OBD:TURR: Difference between revisions

393 bytes added ,  9 December 2023
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changed family; terminology
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:''This is about the turret class resource. For turret instances, see [[OBD:BINA/OBJC/TURR]]
:''This is about the turret class resource. For turret instances, see [[OBD:BINA/OBJC/TURR]].
{{OBD_File_Header | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Global | align=center}}
{{OBD_File_Header | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Level | align=center}}




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[[image:turr_a.gif]]
[[Image:turr_a.gif]]




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{{OBD_Table_Header}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x000 | res_id  |FF0000| 01 BF 01 00 | 447        | 00447-sap_turret_floor.TURR }}
{{OBDtr| 0x000 | res_id  |FF0000| 01 BF 01 00 | 447        | ID for TURRsap_turret_floor }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0          | level 0 }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0          | level 0 }}
{{OBDtr2|0x008 | char[64] |FFC8C8| sap_turret_floor          | name of this file }}
{{OBDtr2|0x008 | char[64] |FFC8C8| sap_turret_floor          | name of this file }}
{{OBDtr| 0x048 | int32    |FFFFC8| 00 00 00 00 | 0          | unknown; always zero }}
{{OBDtr| 0x048 | int32    |FFFFC8| 00 00 00 00 | 0          | unknown; always zero }}
{{OBDtr| 0x04C | char[8]  |C8FFC8| AD DE      | dead        | unused }}
{{OBDtr| 0x04C | char[8]  |C8FFC8| AD DE      | dead        | unused }}
{{OBDtr| 0x054 | int16    |C8FFFF| 00 00      | 0          | unknown; always zero }}
{{OBDtr| 0x054 | int16    |C8FFFF| 00 00      | 0          | unknown; always zero; (ignored) amount of shots? }}
{{OBDtr| 0x056 | int16    |C8FFFF| 07 00      | 7          | amount of used elements (the array contains space for 16 elements) }}
{{OBDtr| 0x056 | int16    |C8FFFF| 07 00      | 7          | amount of particles (the array contains space for 16 elements) }}
{{OBDtr| 0x058 | int16    |C8FFFF| 01 00      | 1          | unknown; always the same }}
{{OBDtr| 0x058 | int16    |C8FFFF| 01 00      | 1          | unknown; always the same; amount of firing modes? }}
{{OBDtr| 0x05A | char[6]  |FFC8FF| AD DE      | dead        | unused }}
{{OBDtr| 0x05A | char[6]  |FFC8FF| AD DE      | dead        | unused }}
{{OBDtr| 0x060 | link    |FFC800| 01 C0 01 00 | 448        | link to 00448-.[[OBD:M3GM|M3GM]] - turret base}}
{{OBDtr| 0x060 | link    |FFC800| 01 C0 01 00 | 448        | link to [[M3GM]]00448 - turret body }}
{{OBDtr| 0x064 | link    |FFC800| 00 00 00 00 | 0          | obsolete [[OBLS]] link, function unknown }}
{{OBDtr| 0x064 | link    |FFC800| 00 00 00 00 | 0          | obsolete [[OBLS]] link }}
{{OBDtr| 0x068 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; not a link }}
{{OBDtr| 0x068 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; body-something? }}
{{OBDtr| 0x06C | link    |FFC800| 01 C3 01 00 | 451        | link to 00451-.[[OBD:M3GM|M3GM]] - turret "arm" (better term welcomed...) }}
{{OBDtr| 0x06C | link    |FFC800| 01 C3 01 00 | 451        | link to [[M3GM]]00451 - turret head }}
{{OBDtr| 0x070 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; not a link }}
{{OBDtr| 0x070 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; head-something? }}
{{OBDtr| 0x074 | link    |FFC800| 01 C4 01 00 | 452        | link to 00452-.[[OBD:M3GM|M3GM]] - turret weapon }}
{{OBDtr| 0x074 | link    |FFC800| 01 C4 01 00 | 452        | link to [[M3GM]]00452 - turret gun }}
{{OBDtr| 0x078 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; not a link }}
{{OBDtr| 0x078 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; gun-something? }}
{{OBDtr| 0x07C | float    |C800C8| 0D F8 C1 34 | 0.000000... | X translation for turret arm }}
{{OBDtr| 0x07C | float    |C800C8| 0D F8 C1 34 | 0.000000... | X translation for turret head (body-relative) }}
{{OBDtr| 0x080 | float    |C800C8| CF B4 07 41 | 8.481642    | Y translation for turret arm }}
{{OBDtr| 0x080 | float    |C800C8| CF B4 07 41 | 8.481642    | Y translation for turret head (body-relative) }}
{{OBDtr| 0x084 | float    |C800C8| 13 A2 03 34 | 0.000000... | Z translation for turret arm }}
{{OBDtr| 0x084 | float    |C800C8| 13 A2 03 34 | 0.000000... | Z translation for turret head (body-relative) }}
{{OBDtr| 0x088 | float    |C800C8| DA F5 9F B1 |-0.000000... | X translation for turret weapon (arm relative) }}
{{OBDtr| 0x088 | float    |C800C8| DA F5 9F B1 |-0.000000... | X translation for turret gun (head-relative) }}
{{OBDtr| 0x08C | float    |C800C8| 1D FC 33 32 | 0.000000... | Y translation for turret weapon (arm relative) }}
{{OBDtr| 0x08C | float    |C800C8| 1D FC 33 32 | 0.000000... | Y translation for turret gun (head-relative) }}
{{OBDtr| 0x090 | float    |C800C8| F7 FE 3F B3 |-0.000000... | Z translation for turret weapon (arm relative) }}
{{OBDtr| 0x090 | float    |C800C8| F7 FE 3F B3 |-0.000000... | Z translation for turret gun (head-relative) }}
|}
 
