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edits
m (++cat) |
m (link fix) |
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I call this The Fly! lol | I call this The Fly! lol | ||
[[Image:flyhead.jpg]] | |||
I used the head from owldreamer's Masterchief. It looked correct in Blender, but it is rotated wrong here. There is no texture map for it. Also, the texture mapping is off for the rest of the body, even though I did not make any changes. | I used the head from owldreamer's Masterchief. It looked correct in Blender, but it is rotated wrong here. There is no texture map for it. Also, the texture mapping is off for the rest of the body, even though I did not make any changes. | ||
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I imported owldreamer's Masterchief, renamed the geometries, set the parents, all the rotations were set to 0. But when importing to Oni, it was broken. | I imported owldreamer's Masterchief, renamed the geometries, set the parents, all the rotations were set to 0. But when importing to Oni, it was broken. | ||
[[Image:MCbroken.jpg]] | |||
I also had a question about the naming of the geometries. In Blender the names go right_thigh, left_calf and so on. But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left. Which is correct? Especially when naming in Blender? Also, why does Blender have the the name left_left? I looked at the naming structure from the extracted ONCCkonoko_generic.dae which was imported into Blender. | I also had a question about the naming of the geometries. In Blender the names go right_thigh, left_calf and so on. But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left. Which is correct? Especially when naming in Blender? Also, why does Blender have the the name left_left? I looked at the naming structure from the extracted ONCCkonoko_generic.dae which was imported into Blender. | ||
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EdT | EdT | ||
First the simple problems: | First the simple problems: OniSplit 0.9.4 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit_v0.9.4.zip</nowiki>, dead link) contains: | ||
:*fix for flipped textures | :*fix for flipped textures | ||
:*corrected left_left to left_thigh | :*corrected left_left to left_thigh | ||
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This is one screenshot I got before the lost data: | This is one screenshot I got before the lost data: | ||
[[Image:EliteMC.jpg]] | |||
EdT | EdT | ||
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Autodesk has a converter that it is able to convert back and forth between the two. I tried the Windows version and it seem to work, hopefully the Mac version works too so you can use it to convert fbx exported from Cheetah3D. | Autodesk has a converter that it is able to convert back and forth between the two. I tried the Windows version and it seem to work, hopefully the Mac version works too so you can use it to convert fbx exported from Cheetah3D. | ||
Here it is: [https:// | Here it is: [https://aps.autodesk.com/developer/overview/fbx-converter-archives Autodesk FBX]. It's a bit of hassle with "registration" but it's free. | ||
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geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC. | geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC. | ||
Screenshot (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/mcb.jpg</nowiki>, dead link) | |||
TRBSMasterChief (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/TRBSMasterChief.oni</nowiki>, dead link) | |||
I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens. | I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens. | ||
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EdT | EdT | ||
Here's my collada file: | Here's my collada file: MasterChief (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/MasterChief.dae</nowiki>, dead link). | ||
To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone | To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone | ||
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---- | ---- | ||
D:\SPIELE\ONIENG\GAMEDA~1>onispl~1.exe -extract:obj c:\test2\ level8~1.dat | |||
D:\Spiele\Onieng\GameDataFolder\level8_Final.dat | |||
System.IndexOutOfRangeException: Index was outside the bounds of the array. | |||
at Oni.Geometry.GeometryObjExporter.ExportBody(InstanceDescriptor oncc) | |||
at Oni.Geometry.GeometryObjExporter.ExportInstanceList(List`1 descriptors) | |||
at Oni.Exporter.Export(InstanceFileManager fileManager, String sourceFilePath | |||
, String filter) | |||
at Oni.Program.ExtractGeometry(String[] args) | |||
at Oni.Program.Main(String[] args) | |||
OS v0.37 extracts no files. If I use level 14 it extracts only the first ONCC file (obj, material, plus the textures). (Same problems with OS v0.30. Other versions not tested.) Where did I go wrong? | OS v0.37 extracts no files. If I use level 14 it extracts only the first ONCC file (obj, material, plus the textures). (Same problems with OS v0.30. Other versions not tested.) Where did I go wrong? | ||