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{{ | {{fmbox | ||
| text = Mod Tool is no longer being actively used by the modding community so this page was never finished. See [[Blender]] instead, which contains information and resources for rigging in Blender. | |||
}} | |||
;Purposes of this page: | ;Purposes of this page: | ||
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=== | ===Knowledge=== | ||
====Bones==== | ====Bones==== | ||
[...] | [...] | ||
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====First experiments==== | ====First experiments==== | ||
{| style="float:right" | {| style="float:right" | ||
| | |<nowiki>http://paradox.oni2.net/OniGalore/experimental_auto_rigging.png</nowiki> (dead link) | ||
Schematic<br>before and after running the script | Schematic<br>before and after running the script | ||
|} | |} | ||
HERE's (<nowiki>https://www.dropbox.com/s/ie8my677x7iv2a2/auto_rigging.txt?dl=0</nowiki>, dead link) some vbs code to build a rigged character. | |||
My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should. | My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should. | ||
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'''How to use the script?''' | '''How to use the script?''' | ||
* You need | * You need a non-animated character (<nowiki>http://paradox.oni2.net/OniGalore/automatic_rigging_test_files.zip</nowiki>, dead link) first. | ||
** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]" | ** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]" | ||
* Load the non-animated character into Mod Tool. | * Load the non-animated character into Mod Tool. |