OBD:TURR: Difference between revisions

190 bytes added ,  9 December 2023
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changed family; terminology
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:''This is about the turret class resource. For turret instances, see [[OBD:BINA/OBJC/TURR]]
:''This is about the turret class resource. For turret instances, see [[OBD:BINA/OBJC/TURR]].
{{OBD_File_Header | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Global | align=center}}
{{OBD_File_Header | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Level | align=center}}




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[[image:turr_a.gif]]
[[Image:turr_a.gif]]




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{{OBD_Table_Header}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x000 | res_id  |FF0000| 01 BF 01 00 | 447        | 00447-sap_turret_floor.TURR }}
{{OBDtr| 0x000 | res_id  |FF0000| 01 BF 01 00 | 447        | ID for TURRsap_turret_floor }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0          | level 0 }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0          | level 0 }}
{{OBDtr2|0x008 | char[64] |FFC8C8| sap_turret_floor          | name of this file }}
{{OBDtr2|0x008 | char[64] |FFC8C8| sap_turret_floor          | name of this file }}
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{{OBDtr| 0x058 | int16    |C8FFFF| 01 00      | 1          | unknown; always the same; amount of firing modes? }}
{{OBDtr| 0x058 | int16    |C8FFFF| 01 00      | 1          | unknown; always the same; amount of firing modes? }}
{{OBDtr| 0x05A | char[6]  |FFC8FF| AD DE      | dead        | unused }}
{{OBDtr| 0x05A | char[6]  |FFC8FF| AD DE      | dead        | unused }}
{{OBDtr| 0x060 | link    |FFC800| 01 C0 01 00 | 448        | link to 00448-.[[OBD:M3GM|M3GM]] - turret body }}
{{OBDtr| 0x060 | link    |FFC800| 01 C0 01 00 | 448        | link to [[M3GM]]00448 - turret body }}
{{OBDtr| 0x064 | link    |FFC800| 00 00 00 00 | 0          | obsolete [[OBLS]] link }}
{{OBDtr| 0x064 | link    |FFC800| 00 00 00 00 | 0          | obsolete [[OBLS]] link }}
{{OBDtr| 0x068 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; body-something? }}
{{OBDtr| 0x068 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; body-something? }}
{{OBDtr| 0x06C | link    |FFC800| 01 C3 01 00 | 451        | link to 00451-.[[OBD:M3GM|M3GM]] - turret head }}
{{OBDtr| 0x06C | link    |FFC800| 01 C3 01 00 | 451        | link to [[M3GM]]00451 - turret head }}
{{OBDtr| 0x070 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; head-something? }}
{{OBDtr| 0x070 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; head-something? }}
{{OBDtr| 0x074 | link    |FFC800| 01 C4 01 00 | 452        | link to 00452-.[[OBD:M3GM|M3GM]] - turret gun }}
{{OBDtr| 0x074 | link    |FFC800| 01 C4 01 00 | 452        | link to [[M3GM]]00452 - turret gun }}
{{OBDtr| 0x078 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; gun-something? }}
{{OBDtr| 0x078 | link    |FFC800| 00 00 00 00 | 0          | unknown; always zero; gun-something? }}
{{OBDtr| 0x07C | float    |C800C8| 0D F8 C1 34 | 0.000000... | X translation for turret head (body-relative) }}
{{OBDtr| 0x07C | float    |C800C8| 0D F8 C1 34 | 0.000000... | X translation for turret head (body-relative) }}
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{{OBD_Table_Header}}
{{OBD_Table_Header}}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2|0x000 | char[16] |C87C64| w2_sap_e01                | 3D particle name (reference to [[OBD:BINA|BINA]]3RAPw2_sap_e01) }}
{{OBDtr2|0x000 | char[16] |C87C64| w2_sap_e01                | 3D particle name (reference to [[OBD:BINA/PAR3|BINA/PAR3]]w2_sap_e01) }}
{{OBDtr| 0x010 | int32    |B0C3D4| 00 00 00 00 | 0          | runtime only: pointer to particle class }}
{{OBDtr| 0x010 | int32    |B0C3D4| 00 00 00 00 | 0          | runtime only: pointer to particle class }}
{{OBDtr| 0x014 | int32    |B0C3D4| 05 00 00 00 | 5          | delay between shots in frames; here, 5/60 <nowiki>=</nowiki> 0.0833 s }}
{{OBDtr| 0x014 | int32    |B0C3D4| 05 00 00 00 | 5          | delay between shots in frames; here, 5/60 <nowiki>=</nowiki> 0.0833 s }}
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[[image:turr_e.gif]]
[[Image:turr_e.gif]]




