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| text = This trailer project has passed on! This trailer is no more! It has ceased to be! It's expired and gone to meet its maker! It's a stiff! Bereft of life! It rests in peace! It's kicked the bucket, it's shuffled off its mortal coil, run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-TRAILER!! | |||
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==General information== | ==General information== | ||
===Soundtrack=== | ===Soundtrack=== | ||
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:::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST) | :::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST) | ||
:::Lagarith is an contemporary continuation of the huffYUV format; apparently it's not as widely supported as I thought, but I can provide huffYUV and FFV1 easily enough (both are lossless and should be supported by FFmpeg). However, if you say the default-quality Xvid is fine by you, I won't bother with uploading lossless AVI: it's good enough to archivate them on my side for future use. --[[User:Geyser|geyser]] 14:37, 25 August 2008 (CEST) | :::Lagarith is an contemporary continuation of the huffYUV format; apparently it's not as widely supported as I thought, but I can provide huffYUV and FFV1 easily enough (both are lossless and should be supported by FFmpeg). However, if you say the default-quality Xvid is fine by you, I won't bother with uploading lossless AVI: it's good enough to archivate them on my side for future use. --[[User:Geyser|geyser]] 14:37, 25 August 2008 (CEST) | ||
:Here you go: | :Here you go: Big%20fat%20OTA%20vid.mov [Removed link due to excessive bot scraping. --Iritscen] (Warning, 15 minutes and 500+ MB). I'm sure there is something in there that you can use. I like the second battle the best, but that is just me. [[User:Gumby|Gumby]] 21:48, 25 August 2008 (CEST) | ||
::Wow, that will certainly do. Okay, no more OTA video from anyone! :-) While you're on a roll, Gumby, would you like to record the fight from the One Tiny Mistake scenario? I have the opening cutscene already. --[[User:Iritscen|Iritscen]] 23:12, 25 August 2008 (CEST) | ::Wow, that will certainly do. Okay, no more OTA video from anyone! :-) While you're on a roll, Gumby, would you like to record the fight from the One Tiny Mistake scenario? I have the opening cutscene already. --[[User:Iritscen|Iritscen]] 23:12, 25 August 2008 (CEST) | ||
:::Make sure you actually watch it before you decide you like it :). I would suggest increasing the brightness for that clip, BTW. Sure, I'll record it, if I have time tonight\tomorrow. (Also, YT sized version - https://www.youtube.com/watch?v=HckmJHKyYl4&fmt=6 ) [[User:Gumby|Gumby]] 07:49, 26 August 2008 (CEST) | :::Make sure you actually watch it before you decide you like it :). I would suggest increasing the brightness for that clip, BTW. Sure, I'll record it, if I have time tonight\tomorrow. (Also, YT sized version - https://www.youtube.com/watch?v=HckmJHKyYl4&fmt=6 ) [[User:Gumby|Gumby]] 07:49, 26 August 2008 (CEST) | ||
::::Sometime, we need to add MC into that level too. :) [[User:Gumby|Gumby]] 07:53, 26 August 2008 (CEST) | ::::Sometime, we need to add MC into that level too. :) [[User:Gumby|Gumby]] 07:53, 26 August 2008 (CEST) | ||
::The many flavors of black MCs (tanker, striker, muro, ninja, murzilla) will make a nice adverse team (maybe I should also release the [ | ::The many flavors of black MCs (tanker, striker, muro, ninja, murzilla) will make a nice adverse team (maybe I should also release the [[:Image:BGI teaser.png|BGi executives]] for good measure). That will probably happen another "bonus level", probably an "all-stars" TCTF HQ. --[[User:Geyser|geyser]] 20:30, 26 August 2008 (CEST) | ||
:::Yes, please release the BGI executives [[User:EdT|EdT]] 20:33, 26 August 2008 (CEST) | :::Yes, please release the BGI executives [[User:EdT|EdT]] 20:33, 26 August 2008 (CEST) | ||
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:::Perhaps another placeholder with geyser's griffin: https://www.youtube.com/watch?v=Cbvbpulnads --'''EdT''' [Updated link. --Iritscen] | :::Perhaps another placeholder with geyser's griffin: https://www.youtube.com/watch?v=Cbvbpulnads --'''EdT''' [Updated link. --Iritscen] | ||
::::Keep trying, you're getting there. Try to be bolder and more graceful with every video. --[[User:Geyser|geyser]] 04:43, 19 August 2008 (CEST) | ::::Keep trying, you're getting there. Try to be bolder and more graceful with every video. --[[User:Geyser|geyser]] 04:43, 19 August 2008 (CEST) | ||
