Talk:Modifying an existing level: Difference between revisions
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+-- Tools | +-- Tools | ||
| | | | | | ||
| +-- OniSplit | | +-- OniSplit.exe | ||
| +-- LevelRecycler | | +-- LevelRecycler | ||
| | | |||
| +-- icon.png | |||
| +-- LevelRecycler.exe | |||
| | | | ||
+-- GameDataFolder | +-- GameDataFolder | ||
Revision as of 11:14, 15 November 2023
Idea
To convert an extracted ONLV into a new project file you need even more in-depth knowledge about the file structure than for simply building a level project file from scratch.
Therefore, it would be nice if we could provide a tool to automate necessary work as much as possible.
One-click operation:
- Level extraction.
- Conversion of ONLV into an actual project file.
- Recycling of physics and locklights.
- Preserving as much vertex shading as possible by preferring DAE over CJBO linked meshes.
- BSL analysis to create FILM and cut scene sections?
AE package
mods.oni2.net
|
+-- LevelRecycler.zip
|
+-- #####packageName
|
+-- Mod_Info.cfg
+-- plain
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+--win_only
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+--Tools
|
+-- LevelRecycler
|
+-- icon.png (32 x 32 px)
+-- LevelRecycler.exe
Mod_Info.cfg
AEInstallVersion -> 2.0 NameOfMod -> Level Recycler Creator -> ModVersion -> Readme -> ExeName -> Tools/LevelRecycler/LevelRecycler.exe WorkingDir -> Exe IconName -> Tools/LevelRecycler/icon.png
Startup
Oni
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+-- AE
|
+-- Tools
| |
| +-- OniSplit.exe
| +-- LevelRecycler
| |
| +-- icon.png
| +-- LevelRecycler.exe
|
+-- GameDataFolder
|
+-- level0_Final.dat
+-- level0_Final.raw
+-- level1_Final.dat
+-- level1_Final.raw
+-- ...
+-- IGMD
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+-- BSL script folders
The "on load" event of the LevelRecycler should automatically update an overview of existing levels:
- Level0_Final.dat stores all ONLD with more meaningful level names.
- Each non-zero level DAT-archive stores an ONLV file.
- With those extracted files, a list for modders can be built to easily identify the level they want to recycle.
// shortened paths
OniSplit -export:ONLD* ONLD level0_Final.dat
OniSplit -extract:xml ONLD ONLD/*.oni
for each non-zero DAT
OniSplit -export:ONLV* ONLV ....dat
OniSplit -extract:xml ONLV ONLV/*.oni
dat file name, BSL script folder, level name ---------------------------------------------- level1_Final.dat, ONLV<Name>, ONLD<DisplayName>
As soon as the modder has selected the preferred level, it should be a one-click operation to carry out the recycling.