Mod Tool/OniTools addon: Difference between revisions

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==OniTools==
OniTools was a level creation addon for {{ModTool}}. It is no longer developed or maintained. Nowadays, modders are expected to use [[Blender]] rather than XSI.
 
===Download and installation===
===Download and installation===
Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_7.1.8.zip OniTools.xsiaddon]''' into Mod Tool's viewport.
Install by dragging and dropping '''[http://mods.oni2.net/node/356 OniTools.xsiaddon]''' into Mod Tool's viewport.


[http://youtu.be/2_3xo8-31-U Demo video]
[http://oni.bungie.org/forum/viewtopic.php?id=2657 OCF thread]
 
[http://oni.bungie.org/community/forum/viewtopic.php?id=2657 OCF thread]




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'''version 7.1.7'''
'''version 7.1.7'''
* [http://oni.bungie.org/community/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]
* [http://oni.bungie.org/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]




'''version 7.1.1 - 7.1.6'''
'''version 7.1.1 - 7.1.6'''
* bug fix: TRGV writing/reading
* bug fix: TRGV writing/reading
* CRSA (corpse array) import
* [https://www.youtube.com/watch?v=yYHaltepyNI CRSA (corpse array) import]
* scaling support for TRGV
* scaling support for TRGV
* print absolute position and rotation of selected objects
* print absolute position and rotation of selected objects
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* the addon will change your save file settings (to framerate 60 fps)
* the addon will change your save file settings (to framerate 60 fps)
: one person can send a new *.exp file and the other person can make a *.dae from it
: one person can send a new *.exp file and the other person can make a *.dae from it
: old *.exp (that were created based on a 30 fps setting) needs to be [[#Animating|scaled down]] by a factor of 2
: old *.exp (that were created based on a 30 fps setting) needs to be [[../#Animating|scaled down]] by a factor of 2
* currently removed the features made in version 6 (hopefully we will not need that any longer)
* currently removed the features made in version 6 (hopefully we will not need that any longer)


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==OniTools Remake==
<!--
;[http://paradox.oni2.net/OniToolsRemake/v4/OniToolsDeluxe.zip Official version 4]
==OniTools Remake: Sledgehammer==
This remake is incompatible with the original OniTools addon.


<gallery caption="version 5 gallery">
How to download? Sledgehammer is now part of Simple OniSplit GUI which is an tool package of AEI.
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:ModTool_PF_editor.png|pathfinding editor
</gallery>


Installation happens automatically if the GUI finds Mod Tool. Note that both projects are still unfinished.


===Change log===
More information can be found on the talk page.
;version 5 [pending]
: This version is incompatible with the original OniTools addon.
: For this reason I will delay the release until its on par with the original.




: '''02.09.2014'''
'''Some features Sledgehammer should have:'''
:* More Settings: Disable verbose script logging, disable script logging, use binary encoding for xsi files
:* Bugfix: "create ghost on selected edges"-button created ghosts on a wrong layer
:* Uninstallation must now be confirmed (just a little safety measure)
 
: '''31.08.2014'''
:* adds "Uninstall" button in the settings
:* settings fully working now
:* adds button "show level projects"
:* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored)
:* special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV)
 
: '''27.08.2014'''
:* pathfinding editor
 
: '''24.08.2014'''
:* semi-automatic level import (works both with [[wikipedia:Drag_and_drop|DnD]] dat and DnD onis folder)
:* replaces "check AKEV files" button with DnD dat and DnD onis folder
:** scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV
:** the log will be save to the desktop
 
 
; version 4
* Adds a toolbar
* Adds a "settings" button (alpha, not useful yet)
* [https://www.youtube.com/watch?v=VDWSKAaLNYg Adds a "check AKEV files" button]
** the referenced folder must contain AKEV*.oni and TXMP*.oni


<gallery>
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:ModTool_PF_editor.png|pathfinding editor
Image:ModTool_CHAR_editor.png|character collection editor
Image:ModTool_addon_Sledgehammer_ONCC_library.jpg|character library
</gallery>


;version 3
* Disables NetView startup window. Imo, it's annoying.


'''Oni Object Library'''


;version 2
The library contains collections of thumbnail images. Drag and drop them into Softimage to load the corresponding 3D data.
* AutoUpdater. After this installation further updates should happen automatically.


Control the overview with the common web browser shortcuts.
* [control] + [+] for zooming in
* [control] + [-] for zooming out
* [control] + [0] for reseting zoom to 100%


;version 1
* All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^


===ToDo===
'''On first use event'''
'''now'''
* -
* improve level project management
* AKEV markers editor


'''later'''
* too much ...
* And how about another name? Currently it's "OniTools Deluxe". Suggestions go [http://oni.bungie.org/community/forum/viewtopic.php?pid=49068#p49068 HERE].
* file type editors
* Oni Object Library
** option to update html document with custom objects
** option to re-download the library in case of corruption
* Oni Object Library database exchange (user <=> server <=> user)


'''On startup event:'''
* check AE folder for new packages
* check for new online resources: "shared" classes (includes Neo's original collection)
-->


[[Category:Windows-only modding tools]]
[[Category:Outdated modding tools]][[Category:Windows-only modding tools]]