XML:Changing a character's moveset: Difference between revisions

m
oops
(this should be right; done on request of forum member)
 
m (oops)
 
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The TRAC for tankers is "TRACTanker_animations", so the new version will read:
The TRAC for tankers is "TRACTanker_animations", so the new version will read:


  <Animations>TRACTanker_animations.oni</Animations>
  <Animations>TRACTanker_animations</Animations>


4. Save it and extract the "BINACJBOMelee Profile.oni" file.
4. Save it and extract the "BINACJBOMelee Profile.oni" file.
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! 0 || 1 || 2 || 3 || 4
! 0 || 1 || 2 || 3 || 4
|-
|-
|Security_Guard||TCTF_Lite||[[OBD:BINA/OBJC/MELE/STRIKER|STRIKER_Easy]]||[[OBD:BINA/OBJC/MELE/THUG|THUG_Air]]||COMGUY
|Security_Guard||TCTF_Lite||STRIKER_Easy||THUG_Air||COMGUY
|-
|-
|[[OBD:BINA/OBJC/MELE/STRIKER|STRIKER_Medium]]||[[OBD:BINA/OBJC/MELE/STRIKER|STRIKER_Hard]]||[[OBD:BINA/OBJC/MELE/TANKER|TANKER_Easy]]||RED_Easy||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Easy]]
|STRIKER_Medium||STRIKER_Hard||TANKER_Easy||RED_Easy||NINJA_Easy
|-
|-
|[[OBD:BINA/OBJC/MELE/TANKER|TANKER_Medium]]||BLACKOPS_Lite||BLACKOPS_Swat||TCTF_Swat||[[OBD:BINA/OBJC/MELE/ELITE|ELITE_Easy]]
|TANKER_Medium||BLACKOPS_Lite||BLACKOPS_Swat||TCTF_Swat||ELITE_Easy
|-
|-
|[[OBD:BINA/OBJC/MELE/TANKER|TANKER_Hard]]||RED_Medium||MADBOMBER||NINJABOT_Train1||[[OBD:BINA/OBJC/MELE/TANKER|SNIPER]]
|TANKER_Hard||RED_Medium||MADBOMBER||NINJABOT_Train1||SNIPER
|-
|-
|[[OBD:BINA/OBJC/MELE/ELITE|ELITE_Medium]]||[[OBD:BINA/OBJC/MELE/ELITE|ELITE_Hard]]||KONOKO||BARABAS Rsrch D||RED_Hard
|ELITE_Medium||ELITE_Hard||KONOKO||BARABAS Rsrch D||RED_Hard
|-
|-
|BARABAS TCTF D||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Medium]]||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Hard]]||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Super]]||MURO_Dream
|BARABAS TCTF D||NINJA_Medium||NINJA_Hard||NINJA_Super||MURO_Dream
|-
|-
|MURO_Final||MURO_Mutant||GRIFFIN||[[OBD:BINA/OBJC/MELE/STRIKER|STRIKER_Mini]]||COP Male
|MURO_Final||MURO_Mutant||GRIFFIN||STRIKER_Mini||COP Male
|-
|-
|COP Female||[[OBD:BINA/OBJC/MELE/THUG|THUG_Mfg]]||[[OBD:BINA/OBJC/MELE/THUG|THUG_Neuro]]||[[OBD:BINA/OBJC/MELE/THUG|THUG_Pow]]||[[OBD:BINA/OBJC/MELE/THUG|THUG_Wh]]
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh
|-
|-
|NINJABOT_Train2||[[OBD:BINA/OBJC/MELE/NINJA|NINJABOT_PowPlant]]||[[OBD:BINA/OBJC/MELE/TANKER|TANKER_Easy2]]||[[OBD:BINA/OBJC/MELE/TANKER|TANKER_Medium2]]||[[OBD:BINA/OBJC/MELE/TANKER|TANKER_Hard2]]
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy2||TANKER_Medium2||TANKER_Hard2
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
! 40 || 41 || 55 || 56 || 57
! 40 || 41 || 55 || 56 || 57
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8. Enjoy ^_^
8. Enjoy ^_^
===Notes===
This example (and others) might\will cause cutscenes to be missing animations. For example, you would need to add
            <TRACAnimation>
                <Weight>100</Weight>
                <Animation>TRAMTCTFlev10_Blown</Animation>
            </TRACAnimation>
to TRACTanker_animations
In most cases there will be trails for the moves, but a few flashes might be missing.
Also, you should keep some if not all of the sounds. (IE, "Blockbuster!" becomes "Lion Fist!"
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