Anniversary Edition/Core: Difference between revisions

updated listings for Daodan DLL and Vanilla BSL
m (Iritscen moved page Anniversary Edition/Packages to Anniversary Edition/Core without leaving a redirect: To reflect the change in AE scope from bundled mod packages to just including tweaks/patches.)
(updated listings for Daodan DLL and Vanilla BSL)
 
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{{update}}
These are the fixes and patches that are automatically installed by the [[AE]].
These mod packages can be found in the Edition release 2009-07. Names in blue link to more details on that mod.


{|align=left border=1 cellspacing=0 color=black cellpadding=3 style="width:580px; border:1px solid black; text-align=center
{|align=left border=1 cellspacing=0 color=black cellpadding=3 style="text-align:center"
!Number
!Package
!Name
!Name
!Category
!Ver.
!Ver.
!Description
!Description
!width=330|Preview<!--this column is for 320x240 thumbnails of preview images-->
!width=330|Preview<!--this column is for 256px-wide thumbnails of preview images-->
|-
|-
|valign=top align=center|11000
|[http://mods.oni2.net/node/227 0]
|valign=top align=center|Weapon Improvement
|[[OniSplit]]
|valign=top align=center|AE: Weapons
|0.9.95.0
|valign=top align=center|1
|Allows the AE to apply mods to Oni's game data.
|Improves the appearence and mechanics of existing Oni weapons. <br /> Currently contains: <br /> 1. Long lasting bullet casings.
|
|
|-
|-
|valign=top align=center|12000
|[http://mods.oni2.net/node/265 1]
|valign=top align=center|[[AE:New weapons|New Weapons]]
|[[XmlTools]]
|valign=top align=center|AE: Weapons
|2.0
|valign=top align=center|1
|Allows the AE to apply patch mods in Oni's game data.
|Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons....
|
|
|-
|-
|valign=top align=center|21000
|[http://mods.oni2.net/node/304 2]
|valign=top align=center|Upgraded ONCCs
|XmlTools Dependencies
|valign=top align=center|AE: Characters
|1.1
|valign=top align=center|1
|The framework needed for XmlTools to run.
|valign=top|Gives enemies more health, better bullet dodging, and better blocking skills.
|
|
|-
|-
|valign=top align=center|22000
|[http://mods.oni2.net/node/269 7]
|valign=top align=center|[[AE:BGI|New Characters]]
|AE Read-Me
|valign=top align=center|AE: Characters
|2015-03
|valign=top align=center|1
|A shorter version of the documentation found on this wiki.
|Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2.
|
|
|-
|-
|valign=top align=center|23000
|[http://mods.oni2.net/node/231 10]
|valign=top align=center|Shinatama Too
|Oni game app (Windows)
|valign=top align=center|AE: Characters
|1.0
|valign=top align=center|1
|Provides a standard version of Oni.exe for the Daodan DLL to modify.
|Adds a fighting Shinatama to the game, distinguishable by her unique outfit.
|[[Image:Oni icon-original 32px.png]]
|
|-
|[http://mods.oni2.net/node/232 11]
|[[FERAL|Oni game app (Macs)]]
|1.2.1
|The Feral build of Oni.app for Intel Macs.
|[[Image:Oni icon-Mac 32px.png]]
|-
|[http://mods.oni2.net/node/233 20]
|[[Daodan DLL|Daodan DLL (Windows)]]
|4.1
|Applies many patches to Oni.exe. See link at left for details.
|[[Image:DLL icon-WinVista.png]]
|-
|-
|valign=top align=center|31000
|[http://mods.oni2.net/node/273 50]
|valign=top align=center|[[AE:Glass|Glass Breaking Moves]]
|Menu Fixes
|valign=top align=center|AE: Animations
|1.1
|valign=top align=center|1
|Labels the Main Menu with "Anniversary Edition", fixes the backwards "Invert Mouse" option label, corrects an out-of-order diary page, and corrects the spelling of "effect" in a restart dialog.
|valign=top|Makes all attacks break glass.
|[[Image:AE_Main_Menu.jpg|256px]]
|
|-
|-
|valign=top align=center|32000
|[http://mods.oni2.net/node/268 2000]
|valign=top align=center|[[AE:Glass|Dangerous Glass]]
|Globalization Fixes for Characters
|valign=top align=center|AE: Particles
|1.2
|valign=top align=center|1