 
;Particle array (see [[ONWC]])
:The particle elements are not exactly the same as in ONWC (4 bytes shorter)
{{Table}}
{{OBD_Table_Header}}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2|0x000 | char[16] |C87C64| w2_sap_e01                | 3D particle name (reference to 06243-3RAPw2_sap_e01.[[OBD:BINA|BINA]]) }}
{{OBDtr2|0x000 | char[16] |C87C64| w2_sap_e01                | 3D particle name (reference to [[OBD:BINA/PAR3|BINA/PAR3]]w2_sap_e01) }}
{{OBDtr| 0x010 | int32    |B0C3D4| 00 00 00 00 | 0          | unknown; always zero }}
{{OBDtr| 0x010 | int32    |B0C3D4| 00 00 00 00 | 0          | runtime only: pointer to particle class }}
{{OBDtr| 0x014 | int32    |B0C3D4| 05 00 00 00 | 5          | shot frequency in 1/60 seconds (5/60 <nowiki>= 0.0833 =</nowiki> 1 shot per 0.0833 seconds) }}
{{OBDtr| 0x014 | int32    |B0C3D4| 05 00 00 00 | 5          | delay between shots in frames; here, 5/60 <nowiki>=</nowiki> 0.0833 s }}
{{OBDtr| 0x018 | float    |E7CEA5| B0 90 9F B8 | -0.000076  | x1 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x018 | float    |E7CEA5| B0 90 9F B8 | -0.000076  | x1 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x01C | float    |E7CEA5| 9E C1 7F 3F | 0.999048    | y1 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x01C | float    |E7CEA5| 9E C1 7F 3F | 0.999048    | y1 coefficient of transform matrix ^_^ }}
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{{OBDtr| 0x048 | char[4]  |FFDDDD| AD DE      | dead        | unused }}
{{OBDtr| 0x048 | char[4]  |FFDDDD| AD DE      | dead        | unused }}
|}
|}
;Particle array
:Similar to the particle of [[ONWC]], so check it out.




[[Image:turr_e.gif]]


[[image:turr_e.gif]]
 
