Jump to content

Talk:OniSplit/Archive1: Difference between revisions

m
marked dead links
m (http->https)
m (marked dead links)
Line 23: Line 23:
EdT
EdT


First the simple problems: [https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit_v0.9.4.zip OniSplit 0.9.4] contains:
First the simple problems: OniSplit 0.9.4 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit_v0.9.4.zip</nowiki>, dead link) contains:
:*fix for flipped textures
:*fix for flipped textures
:*corrected left_left to left_thigh
:*corrected left_left to left_thigh
Line 163: Line 163:
geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC.
geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC.


[https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/mcb.jpg Screenshot]
Screenshot (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/mcb.jpg</nowiki>, dead link)


[https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/TRBSMasterChief.oni TRBSMasterChief]
TRBSMasterChief (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/TRBSMasterChief.oni</nowiki>, dead link)


I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens.
I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens.
Line 176: Line 176:
EdT
EdT


Here's my collada file: [https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/MasterChief.dae MasterChief].  
Here's my collada file: MasterChief (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/MasterChief.dae</nowiki>, dead link).


To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone
To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone