotation(XSIMath.DegreesToRadians(x), XSIMath.DegreesToRadians(y), XSIMath.DegreesToRadians(z)) set qRotation = XSIMath.CreateQuaternion() dRotation.GetQuaternion (qRotation) LogMessage qRotation.W LogMessage qRotation.X LogMessage qRotation.Y LogMessage qRotation.Z ' INFO : 0,707106781186548 ' INFO : 0,707106781186547 ' INFO : 0 ' INFO : 0 ' to calculate oni quaternions from euler rotations use this setup: ' LogMessage qRotation.X ' LogMessage qRotation.Y ' LogMessage qRotation.Z ' LogMessage qRotation.W * -1
Quaternion -> Euler rotation
dim qW, qX, qY, qZ, qRotation, x, y, z qW = 0.707106781186548 qX = 0.707106781186547 qY = 0 qZ = 0 set qRotation = XSIMath.CreateQuaternion (qW, qX , qY, qZ) qRotation.GetXYZAngleValues x, y, z logmessage XSIMath.RadiansToDegrees(x) logmessage XSIMath.RadiansToDegrees(y) logmessage XSIMath.RadiansToDegrees(z) ' INFO : 89,9999999999999 ' INFO : 0 ' INFO : 0 ' to calculate euler rotations from oni quaternions use this setup: 'qX = ... 'qY = ... 'qZ = ... 'qW = ... * -1 'set qRotation = XSIMath.CreateQuaternion (qW, qX, qY, qZ)
Check selection mode
checkfilter 'use sub to make use of the exit command sub checkfilter Select Case Selection.Filter.Name 'caution: case-sensitive Case "object" logmessage "object mode" Case "Edge" logmessage "edge mode" Case "Vertex" logmessage "point mode" Case "Polygon" logmessage "polygon mode" Case Else logmessage "unknown mode" exit sub End Select end sub
3D mesh
General mesh information
logmessage selection.count
logmessage selection(0).Name
logmessage selection(0).Materials(0).Name
logmessage selection(0).Materials(0).Library.name
logmessage selection(0).Materials(0).shaders(0).name
logmessage selection(0).Materials(0).CurrentImageClip.source.filename.value
logmessage selection(0).Materials(0).CurrentImageClip.source.Parameters("XRes").Value
logmessage selection(0).Material.CurrentImageClip.source.Parameters("YRes").Value
logmessage selection(0).Material.CurrentUV.name
logmessage selection(0).activeprimitive.geometry.clusters(0).name
' look for UV cluster names
' xsi-generated: "Texture_Coordinates_AUTO"
' onisplit-generated: "NodeProperties"
logmessage selection(0).sclx.value
logmessage selection(0).scly.value
logmessage selection(0).sclz.value
logmessage selection(0).rotx.value
logmessage selection(0).roty.value
logmessage selection(0).rotz.value
logmessage selection(0).posx.value
logmessage selection(0).posy.value
logmessage selection(0).posz.value
logmessage selection(0).rotorder.value
Materials and textures
Get all targets of an image clip
set imgClip = GetValue("Clips._marker_blackness_tga")
set imgClipTargets = imgClip.GetShaderParameterTargets
logmessage imgClipTargets.count for each t in imgClipTargets logmessage t next
Get all material libraries and materials
for each ml in Application.ActiveProject.ActiveScene.MaterialLibraries logmessage ml for each m in ml.items logmessage m.name ' (material) next logmessage "--------------------------" next ' INFO : Sources.Materials.DefaultLib ' INFO : Scene_Material ' INFO : sosMatBarrier ' INFO : sosMatBlackness ' INFO : sosMatDanger ' INFO : sosMatGhost ' INFO : sosMatImpassable ' INFO : sosMatStairs ' INFO : -------------------------- ' INFO : Sources.Materials.MaterialLibrary ' INFO : AIR_STAIRWALL_LOB1 ' INFO : AIR_WAITSEAT3 ' INFO : AIR_WAITSEAT2 ' INFO : COLLISION ' INFO : --------------------------
Check an object's main material for TwoSided-ness
' test and toggles an object's main material for TwoSided-ness
' this is also a prerequired test for transparency
' the difficulty is to get the TextureObject (often named Image)
' the magic happens at FindShaders, I often fail to find such trivial stuff
' imo the xsi is terrible incomplete/unintuitive
' e.g. look at "Find (ShaderCollection)" in the help
' it will give you information about meshes such as cubes ...