;Firing mode (see [[ONWC]])
:Turret firing spreads are not shown for [[ai2_showfiringspreads]]=1, which makes it harder to check the floats at 0x588, 0x58C, 0x590, 0x5C8, 0x5CC, 0x5D0.
{{Table}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x554 | int32    |64AAAA| 00 00 00 00 | 0          | firing mode options; the following bits are possible (values in hex): 0x01 00 00 00 - No wild shots }}
{{OBDtrMatrix4x3|0x0DC|EBEBEB|81 FD 7F 3F|8E A7 47 39|1A F8 0E 3C|8E A7 47 39|A0 C1 7F 3F|6F A9 32 BD|1A F8 0E BC|6F A9 32 3D|21 BF 7F 3F|00 00 00 00|00 00 00 00|00 00 00 00|0.999962|0.000190|0.008726|0.000190|0.999048| -0.043619| -0.008726|0.043619|0.999010|0.000000|0.000000|0.000000|targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction}}
{{OBDtrVector3| 0x588 |FF00C8| 62 F8 0E 3C | C9 A9 32 BD | 21 BF 7F 3F | 0.008726 | -0.043619 | 0.999010 | targeting direction }}
{{OBDtrVector3| 0x594 |FF00C8| 44 57 B9 BD | 73 27 D9 3D | D1 99 B1 3B | -0.090498 | 0.106032 | 0.005420 | targeting origin }}
{{OBDtr| 0x5A0 | float    |F0F096| 00 00 96 44 | 1200.000000 | prediction speed }}
{{OBDtr| 0x5A4 | float    |F0F096| 00 00 00 00 | 0.000000    | inaccuracy tolerance; always 0 for TURR }}
{{OBDtr| 0x5A8 | float    |F0F096| 00 00 20 40 | 2.500000    | aim radius; always the same for TURR and ONWC }}
{{OBDtr| 0x5AC | float    |F0F096| 00 00 48 44 | 800.000000  | sound sphere radius; always the same for TURR }}
{{OBDtr| 0x5B0 | float    |F0F096| 00 00 00 00 | 0.000000    | minimal shooting distance; always 0 for TURR }}
{{OBDtr| 0x5B4 | float    |F0F096| 00 00 00 00 | 0.000000    | maximal shooting distance; always 0 for TURR }}
{{OBDtr| 0x5B8 | int16    |00C864| 05 00      | 5          | maximum startle misses }}
{{OBDtr| 0x5BA | int16    |00C864| 00 00      | 0          | AI shooting skill ID; always 0 for TURR }}
{{OBDtr| 0x5BC | int32    |00C864| 00 00 00 00 | 0          | fight timer; always 0 for TURR; 240 for ONWCw4_psm, 200 for ONWCv6_vdg }}
{{OBDtr| 0x5C0 | float    |00C864| 00 00 00 00 | 0.000000    | ballistic projectile speed (150 for ONWCw5_sbg, 160 for w11_ba1); always 0 for TURR }}
{{OBDtr| 0x5C4 | float    |00C864| 00 00 00 00 | 0.000000    | ballistic projectile gravity (0.5 for ONWCw5_sbg, 0.3 for w11_ba1); always 0 for TURR }}
{{OBDtr| 0x5C8 | float    |00C864| 00 00 00 00 | 0.000000    | length of firing spread; always 0 for TURR }}
{{OBDtr| 0x5CC | float    |00C8FF| 00 00 00 00 | 0.000000    | width of firing spread; always 0 for TURR }}
{{OBDtr| 0x5D0 | float    |00C8FF| 00 00 00 00 | 0.000000    | skew angle of firing spread; always 0 for TURR }}
|}