:::::I like this one, and LOL at the video's end. Griffin thought he was safe up there. I can certainly put it in the trailer for now, if not for good, since I don't see any problems with it. I'm still waiting for geyser to say he's happy with anything at all that's been recorded | :::::I like this one, and LOL at the video's end. Griffin thought he was safe up there. I can certainly put it in the trailer for now, if not for good, since I don't see any problems with it. I'm still waiting for geyser to say he's happy with anything at all that's been recorded *rolling eyes* --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST) | ||
:::::Oh yeah, there is a bit of choppiness to the fly-in at the beginning, Ed. It might be noticeable if that specific piece of footage is in the trailer. Once the fly-in stops, the capture is smooth. Choppiness during large frame-delta periods* and not during small ones indicates that your HD's free space is fragmented. Might be something to look into if you have TechTool Pro or DiskWarrior. It got so bad for me that I spent the last two days defragging (there were 54,000+ fragments in total; only a fraction of that was in the free space, but it was still a big problem). --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST) | :::::Oh yeah, there is a bit of choppiness to the fly-in at the beginning, Ed. It might be noticeable if that specific piece of footage is in the trailer. Once the fly-in stops, the capture is smooth. Choppiness during large frame-delta periods* and not during small ones indicates that your HD's free space is fragmented. Might be something to look into if you have TechTool Pro or DiskWarrior. It got so bad for me that I spent the last two days defragging (there were 54,000+ fragments in total; only a fraction of that was in the free space, but it was still a big problem). --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST) | ||
:::::(*)This refers to when more is changing onscreen from second to second, requiring Snapz Pro to dump more data to the HD; if the HD is not fast enough or has a lot of fragments it can't dump fast enough and frames are dropped. The fly-in period has a ~100% frame-to-frame delta, whereas when Griffin is just watching the fight, the f-to-f delta is maybe 20%. --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST) | :::::(*)This refers to when more is changing onscreen from second to second, requiring Snapz Pro to dump more data to the HD; if the HD is not fast enough or has a lot of fragments it can't dump fast enough and frames are dropped. The fly-in period has a ~100% frame-to-frame delta, whereas when Griffin is just watching the fight, the f-to-f delta is maybe 20%. --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST) | ||
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::*In general 3D tools can create movies with a specified framerate even if they're not able to render an animation in realtime. | ::*In general 3D tools can create movies with a specified framerate even if they're not able to render an animation in realtime. | ||
::*I suppose I could animate the camera in OniGame to produce such a movie if someone really wants it. | ::*I suppose I could animate the camera in OniGame to produce such a movie if someone really wants it. | ||
::*This is better than wireframe: | ::*This is better than wireframe: <nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/cartoony.png</nowiki> (dead link) :) | ||
::[[User:Neo|Neo]] | ::[[User:Neo|Neo]] | ||
:::I don't think it's a problem if the model is not displayed "correctly" in the editor as long as it's recognizable as a level. The point is just to show that we can work on the 3D models. That's why wireframe looks cool, because it's all "techy"-looking, like it's a work in progress. However, I do like your cartoon render as well :-) | :::I don't think it's a problem if the model is not displayed "correctly" in the editor as long as it's recognizable as a level. The point is just to show that we can work on the 3D models. That's why wireframe looks cool, because it's all "techy"-looking, like it's a work in progress. However, I do like your cartoon render as well :-) | ||
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*Iron Demon (the best we can do is editor shots of either model, preferably the Walker) | *Iron Demon (the best we can do is editor shots of either model, preferably the Walker) | ||
*... | *... | ||
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[[Category:Obsolete AE mods]] | |||