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Paradox-01 (talk | contribs) m (save rigged chars as *.xsi (+ Preserve IK Chains [Yes])) |
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| text = Mod Tool is no longer being actively used by the modding community so this page was never finished. See [[Blender]] instead, which contains information and resources for rigging in Blender. | |||
}} | |||
;Purposes of this page: | ;Purposes of this page: | ||
# easy-to-understand documentation | # easy-to-understand documentation | ||
# making a rigged character | # making a rigged character | ||
We probably have to understand the different bones, effectors and their properties before we can build a well-rigged character. | |||
===Knowledge=== | |||
=== | |||
====Bones==== | ====Bones==== | ||
[...] | [...] | ||
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====First experiments==== | ====First experiments==== | ||
{| style="float:right" | {| style="float:right" | ||
| | |<nowiki>http://paradox.oni2.net/OniGalore/experimental_auto_rigging.png</nowiki> (dead link) | ||
Schematic<br>before and after running the script | Schematic<br>before and after running the script | ||
|} | |} | ||
HERE's (<nowiki>https://www.dropbox.com/s/ie8my677x7iv2a2/auto_rigging.txt?dl=0</nowiki>, dead link) some vbs code to build a rigged character. | |||
My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should. | My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should. | ||
Atm, you are supposed to '''move only the effectors'''. (Zoom into the Schematic to see what's an effector and what's a root or bone.) | |||
Constructive criticism is welcome. | Constructive criticism is welcome. | ||
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'''How to use the script?''' | '''How to use the script?''' | ||
* You need | * You need a non-animated character (<nowiki>http://paradox.oni2.net/OniGalore/automatic_rigging_test_files.zip</nowiki>, dead link) first. | ||
** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]" | ** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]" | ||
* Load the non-animated character into Mod Tool. | * Load the non-animated character into Mod Tool. | ||
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* There's a bug in collada, so don't save as *.dae file. | * There's a bug in collada, so don't save as *.dae file. | ||
* Save your progress as '''*.xsi''', in the export setting choose "'''Preserve IK Chains [X]'''". | * Save your progress as '''*.xsi''', in the export setting choose "'''Preserve IK Chains [X]'''". | ||
* When you no longer need IK then you could use the collada formate... | |||
[[Category:Modding tutorials]] |