AE:BGI: Difference between revisions

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   | text = Much of this material is no longer under development, but some was released as packages for the [[AE]]. Search the [[AEI]] for "Chief" to get the Armored Troopers, and for "Agents" to get fighting versions of the BGI Executives. See [[BGI characters]] for a continuation of some of this work by [[User:Samer|Samer]]. The DeLorean is included in the AE, as documented [[AE:DeLorean|here]].
   | text = This material is no longer under development, but some was released as packages for the [[AE]]. Search the [[AEI]] for "Chief" to get the Armored Troopers, and for "Agents" to get fighting versions of the BGI Executives. See [[BGI characters]] for a continuation of some of this work by [[User:Samer|Samer]]. The DeLorean is included in the AE, as documented [[AE:DeLorean|here]].
   }}
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An obvious first take on the BGI trooper was to toy around with the Spartan design from Halo. The character wasn't designed by the same guys who worked on Oni, but the final model has features that remind both of Oni's TCTF SWAT and of Mukade. This double similarity makes all the more sense in the context of  [[Oni2:Truth Number Zero]] (in which Mukade used to be part of BGI before Oni). Of the existing textures, the black variant is perhaps the least reminiscent of Halo and the most fitting in Oni's universe. Permanent phase cloaking and self-destruction would limit the sightings of the asset to situations of physical contact, contributing to the mystery surrounding the BGI entity and hopefully minimizing the legal issues.
An obvious first take on the BGI trooper was to toy around with the Spartan design from Halo. The character wasn't designed by the same guys who worked on Oni, but the final model has features that remind both of Oni's TCTF SWAT and of Mukade. This double similarity makes all the more sense in the context of  [[Oni2:Truth Number Zero]] (in which Mukade used to be part of BGI before Oni). Of the existing textures, the black variant is perhaps the least reminiscent of Halo and the most fitting in Oni's universe. Permanent phase cloaking and self-destruction would limit the sightings of the asset to situations of physical contact, contributing to the mystery surrounding the BGI entity and hopefully minimizing the legal issues.


The model we initially got busy with ([https://www.sharecg.com/v/18378/3d-model/Halo-Masterchief HERE] and [https://web.archive.org/web/20160225135851/http://www.linefour.com/acatalog/3DHaloMasterchief.html HERE]) was a promotional model distributed for free by LineFour (their only free character model). We rather naively assumed that this was an original (although somewhat unfinished) model by LineFour. Later, we found multiple instances of the same model on Turbosquid: <strike><!--http://www.turbosquid.com/FullPreview/Index.cfm/ID/285129-->HERE</strike>, <strike><!--http://www.turbosquid.com/FullPreview/Index.cfm/ID/272592-->HERE</strike>, and <strike><!--http://www.turbosquid.com/FullPreview/Index.cfm/ID/356026-->HERE</strike>, the latter being the actual rip and the others more or less accurate renditions of it.
The model we initially got busy with ([https://web.archive.org/web/20080818114433/https://www.sharecg.com/v/18378/3d-model/Halo-Masterchief HERE] and [https://web.archive.org/web/20160225135851/http://www.linefour.com/acatalog/3DHaloMasterchief.html HERE]) was a promotional model distributed for free by LineFour (their only free character model). We rather naively assumed that this was an original (although somewhat unfinished) model by LineFour. Later, we found multiple instances of the same model on Turbosquid: [https://web.archive.org/web/20080919134222/http://www.turbosquid.com/FullPreview/Index.cfm/ID/285129 HERE], [https://web.archive.org/web/20081226021257/http://www.turbosquid.com/FullPreview/Index.cfm/ID/272592 HERE], and [https://web.archive.org/web/20080225022112/http://www.turbosquid.com:80/FullPreview/Index.cfm/ID/356026 HERE], the latter being the actual rip and the others more or less accurate renditions of it.


The ripped mesh suffered from a few defects (disconnected triangles, duplicated triangles, missing triangles) which were fixed. The model was then decomposed into rigid body parts and imported into Oni, along with a ripped and downsampled texture. The troops are available in the newest version of the level0_BGI plugin, with several variants, ranging from nimble assassins to powerful giants. See [[AE:Plugins#BGI]]
The ripped mesh suffered from a few defects (disconnected triangles, duplicated triangles, missing triangles) which were fixed. The model was then decomposed into rigid body parts and imported into Oni, along with a ripped and downsampled texture. The troops are available in the newest version of the level0_BGI plugin, with several variants, ranging from nimble assassins to powerful giants. See [[AE:Plugins#BGI]]