|This fixes incorrect occurrences of certain character classes, which are a side-effect of the globalization process by which the AE makes all classes available on all levels, and prevents TCTF from attacking civilians in Ch. 6.
|When windows are broken, the shards of broken glass hurt anyone they touch. This mod was designed to go along with Glass Breaking Moves.
|
|
|-
|-
|valign=top align=center|33000
|[http://mods.oni2.net/node/262 2200]
|valign=top align=center|Improved Weather
|Custom Character Variants & TRAM Fixes
|valign=top align=center|AE: Particles
|2.1
|valign=top align=center|1
|Allows for new character classes to be referenced by mods without crashing if those characters are not installed. In addition, applies fixes to vanilla animations, such as adding hit_jewels and hit_foot_ouch stunned animations where they were missing, and allowing VDG-stunned throws to be performed by all characters.
|Improves Oni's weather effects. <br /> Currently contains: <br /> 1. Rain splash effect.
|
|
|-
|-
|valign=top align=center|42000
|[http://mods.oni2.net/node/284 2400]
|valign=top align=center|Dashing AI
|[[AE:DeLorean|Airport Vehicle Fix]]
|valign=top align=center|AE: Animations
|1
|valign=top align=center|1
|Fixes an improperly-textured sports car that pulls away from the Airport suspiciously in the beginning of Chapter 4.
|Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay.
|[[Image:Car960 fix.jpg|256px]]
|
|-
|-
|valign=top align=center|45000
|[http://mods.oni2.net/node/285 3000]
|valign=top align=center|Ninja Shadow Dash
|Bomber Fix
|valign=top align=center|AE: Animations
|1.0
|valign=top align=center|1
|Makes AI aware of the danger represented by a ticking Mad Bomber so they can (try to) evade the explosion.
|Ninja escape moves now make them disappear. They can travel through characters in this shadow state.
|
|
|-
|-
|valign=top align=center|51000
|[http://mods.oni2.net/node/270 4000]
|valign=top align=center|Unlock All Moves
|Widescreen Fixes
|valign=top align=center|AE: Animations
|1.11
|valign=top align=center|1
|Corrects issues that show up in 16:10 and 16:9 resolutions, which Bungie never thought you'd see back when 4:3 was the standard. Hover over images for more info.
|valign=top|Unlocks all attacks.
|[[Image:Widescreen fix-Ch02.jpg|256px|In the intro to Chapter 2, a nearby wall was blocking the camera at the beginning.]]<br><span style="line-height:75px">[[Image:Widescreen fix-Ch11.jpg|256px|In the intro to Chapter 11, all the photos that were supposed to be hidden off-camera were visible.]]<br><span style="line-height:75px">[[Image:Widescreen fix-Ch14.jpg|256px|In the intro to Chapter 14, Konoko was visible on the ground before she falls from the sky.]]</span>
|
|-
|-
|valign=top align=center|52000
|[http://mods.oni2.net/node/266 5000]
|valign=top align=center|[[AE:Combat_system|Andrashi Melee System]]
|Unlock All Moves
|valign=top align=center|AE: Animations
|1.3
|valign=top align=center|1
|Makes all of Konoko's attacks available from Chapter 1 onward.
|valign=top|Changes the melee system. Also unlocks all moves.
|
|
|-
|-
|valign=top align=center|53000
|[http://mods.oni2.net/node/234 5100]
|valign=top align=center|Knockdown Revamp
|Vanilla BSL
|valign=top align=center|AE: Animations
|1.2
|valign=top align=center|1
|Simply supplies the original, unaltered level scripts to help guarantee that mods are running on consistent scripting. Uses the scripts from the Mac version. See [[Windows Oni vs. Mac Oni#Level logic|HERE]] for details.
|1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down.
|
|
|-
|-
|valign=top align=center|54000
|[http://mods.oni2.net/node/282 6000]
|valign=top align=center|Brutal AI
|Missing Sounds
|valign=top align=center|AE: Animations
|1.0
|valign=top align=center|1
|Restores sounds to Oni that were missing upon its release (only one sound so far, the gears at the end of Chapter 12).
|Improves the melee AI for Konoko and Strikers.  Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal.
|[[Image:Gears with missing ambient sound.jpg|256px]]
|
|}
|}
[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]