OBD:BINA/OBJC/MELE: Difference between revisions

noted that the dazed frame fields are apparently ignored
(removed redlinks and links to deleted MELE lists for specific char. classes)
(noted that the dazed frame fields are apparently ignored)
 
(One intermediate revision by the same user not shown)
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{{OBDtr| 0xD4 | float    |E7CEA5| 00 00 00 3F | 0.500000  | blocked; modifier for a chance to perform a technique even tough this technique aims for target which is in correct stance and ready to block this technique at the moment of the technique's start }}
{{OBDtr| 0xD4 | float    |E7CEA5| 00 00 00 3F | 0.500000  | blocked; modifier for a chance to perform a technique even tough this technique aims for target which is in correct stance and ready to block this technique at the moment of the technique's start }}
{{OBDtr| 0xD8 | float    |E7CEA5| 00 00 00 40 | 2.000000  | throw-into-danger weight multiplier; how many times more likely the AI is to want to throw its target if the throw will place the target into a danger square; this field is ignored if the technique is marked with the Fearless flag, but Fearless is not used in the vanilla game data anywhere }}
{{OBDtr| 0xD8 | float    |E7CEA5| 00 00 00 40 | 2.000000  | throw-into-danger weight multiplier; how many times more likely the AI is to want to throw its target if the throw will place the target into a danger square; this field is ignored if the technique is marked with the Fearless flag, but Fearless is not used in the vanilla game data anywhere }}
{{OBDtr| 0xDC | int16    |FFDDDD| 3C 00      | 60        | minimum dazed frames when char. is knocked down }}
{{OBDtr| 0xDC | int16    |FFDDDD| 3C 00      | 60        | minimum dazed frames when char. is knocked down; unused }}
{{OBDtr| 0xDE | int16    |FFDDDD| 5A 00      | 90        | maximum dazed frames when char. is knocked down }}
{{OBDtr| 0xDE | int16    |FFDDDD| 5A 00      | 90        | maximum dazed frames when char. is knocked down; unused }}
{{OBDtr| 0xE0 | int32    |64AAAA| 1A 00 00 00 | 26        | number of attack techniques }}
{{OBDtr| 0xE0 | int32    |64AAAA| 1A 00 00 00 | 26        | number of attack techniques }}
{{OBDtr| 0xE4 | int32    |64AAAA| 06 00 00 00 | 6          | number of evade/dodge techniques }}
{{OBDtr| 0xE4 | int32    |64AAAA| 06 00 00 00 | 6          | number of evade/dodge techniques }}
{{OBDtr| 0xE8 | int32    |64AAAA| 07 00 00 00 | 7          | number of maneuver/position techniques (sum of all techniques <nowiki>=</nowiki> amount of elements of the technique part}}
{{OBDtr| 0xE8 | int32    |64AAAA| 07 00 00 00 | 7          | number of maneuver/position techniques (sum of all techniques {{=}} number of elements of the technique part}}
{{OBDtr| 0xEC | int32    |64AAAA| 6D 00 00 00 | 109        | number of moves (amount of elements of the move part) }}
{{OBDtr| 0xEC | int32    |64AAAA| 6D 00 00 00 | 109        | number of moves (number of elements of the move part) }}
|}
|}


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|ELITE_Medium||ELITE_Hard||GRIFFIN||STRIKER_Mini||COP Male
|ELITE_Medium||ELITE_Hard||GRIFFIN||STRIKER_Mini||COP Male
|-
|-
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh]]
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh
|-
|-
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy||TANKER_Medium||TANKER_Hard]]
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy||TANKER_Medium||TANKER_Hard
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
! 41 || 42 || 43 || 44 || 45
! 41 || 42 || 43 || 44 || 45
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|Security_Guard||TCTF_Lite||STRIKER_Easy||THUG_Air||COMGUY
|Security_Guard||TCTF_Lite||STRIKER_Easy||THUG_Air||COMGUY
|-
|-
|STRIKER_Medium||STRIKER_Hard||TANKER_Easy||RED_Easy||NINJA_Easy]]
|STRIKER_Medium||STRIKER_Hard||TANKER_Easy||RED_Easy||NINJA_Easy
|-
|-
|TANKER_Medium||BLACKOPS_Lite||BLACKOPS_Swat||TCTF_Swat||ELITE_Easy]]
|TANKER_Medium||BLACKOPS_Lite||BLACKOPS_Swat||TCTF_Swat||ELITE_Easy
|-
|-
|TANKER_Hard||RED_Medium||MADBOMBER||NINJABOT_Train1||SNIPER]]
|TANKER_Hard||RED_Medium||MADBOMBER||NINJABOT_Train1||SNIPER
|-
|-
|ELITE_Medium||ELITE_Hard||KONOKO||BARABAS Rsrch D||RED_Hard
|ELITE_Medium||ELITE_Hard||KONOKO||BARABAS Rsrch D||RED_Hard
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|MURO_Final||MURO_Mutant||GRIFFIN||STRIKER_Mini||COP Male
|MURO_Final||MURO_Mutant||GRIFFIN||STRIKER_Mini||COP Male
|-
|-
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh]]
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh
|-
|-
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy2||TANKER_Medium2||TANKER_Hard2]]
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy2||TANKER_Medium2||TANKER_Hard2
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
! 40 || 41 || 55 || 56 || 57
! 40 || 41 || 55 || 56 || 57