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{{OBDtr | 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr | 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr | 0x08 | char[20] |00FF00| AD DE | dead | unused }} | {{OBDtr | 0x08 | char[20] |00FF00| AD DE | dead | unused }} | ||
{{OBDtr | 0x1C | | {{OBDtr | 0x1C | uint32 |00FFFF| 15 A8 00 00 | 35349 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr | 0x00 | offset |FFC8C8| 80 B6 46 00 | 00 46 B6 80 | | {{OBDtr | 0x00 | offset |FFC8C8| 80 B6 46 00 | 00 46 B6 80 | object name offset in the .raw file}} | ||
{{OBDtr | 0x04 | offset |FFFFC8| A0 B6 46 00 | 00 46 B6 A0 | | {{OBDtr | 0x04 | offset |FFFFC8| A0 B6 46 00 | 00 46 B6 A0 | file name offset in the .raw file }} | ||
|} | |} | ||
35349 is the | 35349 is the number of [[AGQG|gunk quads]]. The object and file name of a gunk quad are not used by the engine, they're used only for debugging purposes. | ||
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