User talk:Loser: Difference between revisions

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'''CMBT "sorta improvement" project''' - discussion
Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.


First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
[[Category:Userspace]]
Original combat profiles are:
 
{| style="white-space:nowrap" width=100%
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Stand_and_Fire
|-
|profile ID
|0 ( 00 )
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|120
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Sniper
|-
|profile ID
|207 ( cf )
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|20
|-
|pursuit range
|10
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Take_my_Big_Black_Stuff
|-
|profile ID
|3 ( 03 )
|-
|'''behavior part'''
|-
|long range
|stare
|-
|medium range
|stare
|-
|short range
|stare
|-
|medium retreat
|stare
|-
|long retreat
|stare
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Assault
|-
|profile ID
|4 ( 04 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|firing charge
|-
|short range
|hold and fire
|-
|medium retreat
|firing charge
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|}

Latest revision as of 02:17, 4 May 2022

Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.