Iron Demon: Difference between revisions

added more info on the ID's planned appearance and boss battle
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The Iron Demon is a mecha boss that was initially supposed to appear in [[Oni]], making a notable appearance in the [[1999|1999 trailer]], but was cut during development as [[Bungie West]] raced to finish the game. According to 3D animator Steve Abeyta, "It was scrapped because it would take too long to create a custom AI, and gameplay for it. We had to cut a lot of stuff to get [Oni] shipped, and cutting that one sucked. […] Such a large character created AI pathfinding problems as well as issues with object interaction.  They're not impossible to overcome, but we didn't have the time to tackle it."
The Iron Demon is a mecha boss that was initially supposed to appear in [[Oni]], making notable appearances in the [[1999|1999 trailer]], but was cut during development as [[Bungie West]] raced to finish the game. According to 3D animator Steve Abeyta, "It was scrapped because it would take too long to create a custom AI, and gameplay for it. We had to cut a lot of stuff to get [Oni] shipped, and cutting that one sucked. […] Such a large character created AI pathfinding problems as well as issues with object interaction.  They're not impossible to overcome, but we didn't have the time to tackle it."
 
The Iron Demon was stated as weighing 5 tons and standing 12 feet tall in [http://oni.bungie.org/archives/gamersrep_062000/gamersrep2.jpg this interview with Alex Seropian]. If it had appeared as an enemy in-game, the player was going to get sufficiently heavy weaponry to fight it, per the same source. The striped cylinder on the Iron Demon's back, an ammo drum, was its weak point per Alex Okita. There was also an intention to allow the Iron Demon to be selectable in multiplayer mode [https://web.archive.org/web/20000110194139/http://pc.ign.com/news/9690.html per Hamilton Chu], though [http://oni.bungie.org/special/part1/kevin.html Kevin Armstrong doubted] that it would be desirable to let players do that. No reports are known of the Iron Demon being seen in the [[Multiplayer|multiplayer demos]] at various E3s and Macworld Expos.


==Official references==
==Official references==
===Promo screenshots===
===Promo screenshots===
These are our best in-game looks at the original model:
These are our best in-game looks at the original model:
<gallery mode="packed" heights=400px>
<gallery mode="packed" heights=300px>
MP arena 2-4 with Iron Demon.jpg
MP arena 2-4 with Iron Demon.jpg
Iron Demon in-game brightened.png
Iron Demon in-game brightened.png
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[[Image:Konoko runs from Iron Demon.jpg]]
[[Image:Konoko runs from Iron Demon.jpg]]
The appearance of the Iron Demon at the Regional State Building does not mean it was ever intended to be in that level. Per Hardy LeBel, RSB was one of the first levels created for the game and was used as a testbed during development.


===Trailer===
===Trailer===
In the [[1999|1999 trailer]], the Iron Demon can be seen in two scenes: one brief shot in the Regional State Building and one extended walk sequence in the unreleased MP arena [[Pre-beta_content#Construction_Pit_.28The_Pit.29|The Pit]] (slowed down for careful inspection):
In the [[1999|1999 trailer]], the Iron Demon can be seen in two scenes: one brief shot in Regional State and one extended walk sequence in unreleased MP arena [[Pre-beta_content#Construction_Pit_.28The_Pit.29|The Pit]] (slowed down for careful inspection):


[[Image:Iron Demon walk 1.gif]]  [[Image:Iron Demon walk 2.gif]]
[[Image:Iron Demon walk 1.gif]]  [[Image:Iron Demon walk 2.gif]]
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===Unused script===
===Unused script===
Some versions of Oni accidentally included additional [[BSL]] scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was [[BGI]], and the unfinished cutscene scripts for BGI include one scene with the following comments:
[[European Mac releases|Some versions]] of Oni accidentally included additional [[BSL]] scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was [[BGI]], and the unfinished cutscene scripts for BGI include one scene with the following comments:
  #create Iron Demon before player gets here
  #create Iron Demon before player gets here
...
  #See Iron Demon
  #See Iron Demon
...
  #show Konoko getting ready for face-off
  #show Konoko getting ready for face-off
...
  #start battle
  #start battle


So at one point the plan was for the Iron Demon fight to occur in this level. BGI HQ was cut for time while rushing to ship the game, and according to the design lead Hardy LeBel, it had not gotten very far along before it was removed. The Iron Demon battle could have been moved to another level, but only with changes to the story, and probably the script, which might have come too late in development. In any case, as mentioned earlier, Bungie West did not have time to write the special-case AI code required to drive the Iron Demon within a 3D environment, and so the much-anticipated giant robot was left out of the game.
Apparently the plan was for the Iron Demon fight to occur in this level, however BGI HQ was cut while rushing to ship the game. (According to the design lead Hardy LeBel, it had not gotten very far along before it was removed.) The Iron Demon battle could have been moved to another level, but only if changes were made to the story and probably the voice-acting script, and it was likely too late to do that. In any case, as mentioned earlier, Bungie West did not have time to code the special-case AI behavior required to maneuver the Iron Demon within a 3D environment, and so the much-anticipated giant robot was left out of the game.


==Fan content==
==Fan content==