AE:Barabas: Difference between revisions

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{|align=right
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![[AE:ONK|Oni ni Kanabô]]<br>http://geyser.oni2.net/ONK/ONK.png
  | text = This mod is no longer under development, but search the [[AEI]] for "Jetpack" to find a mod package that lets you fly around as Barabas.
  }}
 
{|style="float:right"
![[AE:ONK|Oni ni Kanabô]]<br>[[Image:ONK.png]]
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[[Barabas]]-related mods should go here.


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==Jetpack==
==Jetpack==
http://edt.oni2.net/shots/ss19.jpg
[[Image:Jetpack Barabas.jpg]]


By tweaking a few parameters, you can fly around as Barabas.
By tweaking a few parameters, you can fly around as Barabas.
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Flailing and subsequent dying in mid-air are not disabled (yet?).
Flailing and subsequent dying in mid-air are not disabled (yet?).


Intructions to make any character (not just Barabas) jetpack around have been given [ here].
Instructions to make any character (not just Barabas) jetpack around have been given [[Mac mods#Jetpack Mode|here]].
 
===Bio-Research Lab===
===Bio-Research Lab===
Download links later...
Download links later...
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===General instructions===
===General instructions===
... for making any Oni character able to fly around (incoming from [http://oni.bungie.org/forums/index.php?threadid=206&page=14#post_5441 here])
... for making any Oni character able to fly around (incoming from [https://web.archive.org/web/20081024161606/http://oni.bungie.org/forums/index.php?threadid=206&page=14 here])


Open an ONCC (e.g. Barabas's : barabus.ONCC in, say, level3_Final), and take a look at [[OBD:ONCC#0x00_-_0x27|this section]].
Open an ONCC (e.g. Barabas's : barabus.ONCC in, say, level3_Final), and take a look at the first offset table [[OBD:ONCC|HERE]].
Look at all the juicy floats and integers there. The ones we want to hack are :
Look at all the juicy floats and integers there. The ones we want to hack are :
-Float at 0x18 : jetpack acceleration, in world units per frames squared
-Float at 0x18 : jetpack acceleration, in world units per frames squared
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That's it! Load Lab (or the other level if you chose another), shapeshift and "flyyyy like an eagle... into the future..."
That's it! Load Lab (or the other level if you chose another), shapeshift and "flyyyy like an eagle... into the future..."


Here is a demo of the [http://video.google.com/videoplay?docid=899230632041704853 jetpack]
Here is a demo of the [http://edt.oni2.net/mov/jetpack.mov jetpack]
...
...


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It's convenient to have it there e.g. in Rooftops OTA (for cratering), but it's alas not too jetpack-friendly.
It's convenient to have it there e.g. in Rooftops OTA (for cratering), but it's alas not too jetpack-friendly.
So you have to [[Cheats|liveforever]] if you want to jetpack for longer than a few seconds at a time. Hopefully we'll find those timers some time soon.
So you have to [[Cheats|liveforever]] if you want to jetpack for longer than a few seconds at a time. Hopefully we'll find those timers some time soon.
EDIT: The Mid-Air Timer is called ONcMaxFramesInAir and is hardcoded for 300 ticks or 5 seconds. [[User:EdT|EdT]]


Of course, jetpacking as Barabas will look nicer if you add the "rocket" particle to selected TRAMs (actually, it works and looks quite nice) but that will be our lesson number ''three'' (it's a bit more work, actually).
Of course, jetpacking as Barabas will look nicer if you add the "rocket" particle to selected TRAMs (actually, it works and looks quite nice) but that will be our lesson number ''three'' (it's a bit more work, actually).
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He could poison you at a moderate rate while he regenerates, and poison you more in the event of a long physical contact (e.g. a throw) during the regeneration.
He could poison you at a moderate rate while he regenerates, and poison you more in the event of a long physical contact (e.g. a throw) during the regeneration.
[[Category:Obsolete AE mods]]