OBD talk:ONVL: Difference between revisions

m
+cat
mNo edit summary
m (+cat)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
=ONVL: variant list=
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
'''general information'''
* '''ONVLvariant_list.oni''' is global. (It can be found in edition/GameDataFolder/level0_... )
* See also '''[[OBD_talk:ONCV|ONCV]]''' for more information.
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
* Create new ONCVs and add them to ONVL if you want to create groups for random designs or when you want to change character spawning on game difficulty level hard.
'''example'''
<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <ONVL id="0">
        <Variants>
            <Link>ONCVany</Link>
            <Link>ONCVcomguy</Link>
            ''[...]''
            <Link>ONCVblackops_swat</Link>
        </Variants>
    </ONVL>
</Oni>
=Vanilla ONVL tree=
=Vanilla ONVL tree=
This doesn't list the upgrades, just the basic hierarchy of the ONCV. (What upgrades are missing?)
This doesn't list the upgrades, just the basic hierarchy of the ONCV. (What upgrades are missing?)
Line 84: Line 55:
**#tctf_swat
**#tctf_swat
**#*blackops_swat
**#*blackops_swat
{{OBD}}