OBD:DOOR: Difference between revisions

70 bytes removed ,  9 December 2023
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:''This is about the door class resource. For door instances, see [[OBD:BINA/OBJC/DOOR]]
:''This is about the door class resource. For door instances, see [[OBD:BINA/OBJC/DOOR]].
{{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Global | align=center}}
{{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level | align=center}}




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:3 - melee
:3 - melee
:4 - gunfire }}
:4 - gunfire }}
{{OBDtr| 0x20 | float    |C800C8| 00 00 C8 42 |100.000000| AI sound volume }}
{{OBDtr| 0x20 | float    |C800C8| 00 00 C8 42 |100.000000| AI sound radius }}
{{OBDtr2|0x24 | char[32] |C87C64| door2_shrt            | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }}
{{OBDtr2|0x24 | char[32] |C87C64| door2_shrt            | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }}
{{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt            | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }}
{{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt            | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }}
{{OBDtr| 0x64 | int32    |E7CEA5| 00 00 00 00 | 0        | runtime only }}
{{OBDtr| 0x64 | int32    |E7CEA5| 00 00 00 00 | 0        | runtime only }}
{{OBDtr| 0x68 | int32    |FFDDDD| 00 00 00 00 | 0        | runtime only }}
{{OBDtr| 0x68 | int32    |FFDDDD| 00 00 00 00 | 0        | runtime only }}
{{OBDtr| 0x6C | char[20] |64AAAA| AD DE      | dead    | unused }}
|}
|}


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*When an AI2 sound sphere is allowed to pass, it is "attenuated" (field 0x14) — its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' (the command will show the whole AI2 sound sphere). The attenuation does not depend on how far from the door the source of the sound is.
*When an AI2 sound sphere is allowed to pass, it is "attenuated" (field 0x14) — its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' (the command will show the whole AI2 sound sphere). The attenuation does not depend on how far from the door the source of the sound is.


{{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Global}}
{{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level}}


{{OBD}}
{{OBD}}