19,584
edits
Paradox-01 (talk | contribs) mNo edit summary |
m (replaced YT redirect) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
'''Temporal solution for climbing up:''' | '''Temporal solution for climbing up:''' | ||
* Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?) | * Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?) | ||
* With increase grabbing height the [[ | * With increase grabbing height the [[UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The latter makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40. | ||
'''Temporal solution for climbing around a corner:''' | '''Temporal solution for climbing around a corner:''' | ||
Line 73: | Line 73: | ||
At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look. | At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look. | ||
* [https://www.youtube.com/watch?v=oSRZ1ipQ19o Visual Dataprep (Mathew Wadstein)] | * [https://www.youtube.com/watch?v=oSRZ1ipQ19o Visual Dataprep (Mathew Wadstein)] | ||
* [https:// | * [https://www.youtube.com/watch?v=T3808gO4Zl4&t=363s Visual Dataprep with a material substitute table (Unreal Engine)] | ||
Line 82: | Line 82: | ||
* '''Python''' (automation, managing assets) | * '''Python''' (automation, managing assets) | ||
'''Things that can be automated''' | |||
Objects: Within Blender Python can be used to generate series of objects differing in color, material and what not. | |||
Export: export settings can be called from script. | |||
Import: Python works also with the Unreal editor... | |||
* import per se | |||
* class creation | |||
Placement: Python can place assets into a level. | |||
<!-- export? --> | |||
[...] | |||
==Working with C++== | ==Working with C++== | ||
Line 108: | Line 125: | ||
** FILM? | ** FILM? | ||
* [...] | * [...] | ||
[[Category:Fan-made games]] |