19,487
edits
m (copy edit) |
m (changed family) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
:''This is about the door class resource. For door instances, see [[OBD:BINA/OBJC/DOOR]] | :''This is about the door class resource. For door instances, see [[OBD:BINA/OBJC/DOOR]]. | ||
{{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family= | {{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level | align=center}} | ||
Line 22: | Line 22: | ||
:3 - melee | :3 - melee | ||
:4 - gunfire }} | :4 - gunfire }} | ||
{{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound | {{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound radius }} | ||
{{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | ||
{{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | ||
{{OBDtr| 0x64 | int32 |E7CEA5| 00 00 00 00 | 0 | runtime only }} | {{OBDtr| 0x64 | int32 |E7CEA5| 00 00 00 00 | 0 | runtime only }} | ||
{{OBDtr| 0x68 | int32 |FFDDDD| 00 00 00 00 | 0 | runtime only }} | {{OBDtr| 0x68 | int32 |FFDDDD| 00 00 00 00 | 0 | runtime only }} | ||
|} | |} | ||
Line 43: | Line 42: | ||
*When an AI2 sound sphere is allowed to pass, it is "attenuated" (field 0x14) — its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' (the command will show the whole AI2 sound sphere). The attenuation does not depend on how far from the door the source of the sound is. | *When an AI2 sound sphere is allowed to pass, it is "attenuated" (field 0x14) — its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' (the command will show the whole AI2 sound sphere). The attenuation does not depend on how far from the door the source of the sound is. | ||
{{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family= | {{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level}} | ||
{{OBD}} | {{OBD}} |