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|- ALIGN=CENTER VALIGN=TOP
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x554 | int32    |64AAAA| 00 00 00 00 | 0          | firing mode options; the following bits are possible (values in hex): 0x01 00 00 00 - No wild shots }}
{{OBDtr| 0x554 | int32    |64AAAA| 00 00 00 00 | 0          | firing mode options; the following bits are possible (values in hex): 0x01 00 00 00 - No wild shots }}
{{OBDtrMatrix4x3|0x0DC|EBEBEB|81 FD 7F 3F|8E A7 47 39|1A F8 0E 3C|8E A7 47 39|A0 C1 7F 3F|6F A9 32 BD|1A F8 0E BC|6F A9 32 3D|21 BF 7F 3F|00 00 00 00|00 00 00 00|00 00 00 00|0.999962|0.000190|0.008726|0.000190|0.999048|-0.043619|-0.008726|0.043619|0.999010|0.000000|0.000000|0.000000|targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction}}
{{OBDtrMatrix4x3|0x0DC|EBEBEB|81 FD 7F 3F|8E A7 47 39|1A F8 0E 3C|8E A7 47 39|A0 C1 7F 3F|6F A9 32 BD|1A F8 0E BC|6F A9 32 3D|21 BF 7F 3F|00 00 00 00|00 00 00 00|00 00 00 00|0.999962|0.000190|0.008726|0.000190|0.999048| -0.043619| -0.008726|0.043619|0.999010|0.000000|0.000000|0.000000|targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction}}
{{OBDtrVector3| 0x588 |FF00C8| 62 F8 0E 3C | C9 A9 32 BD | 21 BF 7F 3F | 0.008726 | -0.043619 | 0.999010 | targeting direction }}
{{OBDtrVector3| 0x588 |FF00C8| 62 F8 0E 3C | C9 A9 32 BD | 21 BF 7F 3F | 0.008726 | -0.043619 | 0.999010 | targeting direction }}
{{OBDtrVector3| 0x594 |FF00C8| 44 57 B9 BD | 73 27 D9 3D | D1 99 B1 3B | -0.090498 | 0.106032 | 0.005420 | targeting origin }}
{{OBDtrVector3| 0x594 |FF00C8| 44 57 B9 BD | 73 27 D9 3D | D1 99 B1 3B | -0.090498 | 0.106032 | 0.005420 | targeting origin }}
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{{OBDtr| 0x61C | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum vertical speed in radian/frame; here, 50°/s }}
{{OBDtr| 0x61C | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum vertical speed in radian/frame; here, 50°/s }}
{{OBDtr| 0x620 | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum horizontal speed in radian/frame; here, 50°/s}}
{{OBDtr| 0x620 | float    |0096C8| AE 4B 6E 3C | 0.014544    | maximum horizontal speed in radian/frame; here, 50°/s}}
{{OBDtr2|0x624 | char[32] |FF80C0| turret_active            | active turret sound (reference to 08674-turret_active.[[OBD:OSBD|amb.OSBD]]) }}
{{OBDtr2|0x624 | char[32] |FF80C0| turret_active            | active turret sound (reference to OSBDturret_active.[[OBD:OSBD|amb]]) }}
{{OBDtr| 0x644 | int32    |D0C0AF| 00 00 00 00 | 0          | runtime only }}
{{OBDtr| 0x644 | int32    |D0C0AF| 00 00 00 00 | 0          | runtime only }}
{{OBDtr| 0x648 | char[24] |EEDDFF| AD DE      | dead        | unused; always the same }}
{{OBDtr| 0x648 | char[24] |EEDDFF| AD DE      | dead        | unused; always the same }}
|}
|}
;Turret geometry
*The body geometry is used during play, it is only used at design time. Once a turret is added to a level the body is baked into the [[OBD:AKEV|environment]]. The head and gun geometries are used because unlike the body they are not fixed, they need to move during play.




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Copy it to a spreadsheet calculation program like Excel.
Copy it to a spreadsheet calculation program like Excel.


*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dc.txt part 1 (header)] with commas as decimal hyphens (3 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dc.txt part 1 (header)] with decimal commas (3 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dc.txt part 2 (particle array)] with commas as decimal hyphens (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dc.txt part 2 (particle array)] with decimal commas (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dc.txt part 3 (end)] with commas as decimal hyphens (7 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dc.txt part 3 (end)] with decimal commas (7 kb)


*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dp.txt part 1 (header)] with points as decimal hyphens (3 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_1_dp.txt part 1 (header)] with decimal points (3 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dp.txt part 2 (particle array)] with points as decimal hyphens (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_2_dp.txt part 2 (particle array)] with decimal points (56 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dp.txt part 3 (end)] with points as decimal hyphens (7 kb)
*[http://ssg.oni2.net/subfold/text/oni_turr_part_3_dp.txt part 3 (end)] with decimal points (7 kb)




{{OBD_File_Footer | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Global}}
{{OBD_File_Footer | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Level}}


{{OBD}}
{{OBD}}