19,127
edits
Paradox-01 (talk | contribs) mNo edit summary |
m (replaced YT redirects) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
Simple TRAC: | Simple TRAC: | ||
https:// | https://www.youtube.com/watch?v=QzZcmebn5L4 | ||
Modified TRAC: | Modified TRAC: | ||
https:// | https://www.youtube.com/watch?v=9elZeliNOYc | ||
I will continue to investigate why this happens. | I will continue to investigate why this happens. | ||
Line 11: | Line 11: | ||
[[User:EdT|EdT]] 18:27, 21 May 2020 (PDST) | [[User:EdT|EdT]] 18:27, 21 May 2020 (PDST) | ||
Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:01, 22 May 2020 (CEST) | :Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:01, 22 May 2020 (CEST) | ||
::I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:21, 23 May 2020 (CEST) | |||
::I have never dealt with overlay anims for bullet damage, I will have to look into that. | |||
Mystery solved, it was not a TRAC issue, but rather a TRAM issue. All the TRAMs for the motorcycle had a height of 0. Once I changed the height to 1, the enemy will shoot at the motorcycle. | |||
As to why a TRAM height of 0 would disable an enemy AI from shooting, I can only speculate that the enemy AI uses the height of the TRAM to calculate the firing angle. | |||
[[User:EdT|EdT]] 20:46, 22 May 2020 (PDST) | |||
:If I remember correctly, the AI aim at the pelvis bone, so if you put it at ground level, then probably the AI perceive it as occluded by the stretch of ground between the AI and you. If you're not on a flat ground but on a slope or ledge, then the pelvis bone may be more exposed and the AI will feel more "confident" about taking a shot. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 08:33, 23 May 2020 (CEST) |