Gameplay: Difference between revisions

649 bytes added ,  29 May 2022
how did we not have a powerup section before? Plenty more tips can be added here
(adding tips picked up from strategy guide)
(how did we not have a powerup section before? Plenty more tips can be added here)
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*"Brutal unarmed combat"
*"Brutal unarmed combat"
*"Furious gunplay"
*"Furious gunplay"
The game takes about five hours to finish at a normal pace, eight hours if you're really taking your time, and about one hour if you are speedrunning it.


==Weapon overview==
==Weapon overview==
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'''Do your own stunts.''' The default combos are quite useful, but learn which attacks chain well into others so that you can make up some of your own combos as well. Think about what you want to set up (probably a Backbreaker), think about how best to set it up (have your opponent prone so that, as he gets up, you can hit him with a jab --> Backbreaker combo), and think about how to get to that setup (a forward+punch throw, a slide, or a crouch+forward+punch trip). Now experiment with what moves will combo into that one. Voila, you've got yourself a punch --> crouching punch --> crouch+forward+punch --> dash --> slide combo that will end up with your opponent flat on the ground and you behind him, ready to crush him the moment he gets to his feet.
'''Do your own stunts.''' The default combos are quite useful, but learn which attacks chain well into others so that you can make up some of your own combos as well. Think about what you want to set up (probably a Backbreaker), think about how best to set it up (have your opponent prone so that, as he gets up, you can hit him with a jab --> Backbreaker combo), and think about how to get to that setup (a forward+punch throw, a slide, or a crouch+forward+punch trip). Now experiment with what moves will combo into that one. Voila, you've got yourself a punch --> crouching punch --> crouch+forward+punch --> dash --> slide combo that will end up with your opponent flat on the ground and you behind him, ready to crush him the moment he gets to his feet.


==Related issues==
==Powerup tips==
[[Combat moves|Combat move database]]
'''Don't heal and fight at the same time.''' When you use a hypo, you'll notice that you get a new "target" health level which your HP will arrive at once you're done healing. Any damage taken during that time will reduce the target HP by 2.5x the normal amount by which that attack would have reduced your health. This severe penalty for damage means that you should hang back and wait for the hypo to do its thing before getting into combat again.


[[Capturing game footage]]
==Also see==
*[[Chapters|Story by chapter]]
*[[Combat moves|Combat move database]]
*[[Capturing game footage]]


[[Category:Oni Support]]
[[Category:Oni Support]]