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AE talk:Projectile awareness: Difference between revisions

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Loser:
I was testing the fix for particle awareness on the Mac and it works.  But when I tried to fix the mad bomber by modifying BINA3RAPmad_p04.oni, using your instructions, it still does not work. http://edt.oni2.net/mov/nofixbomber.wmv
I was testing the fix for particle awareness on the Mac and it works.  But when I tried to fix the mad bomber by modifying BINA3RAPmad_p04.oni, using your instructions, it still does not work. http://edt.oni2.net/mov/nofixbomber.wmv


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: Well here is another example, Muro does dance around, but he still stays close to the bomber.  Gumby, is this how your AI reacts?  Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv  Thanks [[User:EdT|EdT]]
: Well here is another example, Muro does dance around, but he still stays close to the bomber.  Gumby, is this how your AI reacts?  Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv  Thanks [[User:EdT|EdT]]
::Nope, my guys run straight away. Could you send me your particle file and PLEASE undo the AI changes so we have a clean test? The danger sphere values are in the particle file, but dodging should go off of the sphere's center...then again, Macs might still be bugged. Muro doesn't have the right direction for where the particle is. And the particle doesn't seem to be moving...http://gumby.oni2.net/AE/bomber/ <= Try the xml file I posted here. [[User:Gumby|Gumby]]
::Nope, my guys run straight away. Could you send me your particle file and PLEASE undo the AI changes so we have a clean test? The danger sphere values are in the particle file, but dodging should go off of the sphere's center...then again, Macs might still be bugged. Muro doesn't have the right direction for where the particle is. And the particle doesn't seem to be moving...http://gumby.oni2.net/AE/bomber/ <= Try the xml file I posted here. [[User:Gumby|Gumby]]
: EdT, get ONCC file of guy you want to perform dodge, and set its timer for realizing danger to 0 ([[ONCC]], field 0x134). It may help. Next, it looks like whole dodging mechanics are inverted -  those blue lines should aim to the source of danger and green line is vector of movement, which should aim away. But your video shows it vice-versa. Muro is in fact trying to run INTO source of danger rather than running away from it ^_^.--[[User:Loser|Loser]] 08:58, 30 December 2008 (CET)
::It is a bit more complicated than an inversion. But yes, he is not properly aware of the danger. [[User:Gumby|Gumby]] 10:47, 30 December 2008 (CET)
:::Gumby, your xml is the same as mine, I tested with a non-modified AI, with the same result.  Loser, I had set the timer to 0, in .xml it is this line <NoticeFiringSpread>0</NoticeFiringSpread> It seems the Mac engine still has some bugs...  Time to bother Neo... [[User:EdT|EdT]] 17:49, 30 December 2008 (CET)
:::: The Mac engine is fixed! http://edt.oni2.net/mov/MuroDodge4.wmv  [[User:EdT|EdT]]
  This is the patch:
  0x00016503: 0x50 -> 0x74
  0x00016507: 0x54 -> 0x78
  0x0001650B: 0x58 -> 0x7C
[[Category:Obsolete AE mods]]