matLib = selection(0).Materials(0).Library.name
set mat = selection(0).Material
materialName = mat.name
' let us see if there is an Image TextureObject
set shaders = mat.FindShaders(siShaderFilter)
textureObj = "Image"
'if typename(shaders(textureObj)) = "Texture" then ' if not it is Nothing
' logmessage "material has texture object ""Image"""
'end if
Set list = CreateObject("System.Collections.ArrayList")
for each n in shaders
list.Add n.name
next
foundShaderParameterTransparency = false
'foundUniqueShaderName = false
shaderName = ""
if list.Contains(textureObj) = true then
set oColorShareShader = GetValue("Sources.Materials." & matLib & "." & mat.name & "." & textureObj)
set oTargets = oColorShareShader.GetShaderParameterTargets("")
scriptObjArray = split(oTargets(0), ".")
'logmessage scriptObjArray(0) ' Sources (fixed name? Could be considered a folder.)
'logmessage scriptObjArray(1) ' Materials (fixed name? Could be considered a folder.)
'logmessage scriptObjArray(2) ' MaterialsLib (usually each object has its own MaterialsLib)
'logmessage scriptObjArray(3) ' Material
'logmessage scriptObjArray(4) ' Shader e.g. Phong
shaderName = scriptObjArray(4)
for each t in oTargets
logmessage t
if t.name = "transparency" then
foundShaderParameterTransparency = true
exit for
end if
next
end if
if foundShaderParameterTransparency = false then
logmessage "material is not TwoSided, lets reverse now"
SIConnectShaderToCnxPoint "Sources.Materials." & matLib & "." & materialName & ".Image", "Sources.Materials." & matLib & "." & materialName & "." & shaderName & ".transparency", False
else
logmessage "material is TwoSided, lets reverse now"
RemoveAllShadersFromCnxPoint "Sources.Materials." & matLib & "." & materialName & "." & shaderName & ".transparency", siShaderCnxPointBasePorts
end if
Output example:
' INFO : Sources.Materials.DefaultLib.Material.Phong.diffuse ' INFO : material is not TwoSided, lets reverse now SIConnectShaderToCnxPoint "Sources.Materials.DefaultLib.Material.Image", "Sources.Materials.DefaultLib.Material.Phong.transparency", False ' INFO : Sources.Materials.DefaultLib.Material.Phong.diffuse ' INFO : Sources.Materials.DefaultLib.Material.Phong.transparency ' INFO : material is TwoSided, lets reverse now RemoveAllShadersFromCnxPoint "Sources.Materials.DefaultLib.Material.Phong.transparency", siShaderCnxPointBasePorts
Clusters
'does a certain cluster type exist ? 'set cls = selection(0).activeprimitive.geometry.clusters.find( siPolygonCluster ) ' more interesting is how many of that type exist for each n in selection(0).activeprimitive.geometry.clusters logmessage "Cluster " & n.name & " is of type " & n.type next ' "poly" = polygon cluster ' "sample" = UV cluster
Output example:
' INFO : Cluster Polygon4 is of type poly ' INFO : Cluster Polygon1 is of type poly ' INFO : Cluster Texture_Coordinates_AUTO is of type sample
Bounding box values
' this could be useful to create a bounding box for OFGA files ' let's get the bounding box of a simple cylinder ' the output values will be absolute positions CreatePrim "Cylinder", "MeshSurface" dim xmin, ymin, zmin, xmax, ymax, zmax dim list 'if you use SelectionList the objects will be treated as one single object 'set list = GetValue( "SelectionList" ) set list = GetValue( selection(0) ) GetBBox list, TRUE, xmin, ymin, zmin, xmax, ymax, zmax LogMessage "Lower Bound: " & xmin & " / " & ymin & " / " & zmin LogMessage "Upper Bound: " & xmax & " / " & ymax & " / " & zmax ' expected output: ' INFO : Lower Bound: -1 / -2 / -1 ' INFO : Upper Bound: 1 / 2 / 1
