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:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version) | :ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version) | ||
:The <EnvMap> refers to what texture is used to simulate reflectivity. There are | :The <EnvMap> refers to what texture is used to simulate reflectivity. There are 4 envmap files that are used for characters: | ||
:TXMPstrikerarmor | :TXMPstrikerarmor | ||
:TXMPenvksface | :TXMPenvksface | ||
:TXMPenvksarmor | |||
:TXMPSUPER_REFLECT | :TXMPSUPER_REFLECT | ||
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:Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file. | :Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file. | ||
(from here: http://oni.bungie.org | (from here: https://web.archive.org/web/20160226055825/http://oni.bungie.org/forum/viewtopic.php?pid=19297#p19297, to be edited and completed) | ||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
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