Mod Tool/Rigging: Difference between revisions

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{{fmbox
__TOC__
  | text = Mod Tool is no longer being actively used by the modding community so this page was never finished. See [[Blender]] instead, which contains information and resources for rigging in Blender.
  }}


;Purposes of this page:
;Purposes of this page:
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===Knownledge===
===Knowledge===
====Bones====
====Bones====
[...]
[...]
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====First experiments====
====First experiments====
{| style="float:right"
{| style="float:right"
|[http://paradox.oni2.net/OniGalore/experimental_auto_rigging.png http://paradox.oni2.net/OniGalore/experimental_auto_rigging_tn.png]
|<nowiki>http://paradox.oni2.net/OniGalore/experimental_auto_rigging.png</nowiki> (dead link)
Schematic<br>before and after running the script
Schematic<br>before and after running the script
|}
|}


[https://www.dropbox.com/s/ie8my677x7iv2a2/auto_rigging.txt?dl=0 HERE's] some vbs code to build a rigged character.
HERE's (<nowiki>https://www.dropbox.com/s/ie8my677x7iv2a2/auto_rigging.txt?dl=0</nowiki>, dead link) some vbs code to build a rigged character.


My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should.
My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should.
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'''How to use the script?'''
'''How to use the script?'''
* You need [http://paradox.oni2.net/OniGalore/automatic_rigging_test_files.zip a non-animated character] first.
* You need a non-animated character (<nowiki>http://paradox.oni2.net/OniGalore/automatic_rigging_test_files.zip</nowiki>, dead link) first.
** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]"  
** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]"  
* Load the non-animated character into Mod Tool.
* Load the non-animated character into Mod Tool.