Get the scaling, rotation and position of selected objects
logmessage "mesh name: " & selection(0) logmessage selection(0).sclx.value logmessage selection(0).scly.value logmessage selection(0).sclz.value logmessage selection(0).rotx.value logmessage selection(0).roty.value logmessage selection(0).rotz.value logmessage selection(0).posx.value logmessage selection(0).posy.value logmessage selection(0).posz.value
Get scaling, rotation, and position of not selected objects
' GetValue("NAME.kine.global.rotx")
' NAME must be the exact mesh name
' let's say you want the data of one character's pelvis
logmessage GetValue("pelvis.kine.global.sclx")
logmessage GetValue("pelvis.kine.global.scly")
logmessage GetValue("pelvis.kine.global.sclz")
logmessage GetValue("pelvis.kine.global.rotx")
logmessage GetValue("pelvis.kine.global.roty")
logmessage GetValue("pelvis.kine.global.rotz")
logmessage GetValue("pelvis.kine.global.posx")
logmessage GetValue("pelvis.kine.global.posy")
logmessage GetValue("pelvis.kine.global.posz")
Points
Get position of points (with selection mode point)
' a point must be selected ' gets xyz position of first selected point of the first selected object logmessage Selection(0).SubComponent.ComponentCollection(0).position.x logmessage Selection(0).SubComponent.ComponentCollection(0).position.y logmessage Selection(0).SubComponent.ComponentCollection(0).position.z
Get position of points (with selection mode object)
' an object must be selected ' gets xyz position of point 0 of the first selected object logmessage selection(0).activeprimitive.geometry.Points(0).Position.x logmessage selection(0).activeprimitive.geometry.Points(0).Position.y logmessage selection(0).activeprimitive.geometry.Points(0).Position.z
Get and set position of points (without selection) right after object creation
' point positions are relative to the object's center ' to get the absolute point positions add center to point ' to set the absolute point positions subtract center from point set oRoot = application.activeproject.activescene.root set oObj = oRoot.addgeometry( "Cube", "MeshSurface", "test" ) ' to test our code move center to somewhere else Translate oObj, 9, 11, 13, siRelative, siGlobal, siCtr, siXYZ, , , , , , , , , , 0 SaveKey oObj & ".kine.local.posx," & oObj & ".kine.local.posy," & oObj & ".kine.local.posz", 1, , , , True FreezeObj oObj set oGeometry = oObj.activeprimitive.geometry aPositions = oGeometry.Points.PositionArray ' get old position ' (xyz, point) logmessage "old point 0 posx: " & aPositions(0, 0) + GetValue(oObj & ".kine.global.posx") logmessage "old point 0 posy: " & aPositions(1, 0) + GetValue(oObj & ".kine.global.posy") logmessage "old point 0 posz: " & aPositions(2, 0) + GetValue(oObj & ".kine.global.posz") ' set new position aPositions(0, 0) = -7 - GetValue(oObj & ".kine.global.posx") aPositions(1, 0) = -7 - GetValue(oObj & ".kine.global.posy") aPositions(2, 0) = -7 - GetValue(oObj & ".kine.global.posz") ' update the array oGeometry.Points.PositionArray = aPositions ' get new position logmessage "new point 0 posx: " & aPositions(0, 0) + GetValue(oObj & ".kine.global.posx") logmessage "new point 0 posy: " & aPositions(1, 0) + GetValue(oObj & ".kine.global.posy") logmessage "new point 0 posz: " & aPositions(2, 0) + GetValue(oObj & ".kine.global.posz") ' INFO : old point 0 posx: -4 ' INFO : old point 0 posy: -4 ' INFO : old point 0 posz: -4 ' INFO : new point 0 posx: -7 ' INFO : new point 0 posy: -7 ' INFO : new point 0 posz: -7
