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__TOC__ | __TOC__ | ||
==Particle statistics== | |||
http://paradox.oni2.net/wiki/particle_statistics.txt | |||
==Particle subtype investigation== | ==Particle subtype investigation== | ||
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Due to their huge number a statistic approach might be suitable. | Due to their huge number a statistic approach might be suitable. | ||
This would be best to be carried out with | This would be best to be carried out with a programmed tool. | ||
We could look for common | We could look for common traits (tags and tag values). | ||
Expected types | Expected types | ||
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+-- mad_x01 from <Events><Lifetime><CollisionEffect><Effect>, self: <TexGeom>lensflare01 (really visible?) | +-- mad_x01 from <Events><Lifetime><CollisionEffect><Effect>, self: <TexGeom>lensflare01 (really visible?) | ||
| | | | ||
+-- mad_f01 from <Emitters><Emitter><Class>, self: <TexGeom>lensflare01 ( | +-- mad_f01 from <Emitters><Emitter><Class>, self: <TexGeom>lensflare01 (really visible?) | ||
+-- mad_f02 from <Emitters><Emitter><Class>, self: <TexGeom>smoke | +-- mad_f02 from <Emitters><Emitter><Class>, self: <TexGeom>smoke | ||
+-- mad_f03 from <Emitters><Emitter><Class>, self: <TexGeom>bloodyfoot | +-- mad_f03 from <Emitters><Emitter><Class>, self: <TexGeom>bloodyfoot | ||
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* Each "count" textured particle comes with its own timer sound | * Each "count" textured particle comes with its own timer sound | ||
* "x" particle holds an sbg sound | * "x" particle holds an sbg sound | ||
* " | * "e03" seems to provide a safety distance towards level geometry: <WallOffset>0.2</WallOffset> | ||
* | * "p04" seems obsolete, main content seems to be a "Sprite" texture but it's invisible, same texture is used by "p03" | ||
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I don't know yet what's wrong with the spawning but obviously its supposed to work differently. | I don't know yet what's wrong with the spawning but obviously its supposed to work differently. | ||
That bug (or new "feature") can be avoided by introducing a new root emitter. For tests I used | That bug (or new "feature") can be avoided by introducing a new root emitter. For tests I used h2h_powerup_e01a (<nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/BINA3RAP_Talk/BINA3RAPh2h_powerup_e01a.xml</nowiki>, dead link) (Syndicate compound level, daodan blast). | ||
For <SelfImmune>1 to take effect, x01 <HasDamageOwner> must be set to "true". (h2h_powerup_e01a has that already. A complete ''chain of ownage'' is essential.) | For <SelfImmune>1 to take effect, x01 <HasDamageOwner> must be set to "true". (h2h_powerup_e01a has that already. A complete ''chain of ownage'' is essential.) | ||
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: ''Within the HitWall PAR3 event, ''[<StopIfBreakable />]'' stops the exection of all PAR3 actions listed BELOW this PAR3 action if the HitWall was called against a breakable material (in vanilla Oni, the only breakable material is glass).'' | : ''Within the HitWall PAR3 event, ''[<StopIfBreakable />]'' stops the exection of all PAR3 actions listed BELOW this PAR3 action if the HitWall was called against a breakable material (in vanilla Oni, the only breakable material is glass).'' | ||
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