;Same as in [[ONCC]] at 0x140-0x158
{{Table}}
{{OBD_Table_Header}}
{{OBDtr| 0x5D4 | float    |00C8FF| 00 00 00 3F | 0.500000    | unknown; something with prediction? always the same for TURR and ONCC }}
{{OBDtr| 0x5D8 | float    |00C8FF| 00 00 F0 42 | 120.000000  | unknown; something with prediction? always the same for TURR and ONCC }}
{{OBDtr| 0x5DC | float    |00C8FF| 00 00 80 3F | 1.000000    | unknown; something with prediction? always the same for TURR }}
{{OBDtr| 0x5E0 | int32    |00C8FF| 00 00 00 00 | 0          | unknown frame count; something with prediction; always the same for TURR }}
{{OBDtr| 0x5E4 | int32    |C80040| 05 00 00 00 | 5          | unknown frame count; something with prediction; always the same for TURR }}
{{OBDtr| 0x5E8 | int32    |C80040| 0F 00 00 00 | 15          | unknown frame count; something with prediction; always the same for TURR }}
{{OBDtr| 0x5EC | int32    |C80040| 3C 00 00 00 | 60          | unknown frame count; something with prediction; always the same for TURR }}
|}
;Shooting skill (see [[ONCC]])
:All the TURR have the same shooting skill.
{{Table}}
{{OBD_Table_Header}}
{{OBDtr| 0x5F0 | float    |FFCD96| 9A 99 99 3E | 0.300000    | recoil compensation amount (0.0 <nowiki>=</nowiki> min, 1.0 <nowiki>=</nowiki> max) }}
{{OBDtr| 0x5F4 | float    |FFCD96| BE F9 0E 3C | 0.008727    | best aiming angle in radians }}
{{OBDtr| 0x5F8 | float    |FFCD96| 00 00 00 00 | 0.000000    | shot grouping error }}
{{OBDtr| 0x5FC | float    |FFCD96| 00 00 00 3F | 0.500000    | shot grouping decay }}
{{OBDtr| 0x600 | float    |FFCD96| 00 00 80 3F | 1.000000    | shooting inaccuracy multiplier }}
{{OBDtr| 0x604 | int16    |FFCD96| 00 00      | 0          | minimum delay between shots in frames }}
{{OBDtr| 0x606 | int16    |FFCD96| 00 3F      | 16128      | maximum delay between shots in frames }}
|}
;Turret specific options
{{Table}}
{{Table}}
{{OBD_Table_Header}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x554 | int32    |64AAAA| 00 00 00 00 | 0          | unknown; always zero }}
{{OBDtr| 0x558 | float    |EBEBEB| 81 FD 7F 3F | 0.999962    | x1 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x55C | float    |EBEBEB| 8E A7 47 39 | 0.000190    | y1 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x560 | float    |EBEBEB| 1A F8 0E 3C | 0.008726    | z1 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x564 | float    |EBEBEB| 8E A7 47 39 | 0.000190    | x2 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x568 | float    |EBEBEB| A0 C1 7F 3F | 0.999048    | y2 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x56C | float    |EBEBEB| 6F A9 32 BD | -0.043619  | z2 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x570 | float    |EBEBEB| 1A F8 0E BC | -0.008726  | x3 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x574 | float    |EBEBEB| 6F A9 32 3D | 0.043619    | y3 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x578 | float    |EBEBEB| 21 BF 7F 3F | 0.999010    | z3 coefficient of transform matrix ^_^ }}
{{OBDtr| 0x57C | float    |8C8CCC| 00 00 00 00 | 0.000000    | x4 coefficient of transform matrix ^_^ (always zero) }}
{{OBDtr| 0x580 | float    |8C8CCC| 00 00 00 00 | 0.000000    | y4 coefficient of transform matrix ^_^ (always zero) }}
{{OBDtr| 0x584 | float    |8C8CCC| 00 00 00 00 | 0.000000    | z4 coefficient of transform matrix ^_^ (always zero) }}
{{OBDtr| 0x588 | float    |FF00C8| 62 F8 0E 3C | 0.008726    | unknown }}
{{OBDtr| 0x58C | float    |FF00C8| C9 A9 32 BD | -0.043619  | unknown }}
{{OBDtr| 0x590 | float    |FF00C8| 21 BF 7F 3F | 0.999010    | unknown }}
{{OBDtr| 0x594 | float    |FF00C8| 44 57 B9 BD | -0.090498  | unknown }}
{{OBDtr| 0x598 | float    |FF00C8| 73 27 D9 3D | 0.106032    | unknown }}
{{OBDtr| 0x59C | float    |FF00C8| D1 99 B1 3B | 0.005420    | unknown }}
{{OBDtr| 0x5A0 | float    |F0F096| 00 00 96 44 | 1200.000000 | unknown; always the same }}
{{OBDtr| 0x5A4 | float    |F0F096| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5A8 | float    |F0F096| 00 00 20 40 | 2.500000    | unknown; always the same }}
{{OBDtr| 0x5AC | float    |F0F096| 00 00 48 44 | 800.000000  | unknown; always the same }}
{{OBDtr| 0x5B0 | float    |F0F096| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5B4 | float    |F0F096| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5B8 | int16    |00C864| 05 00      | 5          | unknown; always the same }}
{{OBDtr| 0x5BA | int16    |00C864| 00 00      | 0          | unknown; always the same }}
{{OBDtr| 0x5BC | int32    |00C864| 00 00 00 00 | 0          | unknown; always the same }}
{{OBDtr| 0x5C0 | int32    |00C864| 00 00 00 00 | 0          | unknown; always the same }}
{{OBDtr| 0x5C4 | int32    |00C864| 00 00 00 00 | 0          | unknown; always the same }}
{{OBDtr| 0x5C8 | int32    |00C864| 00 00 00 00 | 0          | unknown; always the same }}