Get global point position
set oObj = selection(0) set oTrans = oObj.Kinematics.Local.Transform set oPoint0 = oObj.ActivePrimitive.Geometry.Points(0) set oPoint7 = oObj.ActivePrimitive.Geometry.Points(7) set oPos0 = oPoint0.Position set oPos7 = oPoint7.Position ' scaling must be frozen to 1 before we can calculate the size from local values ResetTransform selection(0), siCtr, siScl, siXYZ logmessage "local p0: "& oPos0.X & " " & oPos0.Y & " " & oPos0.Z set oGlobalPos0 = XSIMath.MapObjectPositionToWorldSpace( oTrans, oPos0) logmessage "global p0: "& oGlobalPos0.X & " " & oGlobalPos0.Y & " " & oGlobalPos0.Z logmessage "local p7: "& oPos7.X & " " & oPos7.Y & " " & oPos7.Z set oGlobalPos7 = XSIMath.MapObjectPositionToWorldSpace( oTrans, oPos7) logmessage "global p7: "& oGlobalPos7.X & " " & oGlobalPos7.Y & " " & oGlobalPos7.Z logmessage "size: " & oPos7.X - oPos0.X & " " & _ oPos7.Y - oPos0.Y & " " & _ oPos7.Z - oPos0.Z ' with a rotation of: -3,8792 16,4039 -13,5017 ' INFO : local p0: -4 -4 -4 ' INFO : local p7: 4 4 4 ' INFO : global p0: -5,74764582364017 -3,00250371537919 -2,43916767056426 ' TRGV start point ' INFO : global p7: 5,74764582364017 3,00250371537919 2,43916767056426 ' INFO : size: 8 8 8
Edges
...
Polygons
...
Layers
Check if object is member of layer
logmessage isMemberOfLayer(selection(0), "layerNameToTest")
function isMemberOfLayer(obj, layerName)
dim list
set list = selectMembers ("Layers." & layerName, 0) ' 0 = for not changing the current selection
for each o in list
if o = obj then
isMemberOfLayer = "yes"
exit for
end if
next
end function
Get layer name of an object
logmessage RecursiveEnum (selection(0), false, false)
function RecursiveEnum( in_Comp, in_Type, in_FirstParentOnly )
dim list, elem, layerNameToCheck
set list = EnumElements( in_Comp, in_Type )
if TypeName(list) <> "Nothing" then
for each elem in list
if instr(elem, "Layers") = 1 and instr(elem, ".Members") > 1 then
layerNameToCheck = replace(replace(elem,"Layers.", ""),".Members", "")
if not layerNameToCheck = "" then
RecursiveEnum = layerNameToCheck
end if
exit for
end if
next
end if
end function
' INFO : Layer_Default
Property Page
Detect a PPG
' this check is used to decide to either build or open a PPG
set oRoot = ActiveProject.ActiveScene.Root
if typename(oRoot.Properties("my_PPG")) = "Nothing" then
logmessage "couldn't find my_PPG"
else
logmessage "found my_PPG"
end if
Disable PPG popups
' let's say a big amount of objects will be created and each object will open a PPG ' in that case for user convenience those PPG popups should be disabled
' disable PPG popup Preferences.SetPreferenceValue "Interaction.autoinspect", false ' creates the cube mesh but no PPG will show up CreatePrim "Cube", "MeshSurface" ' enable PPG popup again Preferences.SetPreferenceValue "Interaction.autoinspect", true
Build a PPG
' general PPG setup
set oPSet = ActiveSceneRoot.AddProperty("CustomProperty", false, "my_PPG")
set oPPGLayout = oPSet.PPGLayout
' PPG content
' [...]
