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Modifying textures: Difference between revisions

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:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version)
:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version)


:The <EnvMap> refers to what texture is used to simulate reflectivity. There are 3 envmap files that are used for characters:
:The <EnvMap> refers to what texture is used to simulate reflectivity. There are 4 envmap files that are used for characters:
:TXMPstrikerarmor
:TXMPstrikerarmor
:TXMPenvksface
:TXMPenvksface
:TXMPenvksarmor
:TXMPSUPER_REFLECT
:TXMPSUPER_REFLECT


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:Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file.
:Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file.
(from here: http://oni.bungie.org/community/forum/viewtopic.php?pid=19297#p19297, to be edited and completed)
(from here: https://web.archive.org/web/20160226055825/http://oni.bungie.org/forum/viewtopic.php?pid=19297#p19297, to be edited and completed)


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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