Oni (folder)/GameDataFolder/IGMD: Difference between revisions
|  (merged PS2 directory into first table; added Japanese and Euro Mac columns too) | m (forgot sort keys for the Chapter column) | ||
| Line 5: | Line 5: | ||
| *Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | *Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | ||
| *The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]]. | *The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]]. | ||
| *The folder only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to Chapters of the game; there are no level#_Final.* files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels. | *The folder only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to [[Chapters|Chapters of the game]]; there are no level#_Final.* files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels. | ||
| *The PS2's script folders 12/ (EnvWarehouse) and 15/ (manplant) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (to be documented later). | *The PS2's script folders 12/ (EnvWarehouse) and 15/ (manplant) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (to be documented later). | ||
| Line 13: | Line 13: | ||
| !Japanese<br>Win/Mac | !Japanese<br>Win/Mac | ||
| !Play-<br>Station 2 | !Play-<br>Station 2 | ||
| ! | !Chapter | ||
| !Location (as in Load Game dialog) | !Location (as in Load Game dialog) | ||
| |- | |- | ||
| Line 26: | Line 26: | ||
| |EnvWarehouse/ | |EnvWarehouse/ | ||
| |12/ | |12/ | ||
| |{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | |data-sort-value="00"|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | ||
| |valign=bottom|TCTF Training<br>Syndicate Warehouse | |valign=bottom|TCTF Training<br>Syndicate Warehouse | ||
| |- | |- | ||
| Line 33: | Line 33: | ||
| |MANPLANT/ | |MANPLANT/ | ||
| |15/ | |15/ | ||
| |{{C|2|2: ENGINES OF EVIL}} | |data-sort-value="02"|{{C|2|2: ENGINES OF EVIL}} | ||
| |Manufacturing Plant | |Manufacturing Plant | ||
| |- | |- | ||
| Line 40: | Line 40: | ||
| |LAB/ | |LAB/ | ||
| |14/ | |14/ | ||
| |{{C|3|3: PUZZLE PIECES}} | |data-sort-value="03"|{{C|3|3: PUZZLE PIECES}} | ||
| |Bio-Research Lab | |Bio-Research Lab | ||
| |- | |- | ||
| Line 47: | Line 47: | ||
| |Airport/ | |Airport/ | ||
| |data-sort-value="01/"|1/ | |data-sort-value="01/"|1/ | ||
| |{{C|4|4: TIGER BY THE TAIL}} | |data-sort-value="04"|{{C|4|4: TIGER BY THE TAIL}} | ||
| |Airport Assault | |Airport Assault | ||
| |- | |- | ||
| Line 61: | Line 61: | ||
| |Airport_III/ | |Airport_III/ | ||
| |data-sort-value="03/"|3/ | |data-sort-value="03/"|3/ | ||
| |{{C|5|5: HOT PURSUIT}} | |data-sort-value="05"|{{C|5|5: HOT PURSUIT}} | ||
| |Airport Cargo Hangars | |Airport Cargo Hangars | ||
| |- | |- | ||
| Line 68: | Line 68: | ||
| |TCTF/ | |TCTF/ | ||
| |23/ | |23/ | ||
| |{{C|6|6: COUNTERATTACK}} | |data-sort-value="06"|{{C|6|6: COUNTERATTACK}} | ||
| |TCTF Regional HQ | |TCTF Regional HQ | ||
| |- | |- | ||
| Line 75: | Line 75: | ||
| |POWER/ | |POWER/ | ||
| |18/ | |18/ | ||
| |{{C|7|7: A FRIEND IN NEED}} | |data-sort-value="07"|{{C|7|7: A FRIEND IN NEED}} | ||
| |Atmospheric Conversion Center (exterior) | |Atmospheric Conversion Center (exterior) | ||
| |- | |- | ||
| Line 82: | Line 82: | ||
| |power_II/ | |power_II/ | ||
| |19/ | |19/ | ||
| |{{C|8|8: AN INNOCENT LIFE}} | |data-sort-value="08"|{{C|8|8: AN INNOCENT LIFE}} | ||
| |Atmospheric Conversion Center (interior) | |Atmospheric Conversion Center (interior) | ||
| |- | |- | ||
| Line 89: | Line 89: | ||
| |STATE/ | |STATE/ | ||
| |22/ | |22/ | ||
| |{{C|9|9: TRUTH AND CONSEQUENCES}} | |data-sort-value="09"|{{C|9|9: TRUTH AND CONSEQUENCES}} | ||
| |Regional State Building | |Regional State Building | ||
| |- | |- | ||
Revision as of 23:16, 9 December 2022
IGMD is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: Windows, Mac.
