OBD:BINA/OBJC/DOOR: Difference between revisions

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{{OBD OBJC Header | align=center | type=DOOR | prev=CONS | next=FLAG | name=Door}}
:''This is about door instances. For the door class resource, see [[OBD:DOOR]]
{{OBD OBJC Header | align=center | type=DOOR | prev=CONS | next=FLAG | name=Door|onistuff=b_do}}




[[image:bin_r_do.gif]]
[[Image:bin_r_do.gif]]




{{Table}}
{{Table}}
{{OBDth}}
{{OBDth}}
{{OBDtr| 0x00 | char[4]  |FF0000| 43 4A 42 4F | OBJC      | object collection }}
{{OBDtr| 0x00 | char[4]  |FF0000| 43 4A 42 4F | OBJC      | objects }}
{{OBDtr| 0x04 | int32    |FFFF00| 15 19 00 00 | 14344    | size of the complete door part from this postion in bytes }}
{{OBDtr| 0x04 | int32    |FFFF00| 15 19 00 00 | 14344    | size of the complete door part from this position in bytes }}
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39        | object collection version }}
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39        | object list version }}
{{OBDtr| 0x0C | int32    |00FFFF| FC 00 00 00 | 252      | size of the following element in bytes }}
{{OBDtr| 0x0C | int32    |00FFFF| FC 00 00 00 | 252      | size of the following element in bytes }}
{{OBDtrBK}}
{{OBDtrBK}}
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{{OBDtr| 0x67 | bitset16 |B0C3D4| 15 00      | 21, 0    | door options; the following bits are possible:
{{OBDtr| 0x67 | bitset16 |B0C3D4| 15 00      | 21, 0    | door options; the following bits are possible:


:0x'''01''' 00 - door locked
:0x'''01''' 00 - "initially locked" (at level load or after calling [[reset_mechanics]])
:0x'''02''' 00 - unknown
:0x'''02''' 00 - unknown; never used
:0x'''04''' 00 - unknown
:0x'''04''' 00 - unknown; probably "locked" (whatever that means)?
:0x'''08''' 00 - unknown
:0x'''08''' 00 - unknown; never used
:0x'''10''' 00 - require player to press '''action''' to open door
:0x'''10''' 00 - require player to press '''action''' to open door
:0x'''20''' 00 - unknown
:0x'''20''' 00 - unknown; never used
:0x'''40''' 00 - unknown
:0x'''40''' 00 - unknown; never used
:0x'''80''' 00 - double door
:0x'''80''' 00 - double door
:0x00 '''01''' - unknown
:0x00 '''01''' - "mirror door" (mirrored along door's Z axis)
:0x00 '''02''' - one way door (one side locked, other side unlocked)
:0x00 '''02''' - one way door (one side locked, other side unlocked)
:0x00 '''04''' - reverse of the one way door (now the other side is locked)
:0x00 '''04''' - reverse of the one way door (now the other side is locked)
:0x00 '''08''' - unknown
:0x00 '''08''' - unknown; never used
:0x00 '''10''' - unknown
:0x00 '''10''' - unknown; never used
:0x00 '''20''' - unknown
:0x00 '''20''' - unknown; never used
:0x00 '''40''' - unknown
:0x00 '''40''' - unknown; never used
:0x00 '''80''' - unknown
:0x00 '''80''' - unknown; never used


}}
}}
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{{OBDtr |0xE9 |          |8C8CCC|            |            | padding }}
{{OBDtr |0xE9 |          |8C8CCC|            |            | padding }}
|}
|}
;Instances NOT using bit 0x04 of bitset 0x67 ("locked"?)
:(level:door)
:2:26; 3:62; 6:1,41,42,43,45,46,47,48,49; 8:73; 18:97; 19:43,44
:It's not clear what the effect of a "locked" bit would be; "initially locked" is what matters at level load and when calling [[reset_mechanics]]. Maybe "locked" was part of a runtime dump, but is ignored by the engine?
;Instances using bit 0x100 of bitset 0x67 ("mirror door")
:(level:door)
:1:4,6,7,9,15,16,24,25,26,27,32,33,36,37,61,68,79,92,108;
:3:50; 6:29,31,33,46,47; 8:14; 10:11,14,18,20; 18:14,42,70
:The mirroring is complementary to the transformation in the [[ONLV]]'s [[OBOA]].


;Tool Mode dialog


;Bluebox screenshot
[[Image:Tool dialog - Door Properties.png]]


http://ssg.oni2.net/subfold/bluebox/images/221_door_properties.png


{{OBD OBJC Footer | type=DOOR | prev=CONS | next=FLAG | name=Door | family=Level}}


{{OBD OBJC Footer | type=DOOR | prev=CONS | next=FLAG | name=Door}}
{{OBD}}