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'''Temporal solution for climbing up:''' | '''Temporal solution for climbing up:''' | ||
* Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?) | * Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?) | ||
* With increase grabbing height the [[ | * With increase grabbing height the [[UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The latter makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40. | ||
'''Temporal solution for climbing around a corner:''' | '''Temporal solution for climbing around a corner:''' | ||
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* To be released 2021/2022. | * To be released 2021/2022. | ||
** Trello still lists a 4.26, which might be the last update for main version 4. | ** Trello still lists a 4.26, which might be the last update for main version 4. | ||
** A separate (preview) of 4.26-Chaos (destruction physics) | ** A separate (preview) of 4.26-Chaos (destruction physics) has been released too. | ||
[https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 UE 5 is basically UE 4 fully matured.] | [https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 UE 5 is basically UE 4 fully matured.] | ||
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'''List of interesting programs beside UE4/5:''' | '''List of interesting programs beside UE4/5:''' | ||
* '''Blender''' (general 3D and animations) | * '''Blender''' (general 3D and animations) | ||
* '''Subtance''' ( | * '''Subtance''' (high-end material creation) | ||
* '''Zbrush''' ("organic" character creation) | * '''Zbrush''' (so far more suited for "organic" character creation than Blender) | ||
At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look. | At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look. | ||
* https://www.youtube.com/watch?v=oSRZ1ipQ19o | * [https://www.youtube.com/watch?v=oSRZ1ipQ19o Visual Dataprep (Mathew Wadstein)] | ||
* [https://www.youtube.com/watch?v=T3808gO4Zl4&t=363s Visual Dataprep with a material substitute table (Unreal Engine)] | |||
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* '''Python''' (automation, managing assets) | * '''Python''' (automation, managing assets) | ||
'''Things that can be automated''' | |||
Objects: Within Blender Python can be used to generate series of objects differing in color, material and what not. | |||
Export: export settings can be called from script. | |||
Import: Python works also with the Unreal editor... | |||
* import per se | |||
* class creation | |||
Placement: Python can place assets into a level. | |||
<!-- export? --> | |||
[...] | |||
==Working with C++== | ==Working with C++== | ||
Note of warning: Unreal Engine gets updates on a regular basis. To have always the most and up-to-date features available one would need to transfer own code from an old engine to the new one. | Note of warning: Unreal Engine gets updates on a regular basis. To have always the most and up-to-date features available one would need to transfer own code from an old engine to the new one. | ||
==Best practices to import old content?== | |||
* items | |||
* textures | |||
* materials | |||
* sounds | |||
* particle | |||
* collections (tables) | |||
** [...] | |||
* text pages | |||
* levels | |||
** core geometry (workaround for collision problems? breaking things up?) | |||
** furniture (with/without collision boxes) | |||
** animated objects | |||
** ENVP particle | |||
* characters | |||
** animations | |||
** char particle | |||
* cutscenes | |||
** BSL scripts? | |||
** FILM? | |||
* [...] | |||
[[Category:Fan-made games]] |