AE talk:Glass: Difference between revisions

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(moving throw-related glass-breaking suggestions to last point, adding suggestion to glass-breaking combos)
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::Right, I just meant that we need to decide on which animations of bodies falling/flying through the air are going to break glass. --[[User:Iritscen|iritscen]] 03:32, 23 November 2008 (CET)
::Right, I just meant that we need to decide on which animations of bodies falling/flying through the air are going to break glass. --[[User:Iritscen|iritscen]] 03:32, 23 November 2008 (CET)
:::Gumby's suggestion is to have all throw targets except Lariat victims break glass. He also suggested that Konoko's feet could break glass while performing the Lariat. If we're having her jump-kicks break glass, this would probably make sense as well. --[[User:Iritscen|iritscen]] 16:59, 23 November 2008 (CET)
:::Gumby's suggestion is to have all throw targets except Lariat victims break glass. He also suggested that Konoko's feet could break glass while performing the Lariat. If we're having her jump-kicks break glass, this would probably make sense as well. --[[User:Iritscen|iritscen]] 16:59, 23 November 2008 (CET)
[[Category:Obsolete AE mods]]