Mod Tool/OniTools addon: Difference between revisions

m
turning first section into lede text
m (Improved version 2 (it can delete now version 1))
m (turning first section into lede text)
 
(27 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==Download and installation==
OniTools was a level creation addon for {{ModTool}}. It is no longer developed or maintained. Nowadays, modders are expected to use [[Blender]] rather than XSI.
Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_7.1.7.zip OniTools.xsiaddon]''' into Mod Tool's viewport.


[http://youtu.be/2_3xo8-31-U Demo video]
===Download and installation===
Install by dragging and dropping '''[http://mods.oni2.net/node/356 OniTools.xsiaddon]''' into Mod Tool's viewport.


[http://oni.bungie.org/community/forum/viewtopic.php?id=2657 OCF thread]
[http://oni.bungie.org/forum/viewtopic.php?id=2657 OCF thread]




Line 15: Line 15:




==Tips==
===Tips===
* while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
* while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
* while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
* while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
Line 21: Line 21:




==ToDo==
===Change log===
===General wish list===
* addon to make easily use of onisplit within Mod Tool [done]
** supports drag and drop of onisplit [done]
* import/export of flag collection [done]
* import/export of patrol path collection
* import/export of powerup collection [done]
* import/export of trigger volumes [done]
* import/export of weapons collection [done]
* semi-automatic BNV and ghost creation
* easy use of marker_textures
* [...]
<!--
pushed back
* camera OBAN: DnD import / export
-->
 
These points are less certain. Maybe they will be added, maybe not.
 
Edit: 16.07.2014
* <s>making loops from parts of animations</s>
* <s>copying animation data from one character to another</s>
 
===Road map===
 
{| border=0 cellpadding=0 style="float: right;"
| [https://dl.dropboxusercontent.com/u/139715/OniGalore/display_flag_id_via_ICE.jpg https://dl.dropboxusercontent.com/u/139715/OniGalore/display_flag_id_via_ICE_tn.jpg]<br>flag id displayed via ICE
|}
* v7.1.9 TRGV: change to layer system + auto-update properties
* v7.1.10 FLAG: exchange tex/UV-based id display with ICE-based id display (better performance)
* v7.1.11 CRSA: support master xml file + load corpses from xml to Mod Tool (?)
 
* v7.? turrets: basic import/export
* v7.? furniture: advanced import (OFGA*.xml / BINACJBOFurniture.xml) & export (OFGA*.xml/.oni as new class, BINACJBOFurniture.xml)
* v7.? turrets: advanced import/export
* ...
* v8 final Oni Object Library
* ...
* v10 starting Oni level rebuilder ?
 
 
==Change log==
'''known issues of v7.1.x'''
'''known issues of v7.1.x'''
* FURN particle not yet supported by export
* FURN particle not yet supported by export
Line 80: Line 39:


'''version 7.1.7'''
'''version 7.1.7'''
* [http://oni.bungie.org/community/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]
* [http://oni.bungie.org/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]




'''version 7.1.1 - 7.1.6'''
'''version 7.1.1 - 7.1.6'''
* bug fix: TRGV writing/reading
* bug fix: TRGV writing/reading
* CRSA (corpse array) import
* [https://www.youtube.com/watch?v=yYHaltepyNI CRSA (corpse array) import]
* scaling support for TRGV
* scaling support for TRGV
* print absolute position and rotation of selected objects
* print absolute position and rotation of selected objects
Line 98: Line 57:
* the addon will change your save file settings (to framerate 60 fps)
* the addon will change your save file settings (to framerate 60 fps)
: one person can send a new *.exp file and the other person can make a *.dae from it
: one person can send a new *.exp file and the other person can make a *.dae from it
: old *.exp (that were created based on a 30 fps setting) needs to be [[#Animating|scaled down]] by a factor of 2
: old *.exp (that were created based on a 30 fps setting) needs to be [[../#Animating|scaled down]] by a factor of 2
* currently removed the features made in version 6 (hopefully we will not need that any longer)
* currently removed the features made in version 6 (hopefully we will not need that any longer)


Line 139: Line 98:




==OniTool Remake==
<!--
Eeeek. Improper name... Would "OniTools Deluxe" be better?
==OniTools Remake: Sledgehammer==
This remake is incompatible with the original OniTools addon.
 
How to download? Sledgehammer is now part of Simple OniSplit GUI which is an tool package of AEI.


Yes there are still plenty of ideas to implement but it might be better to make a fresh start so it gets hopefully easier to add the new stuff. The layer system would be a big rewrite anyway.
Installation happens automatically if the GUI finds Mod Tool. Note that both projects are still unfinished.


More information can be found on the talk page.


So the first points to accomplish are following:


* On Startup event
'''Some features Sledgehammer should have:'''
** check for OniTools update [wip]
** check for OniSplit update (plus note of recommendation)
** check for Oni Object Library update


* Oni Object Library
<gallery>
** allow custom objects in sub folder
Image:ModTool_Addon_Shinatama_settings.png|settings
** option to update html document with custom objects
Image:DnD_dat_and_onis_import.png|level import controls
** option to re-download the library in case of corruption
Image:ModTool_PF_editor.png|pathfinding editor
Image:ModTool_CHAR_editor.png|character collection editor
Image:ModTool_addon_Sledgehammer_ONCC_library.jpg|character library
</gallery>




===Change log===
'''Oni Object Library'''
version 3
 
* Soon enough.
The library contains collections of thumbnail images. Drag and drop them into Softimage to load the corresponding 3D data.


Control the overview with the common web browser shortcuts.
* [control] + [+] for zooming in
* [control] + [-] for zooming out
* [control] + [0] for reseting zoom to 100%


[http://paradox.oni2.net/OniToolsRemake/v2/OniToolsDeluxe.zip version 2]
* AutoUpdater. After this installation further updates should happen automatically.


'''On first use event'''
* -


version 1
* All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^


'''On startup event:'''
* check AE folder for new packages
* check for new online resources: "shared" classes (includes Neo's original collection)
-->


[[Category:Windows-only modding tools]]
[[Category:Outdated modding tools]][[Category:Windows-only modding tools]]