===Candidate===
===Candidate===
After a while, we came across another model, less familiar and perhaps even more fitting than Master Chief. It was found on Google SketchUp's 3D Warehouse - obviously ripped from some game, but so far nobody has been able to tell which game exactly. ('''UPDATE:''' It's [https://www.models-resource.com/pc_computer/unrealtournament2004/model/3923/ Widowmaker] from Unreal Tournament 2004.) Here is a list of SketchUp entries based on the model:
After a while, we came across another model, less familiar and perhaps even more fitting than Master Chief. It was found on Google SketchUp's 3D Warehouse - obviously ripped from some game, but so far nobody has been able to tell which game exactly. ('''UPDATE:''' It's [https://models.spriters-resource.com/pc_computer/unrealtournament2004/asset/286716/ Widowmaker] from Unreal Tournament 2004.) Here is a list of SketchUp entries based on the model:
*https://3dwarehouse.sketchup.com/model/6a1d00e2085b561c6372c627cab660a9/War-Machine
*https://3dwarehouse.sketchup.com/model/6a1d00e2085b561c6372c627cab660a9/War-Machine
*https://3dwarehouse.sketchup.com/model/9dbabc507f6044978a58c51e0b0b06c2/robot
*https://3dwarehouse.sketchup.com/model/9dbabc507f6044978a58c51e0b0b06c2/robot
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==Executives==
==Executives==
(preliminary version shown; far left and right on the image below)
(preliminary version shown; far left and right on the image below)
:http://geyser.oni2.net/pics/screenshots/teaser.png
:[[Image:BGI teaser.png]]
These are the guys who coordinate the covert operations of the troopers and also interface with representatives of the [[Syndicate]], [[TCTF]] and [[WCG]] (mixing diplomacy and intimidation: references in popular culture include the Men In Black, Matrix Agents, etc). Thus they are effectively the BGI's "face", and since some of them are skilled diplomats it is hard to tell what power and influence these individuals possess within their own organization. It seems unlikely that they are merely field agents carrying out orders. Rather, they are cooperative masterminds, perpetuating the spirit of the pre-Muro Syndicate a.k.a. the Network and that of its Council a.k.a. the Hydra. The boards of directors, if any, are a mere facade, offering the image of a law-abiding industry.
These are the guys who coordinate the covert operations of the troopers and also interface with representatives of the [[Syndicate]], [[TCTF]] and [[WCG]] (mixing diplomacy and intimidation: references in popular culture include the Men In Black, Matrix Agents, etc). Thus they are effectively the BGI's "face", and since some of them are skilled diplomats it is hard to tell what power and influence these individuals possess within their own organization. It seems unlikely that they are merely field agents carrying out orders. Rather, they are cooperative masterminds, perpetuating the spirit of the pre-Muro Syndicate a.k.a. the Network and that of its Council a.k.a. the Hydra. The boards of directors, if any, are a mere facade, offering the image of a law-abiding industry.


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See [[AE:DeLorean]] for the resources and the WIP. A luxury/sports car manufactured by BGI, it is literally covered in watermark-style AVATARA symbols (variations in reflectivity), as a deterrent for the TCTF. It is the vehicle of choice of the BGI executives, and can be seen, for instance, outside the Vansam airport, driving away for some obscure reasons as Konoko arrives. Version 20080822 of the Anniversary Edition uses a minimal substitute for the DeLorean: a 100% black texture applied to the original mesh (which was missing its texture anyway).
See [[AE:DeLorean]] for the resources and the WIP. A luxury/sports car manufactured by BGI, it is literally covered in watermark-style AVATARA symbols (variations in reflectivity), as a deterrent for the TCTF. It is the vehicle of choice of the BGI executives, and can be seen, for instance, outside the Vansam airport, driving away for some obscure reasons as Konoko arrives. Version 20080822 of the Anniversary Edition uses a minimal substitute for the DeLorean: a 100% black texture applied to the original mesh (which was missing its texture anyway).


An alternative or complement to the DeLorean is the Siva Spyder, which is also available from turbosquid: [https://www.turbosquid.com/3d-models/siva-spyder-ma/370243 HERE]. The geometry is suitable for Oni's engine and can be easily extracted from the .ma format, which is ASCII; this has not been done yet, however. Given the potential of the DeLorean, maybe the Siva is best used as a civilian car.
An alternative or complement to the DeLorean is the Siva Spyder, which is also available from turbosquid: [https://web.archive.org/web/20090802082042/http://www.turbosquid.com/3d-models/siva-spyder-ma/370243 HERE]. The geometry is suitable for Oni's engine and can be easily extracted from the .ma format, which is ASCII; this has not been done yet, however. Given the potential of the DeLorean, maybe the Siva is best used as a civilian car.


[[Category:Obsolete AE mods]][[Category:BGI]]
[[Category:Obsolete AE mods]][[Category:BGI]]