{{OBDtr| 0x5CC | float    |00C8FF| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5D0 | float    |00C8FF| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5D4 | float    |00C8FF| 00 00 00 3F | 0.500000    | unknown; always the same }}
{{OBDtr| 0x5D8 | float    |00C8FF| 00 00 F0 42 | 120.000000  | unknown; always the same }}
{{OBDtr| 0x5DC | float    |00C8FF| 00 00 80 3F | 1.000000    | unknown; always the same }}
{{OBDtr| 0x5E0 | float    |00C8FF| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5E4 | int32    |C80040| 05 00 00 00 | 5          | unknown; always the same }}
{{OBDtr| 0x5E8 | int32    |C80040| 0F 00 00 00 | 15          | unknown; always the same }}
{{OBDtr| 0x5EC | int32    |C80040| 3C 00 00 00 | 60          | unknown; always the same }}
{{OBDtr| 0x5F0 | float    |FFCD96| 9A 99 99 3E | 0.300000    | unknown; always the same }}
{{OBDtr| 0x5F4 | float    |FFCD96| BE F9 0E 3C | 0.008727    | unknown; always the same }}
{{OBDtr| 0x5F8 | float    |FFCD96| 00 00 00 00 | 0.000000    | unknown; always the same }}
{{OBDtr| 0x5FC | float    |FFCD96| 00 00 00 3F | 0.500000    | unknown; always the same }}
{{OBDtr| 0x600 | float    |FFCD96| 00 00 80 3F | 1.000000    | unknown; always the same }}
{{OBDtr| 0x604 | int16    |FFCD96| 00 00      | 0          | unknown; always the same }}
{{OBDtr| 0x606 | int16    |FFCD96| 00 3F      | 16128      | unknown; always the same }}
{{OBDtr| 0x608 | int32    |C8C864| 84 03 00 00 | 900        | timeout in frames; here, 15 seconds }}
{{OBDtr| 0x608 | int32    |C8C864| 84 03 00 00 | 900        | timeout in frames; here, 15 seconds }}
{{OBDtr| 0x60C | float    |0096C8| C2 B8 B2 BE | -0.349066  | minimum elevation in radians; here, 20°}}
{{OBDtr| 0x60C | float    |0096C8| C2 B8 B2 BE | -0.349066  | minimum elevation in radians; here, 20°}}
Line 117: Line 127:
{{OBDtr| 0x61C | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum vertical speed in radian/frame; here, 50°/s }}
{{OBDtr| 0x61C | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum vertical speed in radian/frame; here, 50°/s }}
{{OBDtr| 0x620 | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum horizontal speed in radian/frame; here, 50°/s}}
{{OBDtr| 0x620 | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum horizontal speed in radian/frame; here, 50°/s}}
{{OBDtr2|0x624 | char[32] |FF80C0| turret_active            | active turret sound (reference to 08674-turret_active.[[OBD:OSBD|amb.OSBD]]) }}
{{OBDtr2|0x624 | char[32] |FF80C0| turret_active            | active turret sound (reference to OSBDturret_active.[[OBD:OSBD|amb]]) }}
{{OBDtr| 0x644 | int32    |D0C0AF| 00 00 00 00 | 0          | runtime only }}
{{OBDtr| 0x644 | int32    |D0C0AF| 00 00 00 00 | 0          | runtime only }}
{{OBDtr| 0x648 | char[24] |EEDDFF| AD DE      | dead        | unused; always the same }}
{{OBDtr| 0x648 | char[24] |EEDDFF| AD DE      | dead        | unused; always the same }}
|}
|}
;Turret geometry
*The body geometry is used during play, it is only used at design time. Once a turret is added to a level the body is baked into the [[OBD:AKEV|environment]]. The head and gun geometries are used because unlike the body they are not fixed, they need to move during play.




{| BORDER=0 ALIGN=CENTER
|- ALIGN=CENTER
Here you can download the complete overview of all turrets as a text file.<BR>
Here you can download the complete overview of all turrets as a text file.<BR>
Copy it to a spreadsheet calculation program like Excel.
Copy it to a spreadsheet calculation program like Excel.
|}


*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dc.txt part 1 (header)] with decimal commas (3 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dc.txt part 2 (particle array)] with decimal commas (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dc.txt part 3 (end)] with decimal commas (7 kb)


{| BORDER=0 ALIGN=CENTER
*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dp.txt part 1 (header)] with decimal points (3 kb)
|
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dp.txt part 2 (particle array)] with decimal points (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dc.txt part 1 (head)] with commas as decimal hyphens (3 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dp.txt part 3 (end)] with decimal points (7 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dc.txt part 2 (elements)] with commas as decimal hyphens (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dc.txt part 3 (end)] with commas as decimal hyphens (7 kb)




*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dp.txt part 1 (head)] with points as decimal hyphens (3 kb)
{{OBD_File_Footer | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Level}}
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dp.txt part 2 (elements)] with points as decimal hyphens (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dp.txt part 3 (end)] with points as decimal hyphens (7 kb)
|}
 


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