Notes on this folder
- The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in BFW Scripting Language.
- Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
- The Mac and Windows scripts are identical except for minor differences in tctf_ii_cutscene.bsl and tctf2.bsl for the boss battle of Chapter 13, shown HERE.
- The folder only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to Chapters of the game; there are no level#_Final.* files for them and so the script folders are never looked up by the engine. See HERE for an overview of the cut levels.
- The PS2's script folders 12/ (EnvWarehouse) and 15/ (manplant) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (to be documented later).
| Standard Win/ Mac release | European Mac non-English | Japanese Win/Mac | Play- Station 2 | Chapter | Location (as in Load Game dialog) | 
|---|---|---|---|---|---|
| global/ | 13/ | Loads for all levels | |||
| EnvWarehouse/ | EnvWarehouse/ | EnvWarehouse/ | 12/ | 0: COMBAT TRAINING 1: TRIAL RUN | TCTF Training Syndicate Warehouse | 
| manplant/ | manplant/ | MANPLANT/ | 15/ | 2: ENGINES OF EVIL | Manufacturing Plant | 
| lab/ | lab/ | LAB/ | 14/ | 3: PUZZLE PIECES | Bio-Research Lab | 
| Airport/ | Airport/ | Airport/ | 1/ | 4: TIGER BY THE TAIL | Airport Assault | 
| Airport_II/ | 2/ | (cut) | Airport Part Deux | ||
| Airport_III/ | Airport_III/ | Airport_III/ | 3/ | 5: HOT PURSUIT | Airport Cargo Hangars | 
| tctf/ | tctf/ | TCTF/ | 23/ | 6: COUNTERATTACK | TCTF Regional HQ | 
| power/ | power/ | POWER/ | 18/ | 7: A FRIEND IN NEED | Atmospheric Conversion Center (exterior) | 
| power_II/ | power_II/ | power_II/ | 19/ | 8: AN INNOCENT LIFE | Atmospheric Conversion Center (interior) | 
| state/ | state/ | STATE/ | 22/ | 9: TRUTH AND CONSEQUENCES | Regional State Building | 
| roof/ | roof/ | ROOF/ | 20/ | 10: CAT AND MOUSE | Rooftops | 
| dream_lab/ | dream_lab/ | dream_lab/ | 11/ | 11: DREAM DIVER | Doctor Hasegawa's Lab | 
| neuro/ | neuro/ | NEURO/ | 16/ | 12: SINS OF THE FATHER | TCTF Science Prison | 
| BGI/ | 16/ | (cut) | BGI HQ | ||
| tctf_ii/ | tctf_ii | TCTF_II | 24/ | 13: PHOENIX RISING | TCTF Regional HQ (redux) | 
| compound/ | compound/ | COMPOUND/ | 8/ | 14: DAWN OF THE CHRYSALIS | Syndicate Mountain Compound | 
| aop/ | 4/ | (multiplayer) | The Arena of Pain | ||
| CZ/ | 9/ | (multiplayer) | Crossing Zone | ||
| pit/ | 17/ | (multiplayer) | Pit | ||
| CZ_II/ | 10/ | (multiplayer) | Crossing Zone Too | ||
| cap/ | 7/ | (multiplayer) | Capture | ||
| ats/ | 5/ | (development) | AlexTestSite | ||
| SR/ | 21/ | (development) | FiringRange | ||