' open PPG
InspectObj oPSet
PPG content
Button
If you need quote signs in the Logic section you write two signs: "" (Not shown in example.)
oPPGLayout.AddButton("btnFuncName", "click here to trigger afunction").setAttribute siUICX, 200
oPPGLayout.Logic = " sub btnFuncName_OnClicked" & vbCrlf & _
" btnFuncNameReal" & vbCrlf & _
" end sub"
function btnFuncNameReal
logmessage "hello world"
end function
New lines in Logic need
& vbCrlf & _
on the earlier line.
Text input
oPSet.AddParameter3 "ParamName", siString oPPGLayout.AddItem "ParamName", "Caption"
Integer input
oPSet.AddParameter3 "ParamName", siInt2, , , , false, 0 oPPGLayout.AddItem "ParamName", "Caption"
If you try to set a value that is below the defined minimum, you will get this error text:
' ERROR : 2006-EDIT-SetValue - Unexpected failure. ' Syntax: PPGname.data, value ' SetValue "Turret.int1", "0" ' ERROR : Überlauf: 'setvalue' - [line N]
German devs? I expected "overflow", not "Überlauf".
Droplist
oPSet.AddParameter3 "Team", siString, 0 aListTeams = Array( "Konoko", 0, _ "TCTF", 1, _ "Syndicate", 2, _ "Neutral", 3, _ "SecurityGuard", 4, _ "RogueKonoko", 5, _ "Switzerland (is melee-immune)", 6, _ "SyndicateAccessory", 7 ) oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlCombo
Radio options
oPSet.AddParameter3 "Team", siString, 0 aListTeams = Array( "Konoko", 0, _ "TCTF", 1, _ "Syndicate", 2, _ "Neutral", 3, _ "SecurityGuard", 4, _ "RogueKonoko", 5, _ "Switzerland (is melee-immune)", 6, _ "SyndicateAccessory", 7 ) oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlRadio
Checkbox
' create checkbox and remove key symboles by setting parameter "Animatable" to false or 0 ' CustomProperty.AddParameter3( ScriptName, ValueType, [DefaultValue], [Min], [Max], [Animatable], [ReadOnly] ) oPSet.AddParameter3 "Check1", siBool, , , , 0, 0 oPPGLayout.AddItem "Check1", "Checkbox_caption"
Spacer
' AddSpacer( [Width], [Height] ) oPPGLayout.AddSpacer 25
Softimage ICE
Show a simple value in the viewport
CreatePrim "Cube", "MeshSurface" ' create ice tree ApplyOp "ICETree", cstr(selection(0)), siNode, , , 0 ' create set data node AddICECompoundNode "Set Data", ".polymsh.ICETree" ' connect set data node to ice tree root ConnectICENodes ".polymsh.ICETree.port1", ".polymsh.ICETree.Set_Data.Execute" ' create integer node (e.g. for FLAG id) AddICENode "$XSI_DSPRESETS\ICENodes\IntegerNode.Preset", ".polymsh.ICETree" ' connect integer with set data node ConnectICENodes ".polymsh.ICETree.Set_Data.Value", ".polymsh.ICETree.IntegerNode.result" ' set data in object hosting (hence "self.") the ice tree SetValue ".polymsh.ICETree.Set_Data.Reference", "self.tmp" ' show integer in viewport ! DisplayPortValues ".polymsh.ICETree.Set_Data.Value", True, 0, True, , 0, 0, 0, 1, False, True, 0.62, 1, 0.62, 1, _ False, 0, 10000, 1, False, False, 0, 10, False, True, False, 100 ' set new integer value SetValue ".polymsh.ICETree.IntegerNode.value", 14