AE:Glass: Difference between revisions

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→‎Glass-breaking combos: localized images
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{|align=right
{{fmbox
  | text = This page documents old modding efforts and is obsolete. Search the [[AEI]] for "Dangerous Glass" and "Glass Breaking Moves" to find mod packages that encompass most of what is discussed here.
  }}
{|style="float:right"
![[AE:ONK|Oni ni Kanabô]]
![[AE:ONK|Oni ni Kanabô]]
|-
|-
|[[Image:ONK.png]]
|[[Image:ONK.png|link=AE:ONK]]
|}
|}
This is for various modifications of Oni's glass and its behaviour.
This is for various modifications of Oni's glass and its behaviour.
:Glass-breaking combos will be covered here as a specific case of [[AE:Melee|melee modding]]
:Glass-breaking combos will be covered here as a specific case of melee modding
;Overview
;Overview
We all know most of Oni's glass can be shot. However :
We all know most of Oni's glass can be shot. However :
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:Glass shards can be modified so that they hurt nearby characters when falling.
:Glass shards can be modified so that they hurt nearby characters when falling.
;See it in action
;See it in action
:[http://video.google.com/videoplay?docid=3161530428428979921 Google video] by [[User:EdT|EdT]]
:[http://edt.oni2.net/mov/deadlyglass.mov Video] by [[User:EdT|EdT]]
;Get it as a .oni file
;Get it as a .oni file
:http://gumby.oni2.net/AE/oni%20files/glass/BINA3RAPglass_shard.oni (already in AE, does 8 damage)
:http://gumby.oni2.net/AE/oni%20files/glass/BINA3RAPglass_shard.oni (already in AE, does 8 damage)
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#Extract the BINA3RAPglass_shard.oni file as .xml.
#Extract the BINA3RAPglass_shard.oni file as .xml.
#Add the part in red
#Add the part in red
#Change the "8" in <Damage>8</Damage> to what you want the damage to be.
#Change the "8" in <Damage>8</Damage> to how much damage the glass should do
#Convert the xml back into a .oni file and import it back into your game data
<Font size = 2>
<Font size = 2>
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
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:The glass can be broken by kicks after modifying the 3RAPh2h_dust_p01.BINA file.  
:The glass can be broken by kicks after modifying the 3RAPh2h_dust_p01.BINA file.  
;See it in action
;See it in action
:A few movies by [[User:geyser|geyser]] (WMV) :
:A few movies by [[User:geyser|geyser]] (WMV):
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_lab.wmv Bio-Research lab]
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_lab.wmv Bio-Research lab]
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_state.wmv Regional State Building]
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_state.wmv Regional State Building]
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_compound.wmv Syndicate Mountain Compound]
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_compound.wmv Syndicate Mountain Compound]
:A snapshot by [[User:EdT|EdT]] :
:A snapshot by [[User:EdT|EdT]]:
http://edt.oni2.net/shots/ss8.jpg
[[Image:Glass breaking demonstration.jpg]]
;Get it as a patch
;Get it as a patch
:No link so far, but there will be downloadable particle files (trails rather than dust) as well as TRAM particle tracks specifically adapted for them.
:No link so far, but there will be downloadable particle files (trails rather than dust) as well as TRAM particle tracks specifically adapted for them.
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**change it to 0x1E (0x1E=30 is the ID of the "Glass Charge" event)
**change it to 0x1E (0x1E=30 is the ID of the "Glass Charge" event)
* Go to the 0x00 at 0x0x634
* Go to the 0x00 at 0x0x634
**change it to 0x03 (type for the "radius" parameter of "Glass Charge" : float)
**change it to 0x03 (type for the "radius" parameter of "Glass Charge": float)
* Go to the 0x00000000 at 0x0x638
* Go to the 0x00000000 at 0x0x638
**change it to 0x00000040 or 0x00000041 (value for the "radius" parameter of "Glass Charge" : 2.0 or 8.0)
**change it to 0x00000040 or 0x00000041 (value for the "radius" parameter of "Glass Charge": 2.0 or 8.0)
:''NOTE TO EXPERTS : we've left the first argument of set 2 ("blast-vel" for "Glass Charge") as is. "Linear Change"s "rate" was of the right type (float), and the value (6.0) is nothing extreme.
:''NOTE TO EXPERTS: we've left the first argument of set 2 ("blast-vel" for "Glass Charge") as is. "Linear Change"s "rate" was of the right type (float), and the value (6.0) is nothing extreme.
:''Look at the second variable of h2h_dust_p01 : it's the 0x34=52 byte chunk between 0x340 and 0x374.
:''Look at the second variable of h2h_dust_p01: it's the 0x34=52 byte chunk between 0x340 and 0x374.
:''There's the name ("alpha") right at the start. The initialisation value you can see at 0x35C (it's a float, since the type at 0x358 is 0x03).
:''There's the name ("alpha") right at the start. The initialisation value you can see at 0x35C (it's a float, since the type at 0x358 is 0x03).
:''If we just make this float 0.125 (make the 0x00000000 at 0x35C a 0x0000003E) we'll have 12.5%-transparent dust right away.
:''If we just make this float 0.125 (make the 0x00000000 at 0x35C a 0x0000003E) we'll have 12.5%-transparent dust right away.
The changes will look like this:
The changes will look like this:


http://edt.oni2.net/images/breakglass.jpg
[[Image:Glass breaking hex changes.jpg]]




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==Glass-breaking Scram Cannon==
==Glass-breaking Scram Cannon==
Getting there... that's almost a [[AE:Weapons|weapon-modding]] issue.
Getting there... that's almost a [[AE:Weapons|weapon-modding]] issue.
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==Flagging environment as glass==
==Flagging environment as glass==
Getting there too... Hope to find the flag soon ^^
See [[OBD:BINA/TMBD]]
[[Category:AE to-do]]
[[Category:Obsolete AE mods]]