OBD:IGHH: Difference between revisions

m
...
No edit summary
 
m (...)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> IGHH File
{{OBD_File_Header | type=IGHH | prev=IDXA | next=IGPA | name=IGUI (In-Game User Interface) HUD (Head-Up Display) | family=Interface | align=center}}




<CENTER>[[OBD:IDXA|<==]] <FONT SIZE=5>IGHH File</FONT> [[OBD:IGPA|==>]]<BR>
[[Image:ighh_a.gif]]
<FONT SIZE=2>IGUI (In-Game User Interface) HUD (Head-Up Display) Help - Level 0 File</FONT></CENTER>




http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/ighh_a.gif
{{Table}}
{{OBDth}}
{{OBDtr| 0x00 | res_id  |FF0000| 01 68 10 00 | 4200  | 04200-hud_help_info.IGHH }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 00 | 0    | level 0 }}
{{OBDtr| 0x08 | char[28] |00FF00| AD DE      | dead  | padding }}
{{OBDtr| 0x24 | link    |00FFFF| 01 65 10 00 | 4197  | left HUD image (04197-left_help.[[TXMP]]) }}
{{OBDtr| 0x28 | link    |00FFFF| 01 66 10 00 | 4198  | right HUD image (04198-right_help.[[TXMP]]) }}
{{OBDtr| 0x2C | int16    |FF00FF| 37 00      | 55    | horizontal offset of left HUD image to left screen border }}
{{OBDtr| 0x2E | int16    |FF00FF| 00 00      | 0    | vertical offset of left HUD image to bottom screen border }}
{{OBDtr| 0x30 | int16    |FF00FF| D5 FF      | -42  | horizontal offset of right HUD image to right screen border }}
{{OBDtr| 0x32 | int16    |FF00FF| 00 00      | 0    | vertical offset of right HUD image to bottom screen border }}
{{OBDtr| 0x34 | uint32    |FF8000| 06 00 00 00 | 6    | amount of elements attached to left HUD image }}
{{OBDtr| 0x38 | uint32    |FF8000| 07 00 00 00 | 7    | amount of elements attached to right HUD image }}
{{OBDtr| 0x3C | uint32    |FF8000| 0D 00 00 00 | 13    | array size (elements for both parts of the HUD) }}
{{OBDtrBK}}
{{OBDtr2|0x00 | char[64] |FFC8C8| BALLISTIC AMMO      | null-terminated string (legend of a HUD item) }}
{{OBDtr| 0x40 | int16    |FFFFC8| 4D 00      | 77    | the legend starts 77 pixels from the left border of the left HUD image }}
{{OBDtr| 0x42 | int16    |FFFFC8| 08 00      | 8    | the legend starts 8 pixels from the top border of the left HUD image }}
|}


;Right HUD
:The offset at 0x30 is a signed integer, and specifies the distance between the right edge of the screen and the left edge of the HUD image.
;Element placement
:The integers at 0x40 are all positive. The interpretation is different depending on the part of the HUD the element is attached to.
:For the left/right HUD, this is the horizontal distance between the left/right edge of the HUD image and the left/right edge of the legend.
:Thus the legend attached to the left HUD is to its right and the legend attached to the right HUD is to its left (screenshot wanted).


<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 68 10 00</TD><TD>4200</TD><TD ALIGN=LEFT>04200-hud_help_info.IGHH</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>level 0</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FF00">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FFFF">01 65 10 00</TD><TD>4197</TD><TD ALIGN=LEFT>link to 04197-left_help.[[OBD:TXMP|TXMP]]</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FFFF">01 66 10 00</TD><TD>4198</TD><TD ALIGN=LEFT>link to 04198-right_help.[[OBD:TXMP|TXMP]]</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF00FF">37 00 00 00</TD><TD>55</TD><TD ALIGN=LEFT>the left HUD image starts 55 pixel from the left screen border</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF00FF">D5 FF 00 00</TD><TD>65493</TD><TD ALIGN=LEFT>the left HUD image starts 42 pixel from the right screen border *</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF8000">06 00 00 00</TD><TD>6</TD><TD ALIGN=LEFT>6 words at the left side</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF8000">07 00 00 00</TD><TD>7</TD><TD ALIGN=LEFT>7 words at the right side</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF8000">0D 00 00 00</TD><TD>13</TD><TD ALIGN=LEFT>13 word-packages togheter (one package is edged in black)</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"><TD COLSPAN=3><FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT></TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8" COLSPAN=2><TT>BALLISTIC AMMO</TT></TD><TD ALIGN=LEFT>space for words (all entries after the fist 00 are useless)</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">4D 00</TD><TD>77</TD><TD ALIGN=LEFT>the word(s) starts 77 pixel from the left border of the left HUD image</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">08 00</TD><TD>8</TD><TD ALIGN=LEFT>the word(s) starts 8 pixel from the top border of the left HUD image</TD></TR>
</TABLE>


{{OBD_File_Footer | type=IGHH | prev=IDXA | next=IGPA | name=IGUI (In-Game User Interface) HUD (Head-Up Display) | family=Interface}}


<TABLE BORDER=0><TR VALIGN=TOP><TD>*)</TD><TD>65535 - 65493 = 42. This is a little bit special. Every HUD pic is located in an invisible window. And every window has a size (width) of  65535 pixel. That's one way to make sure, that the HUD pics are always at the same place in connection to the different screen resolutions.</TD></TR></TABLE>
{{OBD}}
 
 
<HR>
<CENTER>[[OBD:IDXA|<==]] <B>IGHH File</B> [[OBD:IGPA|==>]]</CENTER>
<HR>
 
 
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> IGHH File
281

edits